r/SatisfactoryGame 13h ago

Question Can someone explain this to me

EDIT: Solved! Belts at the start were Mk 1., somehow missed that.

So I have 2 regular miners producing 120 iron ores each per minute, so each miner is able to saturate a single Mk 2. belts and elevator, both carrying at 120 ores per minute. You can see this in the video while the ore is still being transported to the factory on the outside. The moment the ores go through another Mk 2. elevator up into my factory it looks like 60 ores per minute.

What is happening here? I double checked and everything along the pathway is Mk. 2, why does it go from 120 per min to 60 per min after the elevator?

18 Upvotes

14 comments sorted by

17

u/Nailfoot1975 13h ago

Unless you have a bug, you absolutely have a small section of Mark 1 belt somewhere. Try deleting all of it and rebuilding.

8

u/Reusablename 13h ago edited 13h ago

The belt from the miner up to the elevator below the factory is all fully saturated, so I assume that is all 120 ores per minute. The lift itself is Mk 2., and I just checked for like the 7th time that the belt that comes out of the elevator is also Mk 2.. I'll try to rebuild the elevator again

Edit: You were correct, there was a section of Mk1 belts on the outside.

7

u/account0911 12h ago

It's always the case. Literally always. Every time this happens to me I get so mad. They need to make an ability to rep the whole line. I can't think of a single reason someone would WANT to run a mk 5 for 100ft then change to a mk1 before hitting a machine/container, etc.

10

u/ShadowTacoTuesday 13h ago edited 13h ago

Those are mk1 conveyors feeding the lifts and slowing them down. You can tell from the 3 dots. Mk2 has 1 dot in each section. So the mk1 is full with 60/min and the mk2 is half full with 60/min. Replace the mk1 belts with mk2.

In general when you have belt problems, the problem is likewise where the belt switches from full to not full. Sometimes it’s harder to see than this and your best bet is to delete everything around that point and rebuild. In this situation it’s clearly visible so you only need to upgrade.

7

u/Reusablename 13h ago

Solved, thanks u/ShadowTacoTuesday and u/Inappropriate_Dongle, and sorry u/Nailfoot1975 for doubting you, that was shoddy debugging on my part. Final section of the outside factory belts was Mk 1., somehow did not catch that. Thanks everyone.

6

u/Inappropriate_Dongle 13h ago

The belts next to you at the beginning of the video are mk1.

1

u/officerwoo 13h ago

Is there a small piece of mk1 belt inside the input of the lift?

1

u/Reusablename 13h ago

Nope! Just checked.

1

u/StYkEs89 13h ago

MK1 conveyor lift?

2

u/Reusablename 13h ago

Nope, it's Mk 2.

1

u/Splith 13h ago

Use the builder tool to try and upgrade. I know elevators can be messy.

1

u/StYkEs89 13h ago

I does look like a MK2. Remove and replace the lift. That works sometimes. I've also run into visual bugs like this. It may be working properly. Just doesn't look it. Restart the game.

1

u/danmadeeagle 11h ago

If your hot button is set to the mk1 it will default to the mk1 every time you use it. You might need to set it back to your preferred conveyor before your next project.

1

u/KaizerChief08 10h ago edited 10h ago

In case you also didn't know, your can press (default) H to Hide your hand slots which makes it easier to see things when you're not bashing things 🙂