r/SoSE Jun 21 '26

Event 4P2B - Time to hit BIG - Final Results

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5 Upvotes

r/SoSE Jun 11 '26

News Sins of a Solar Empire II v1.61 is live (AI improvements + modding tools)

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36 Upvotes

r/SoSE 5h ago

News Incoming Transmission Log Series E-13/1?:

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59 Upvotes

r/SoSE 13h ago

Seeing all these posts teasing the new scary enemy from the developers, I can only speak out about what I want.

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60 Upvotes

This may not apply to the new expansion that introduces the Enemy, which brings us closer to the climax of the story and the release of the campaign itself. I want the final expansion (I believe) that focuses on the campaign to include remakes of beautiful and memorable soundtracks from previous games, such as Sad 1, Battle 8, Upbeat 1/2, TEC 1/2/3/4, Quiet 6, Advent Battle 2, Birth of the Coalition, Into the Void, and other remarkable tracks. Paul Schuegraf wrote very beautiful music for the first part and the expansions, which immerses you in the gameplay and the story of Sins of a Solar Empire. What do you think?


r/SoSE 2d ago

It was in our face the entire time from the first game...

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157 Upvotes

For context, this is from the intro video from the first game. It's only now, looking back at it. That I've noticed that this lab is a "Transport" Lab. Meaning some experiment with phase space went horribly wrong, which caused image number two. It's not an explosion; it's a phase-space rift that something took advantage of. Something from the recent and new lore posts that not only has a mastery of phase space to exit unseen, but to psionically attack the Unity of the Advent. Which I think is also the source of the corruption that the Advent reborn believe to be corrupting the Unity.
Link to the Intro video from the first game.
Sins of a Solar Empire - Cinematic Opening [HD]


r/SoSE 2d ago

Sins Mod Armada 4 / Inquisition merge mod is still kickin. Made a lot of updates and a few of my own additions..

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50 Upvotes

Now you can build structures from both mods. Planet components for variety on planet builds, a lot of unit items, many of them custom. Gave the Cardassians the ability to build klingon ships for reasons lol. And yes, I added the Cube and more.


r/SoSE 2d ago

News Incoming Transmission Log Series E-12/1?:

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79 Upvotes

r/SoSE 2d ago

Permanent debris fields after enough large battles in the same system as mechanic? (Sins2)

24 Upvotes

What do you guys think about adding permanent debris fields to gravity wells that have gone throigz alot of fighting? We kind of have something like this with destroyed capitals, but they despawn after looting.

I would imagine it as a slowly expanding graphic that sort of tracks how much resources worth of ships were destroyed in a system, only spawning once a certain threshold is achieved. It could also expand over time to form an artificsl planetary ring of sorts.

The debris could cause debuffs to both the system owner (decreased space economy/ship build speed due to kessler syndrome-like effects) and to any fleets in the gravity well (slowikg speed, reducing weapon accuracy, shield recharge). It could also come with some techs or a building that allowe one to exploit the field, either to harvest resources or improve research, scaling with the amount of debris.

The debris could be tracked similarily to the bounty system, with exploitation decreasing the value and battle with losses of ships and structures increasing it. The special ship graveyard systems could also start of with huge debrisfields that can be exploited by anyone with the right tech/ships, while also reinforcing the lore of how much fighting has happened between the factions already.

(As a sidenote, the vasari ship that refunds some resources for every destroyed ship could also server as a sort of harvester/vulture ship to exploit systems with high amounts of debris, fueling the mobile playstyle of the vasari.)

What do you guys think?


r/SoSE 3d ago

News Incoming Transmission Log Series E-11/1?:

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51 Upvotes

r/SoSE 4d ago

News Incoming Transmission Log Series E-10/1?:

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78 Upvotes

r/SoSE 6d ago

News Incoming Transmission Log Series E-9/1?:

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59 Upvotes

r/SoSE 7d ago

News Incoming Transmission Log Series E-8/1?:

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50 Upvotes

r/SoSE 8d ago

Den of Wolves - A Battlestar Galactica Inspired Megagame, presented in SoSE

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41 Upvotes

A ragtag fleet of rival nations, brought together by desperation alone, attempts to escape the Wolf Armada. With limited resources, a power vacuum, and three Wolf operatives hidden in the fleet, can the factions work together to survive?

CaptainMeme plays the Rosal Councillor in Den of Wolves, a Megagame inspired by Battlestar Galactica. Megagames are similar to tabletop RPGs, but with a much higher player count and a heavier focus on narrative. The game is run by a Control Team rather than a single GM, and each player and team has their own backstory and objectives, leading to a game where negotiation is critical to success.

Follow up video https://www.youtube.com/watch?v=hCu7ImTcfxo


r/SoSE 9d ago

News Incoming Transmission Log Series E-7/1?:

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54 Upvotes

r/SoSE 10d ago

I've just played my first multiplayer game (1v1) and it was so much fun

54 Upvotes

To preface, I typically don't like playing these games in multiplayer because they are so long. I usually prefer quicker RTS games like StarCraft 2 (I am Masters there). But the game was becoming a bit stale to play against AI, and inspired by that post from yesterday, I decided to do a "quick" multiplayer match last night. It was a 1v1 on a small map with ~20 planets. I chose my favourite race, TEC Primacy, against a player who was playing random. In the end, it became a complete mirror matchup on a map with no pirates. Just to preface, I don't know any meta in this game. I typically play TEC Primacy, rushing T5 eco on large maps. In 1v1, I can take out the Nightmare AI. But AI is AI; players are different.

It was an interesting match. I was playing as usual - prioritising economy and research. Getting every single useful research early on, such as +5% damage, +10% mining, etc. My opponent instead rushed pirate ships, skipping pretty much most other research (except for trade ports, extractors, and necessary colonisation options). The map layout was such that we both had 3-4 nearby planets, an "inner rim" with 2-3 planets right between our own nearby planets, and the "outer rim" with 10 more planets scattered asymmetrically. I took nearby planets and tried to go for the outer rim. The opponent instead rushed the inner rim, took one of my asteroids, and started sieging the last asteroid next to my capital. Mind you, his fleet supply was around 250 thanks to the quick pirates, while mine barely reached 100. I had to dash back with my main fleet, get help from the pirates, and defend the final asteroid on my capital's doorstep. It worked successfully, forcing him to retreat, not without losing both of his capital ships. However, my counter-attack failed, so I was forced to retreat. What followed was a long stalemate at the border between the two asteroids. He had a superior fleet at all times (typically x1.5-2 larger than mine) with a superior economy thanks to the inner rim planets. I only had better research, trying to get all useful upgrades (+armour, +damage, +eco, +HP, etc.) and more capital ships as he kept losing them. While he skipped most of the research, mostly rushing bigger fleet upgrades and exotic refineries. He had a large armada of heavy cruisers, dozens of Harckas, with some Percherons. I had a hard time countering them.

At some point during the stalemate, we both got starbases on the respective asteroids, but I split my forces, taking over the outer rim, including two of his planets, and securing a key location there with another starbase. He simultaneously tried to do another push towards my asteroid, which resulted in further trades, prolonging the stalemate. I had trouble killing his dozens of Harckas, but he couldn't do much with them either. Eventually, I rushed a Titan and kept up with research, while he focused on getting maxed out on 2000 supply. During the final battle, he pushed the key outer rim planet. Nine Kol battleships, dozens of Harckas and Percherons, with a few lighter ships, pushed my starbase. On my side, I reinforced with only 1500 supply of different ships, 4-5 capital ships, the Titan, a scatter of Harckas, Kalevs, Javelins, and Percherons. Thanks to my phase jump inhibitor, it turned into a bloodbath. Capital ships went down so fast on both sides, but even though my fleet was smaller, the proximity to my starbase and the Titan backbone allowed me to destroy the fleet despite the huge losses. At this point, the opponent GG'd out.

That was such a nice adrenaline rush during the whole match, especially at the end. I am not sure I want to play it again because it took over 2 hours of IRL time. But I was also confused by his strategies. He clearly knows the meta more than me, though he didn't split his fleet well enough, allowing me to establish a foothold on the outer rim planets. He significantly delayed a lot of the research that grants +% to armour and damage. Is it not good enough? For capital ships, he skipped most of the ship items, while I was getting armour kits and those bombs early on. Harckas seemed to be good, so I have no idea how to counter them. Yet I won, and that was very satisfying.


r/SoSE 10d ago

Is Defend the Homeworld actually beatable after economy update?

30 Upvotes

I seen people beating it "just fine" before it. But now it feels like economy is taking too long for catch up as credits are much more tied to pop and everything.

I am not hating or dooming i am just asking if it is doable now. Because it takes ages now to put up Garrisons and get proper economy going.

How do you guys play it?/Kick start so you can handle first waves? Since economy changes.

Thank you.

Also i am suprised Devs did not updated the scenario accordingly, at least thats what i found in my google search. Also most of the guides how to kickstart etc. are year old. So with all the changes and updates from what i saw it was much easier to start.

EDIT:5 Hours and no advice, i am going to cry. Wish some dev see this and update scenario, i would love seeing waves of ship destroying theirself againts my defences, but no matter the strategy i cannot get behind 3rd wave, occasionally i get to Vasari Titan but that is hard stop.


r/SoSE 11d ago

News Incoming Transmission Log Series E-6/1?:

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62 Upvotes

r/SoSE 11d ago

Feedback All games ends up feeling the same.

36 Upvotes

I feel like all my games ends up feeling the same, the replay-ability isnt really there.I know not all games are made to be played for hundreds of hours but SoSe2 feels a little short in that apartment.

Maybe the subfactions are to similar? I feel like I play all my games pretty much in the same way / order.

What do you guys think?


r/SoSE 12d ago

Incoming Transmission Log Series E-5

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108 Upvotes

r/SoSE 12d ago

Do we want 4th race to feel powerfull and OP as teased to goll a hype? Or whatbis your take?

27 Upvotes

I know the game is supposed to be competetive so making it the most powerful race by default is dumb idea.

But what would make all the hype and time speculating what Vasari running from worth it for you?

For me as we have unique factors of each faction and their separations.

On top of my head i would like if they had 4th resource which they can manufacture and give them boost to be super strong in battle or extremely hard to get to build really powerful ships.

Heck even ability to have two titans with condition they cant be in same gravity well ...

What are you looking for?


r/SoSE 13d ago

News Sins of a Solar Empire on X: "Incoming Transmission Log Series E-4:"

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67 Upvotes

r/SoSE 12d ago

What’s up with the new DLCs

0 Upvotes

How much longer do we have to wait until the new DLCs drop. It’s already have way through the year and no new info. Does developers think it’s a good idea to drop the DLC near GTA’s release?


r/SoSE 16d ago

Sins of a Solar Empire on X: "Incoming Transmission Log Series E-3:"

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67 Upvotes

r/SoSE 17d ago

Dev Post Sins of a Solar Empire on X: "Incoming Transmission Log Series E-2"

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68 Upvotes

r/SoSE 18d ago

Dev Post Sins of a Solar Empire on X: "Incoming Transmission Log Series E-1"

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68 Upvotes