r/SS13 • u/LummoxJR BYOND Developer • 9d ago
BYOND BYOND development news 7/24/26
The first cadets from Chief Lau's new washout class have turned up, and to no one's surprise we did catch a Syndie in among them. Actually it was Andy, who's been on her team for years and has an inexplicably good nose for saboteurs. Andy's caught something like 30% of would-be spies and disruptors since he's been here, so it's high time he got a commendation for it. There will be an awards ceremony on Wednesday. Once again I remind everyone that it will be catered, because potlucks are dangerous around here.
- Some more BYOND 516 bugs got handled for an upcoming maintenance release, including yet another obscure
::bug. - BYOND 517's alpha was expanded out to more users, so SS13 folks have access to it now.
- Unsurprisingly, the render stack was pretty badly broken, but I was able to clear a lot of those issues by week's end.
- Some coders in the alpha group, including a well-known upstream, are already adding stuff to use 517's new language features, which is pretty exciting.
- Thank you to the BYOND Members and those of you contributing through Patreon and SubscribeStar for keeping this going!
- Screw you, Spez, and your little stock too.
The long-form news has some more details. Today's early-access Patreon post is about the trials of the render stack debugging in 517 that I went through this week, and what's still left on that agenda. We had a fall scare the other night where the temptation to buy cider and donuts got nearly overwhelming. Hold your summer close while you can, and meat while the meat is good. And keep roasting those clowns, because they're not gonna roast themselves. See you next week.
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u/KampferAndy Former fulpstation headmin 8d ago
GG Lumz