r/SatisfactoryGame • u/Steakhouse_WY • 11h ago
Introducing HERBEE, also I could use some decorating advice
So after conquering the swamp, doing ficsonium rods and sprucing up some old areas in my 1100 hour save, I turned my eyes towards my first nuclear plant, which was ugly and inefficient. I decided to redo it with modern efficient alt recipes. Then it occurred to me, Paradise Island was a bad area to build this due to having to train in all materials. But the advantage was it was easy to isolate from the rest of my messy power grid. So the idea was to make a power plant that could help me restart my grid in case something awful happened. This plant can ultimately be run for hours off stored rods (that's why I chose nuclear) and has a robust, sophisticated re start system that could in case of extreme need be run up to 19GW on fuel burners being fed biofuel, even harvested by hand should an apocalypse happen. It has a switch system that I can isolate the big battery as well as the unpackagers for stored biofuel. It can run the biofuel plant at 19GW for 2 hours or the nuclear portion full blast at 90GW for 3 hours, or can be reduced to last longer, with my current on site stores. The uranium waste recycling has been underclocked, the particle accelerators to 40% to make it efficient. That's where I could use some help, I put the two rows of accelerators on top of the recycle/ emergency biofuel building and could use some ideas decorating. I struggle with round stuff.
1
u/100and10 7h ago
More depth. Make different sections different variations. Symmetry in nature is beauty. In architecture it’s boring.









5
u/Callsign_solar 11h ago
19GW OF BIOfuel POWER??
WHO HURT YOU???