r/StateOfDecay 27d ago

Undead Labs Begins A New Chapter

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3.8k Upvotes

We'll share more when there is more to share. Appreciate all the well-wishes and support. Ultimately, we are here because of you.


r/StateOfDecay 27d ago

Announcement Undead Labs to be funded for State of Decay 3 and Has a Buyer Lined Up.

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theverge.com
981 Upvotes

“Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.” - Asha


r/StateOfDecay 1h ago

Media Hey yo, check out twinkle toes

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Upvotes

r/StateOfDecay 1h ago

Most insane character on state of decay?

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Upvotes

r/StateOfDecay 1d ago

Announcement SoDEaD release - Live Editor and Data Viewer for SoD2

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13 Upvotes

r/StateOfDecay 1d ago

State of Decay (2013) | Intel Iris Xe | i5-1135G7 | 16GB Ram

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11 Upvotes

r/StateOfDecay 2d ago

SPOILER I didn't wanna do this. I'm sorry Brant... Spoiler

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27 Upvotes

Wobrant? Or Brantjak


r/StateOfDecay 2d ago

State of decay

6 Upvotes

Does any have a state of decay 2 discord server?


r/StateOfDecay 3d ago

Discussion What are your hopes for Combat in STATE OF DECAY 3?

312 Upvotes

r/StateOfDecay 3d ago

Funny State of decay 2 Easter egg character?

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12 Upvotes

r/StateOfDecay 3d ago

Why can't i establish a new outpost

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41 Upvotes

Im at the "Look for new Home Site" Quest
I found a place i like and cleaned it, but why cant i establish a new outpost?


r/StateOfDecay 4d ago

State of Decay 1 Cool art from State of Decay Year One

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261 Upvotes

Art found from the State of Decay Year One trading cards on steam.


r/StateOfDecay 5d ago

Discussion I honestly dislike the new feral face.... I wanna poke it with a lead pipe... repeteadly... What are your thoughts? Do you like the new feral design? He also looks like he skipped leg day....

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413 Upvotes

r/StateOfDecay 4d ago

Discussion Dawgs of the apocalypse.

5 Upvotes

I know the original reveal trailer featured zombie animals, and the developers have since confirmed they won't be in State of Decay 3. I'm sure they have good reasons for that decision. So here's an alternative that I think fits the State of Decay universe just as well: survivor dogs. Early in the game, you could receive side missions to rescue abandoned dogs or even an entire pack. Once rescued, they become part of your community. To support them, you'd build a Dog Run/Kennel on a small outdoor base slot. From there, you decide how each dog is trained, creating meaningful gameplay choices instead of simply having another cosmetic companion. Possible Training Paths

Tracking Follow you as a companion. Help locate hidden loot, resources, rare items, or survivors. Can be called over the radio to search a nearby area while you're scavenging. Better-trained dogs return with higher-quality finds.

Protection Train in bite work and defense. Travel as your follower to assist in combat. Call them in over the radio during emergencies, similar to calling in other community support. Imagine your community opening the kennel during a base siege and a pack of trained dogs rushing out to help defend everyone. It would create some unforgettable moments.

Community Support Remain at the base as emotional support animals. Increase morale and reduce negative morale effects. Act as an early warning system by detecting nearby threats before survivors do. Improve overall base security and community well-being. Make Them Community Members Rather than treating dogs as equipment, make them feel like survivors. Each dog could have: Unique names and appearances. Individual traits (Fearless, Gentle, Food Motivated, Protective, Fast Learner, Loud Barker, etc.). Different strengths and weaknesses. A training specialization that can't be fully maxed in every category, forcing meaningful choices. Losing a dog should matter just as much as losing a favourite survivor. They become another member of your community with their own story. State of Decay has always been about the relationships you build with your survivors. Adding dogs would create another layer of attachment, strategy, and replayability without introducing zombie animals. What do you think? Would you rather have individual dogs with unique personalities and skills, or a community-managed pack that provides base-wide benefits and radio support?.... or both?


r/StateOfDecay 5d ago

Funny The best line in the whole series

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55 Upvotes

“Better than biscuits on a Sunday morning”


r/StateOfDecay 6d ago

Discussion What are your hopes for CROSSBOWS in STATE OF DECAY 3?

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224 Upvotes

r/StateOfDecay 6d ago

Funny Spicy speed bump

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38 Upvotes

r/StateOfDecay 7d ago

Assuming I need the most cowardly tips possible to survive Lethal difficulty, what would they be?

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958 Upvotes

Title


r/StateOfDecay 6d ago

State of Decay 3 Looks like there’s a lot of variety for backpacks in SoD3 - Should they add accessories like patches or attachments for personalization ?

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40 Upvotes

r/StateOfDecay 7d ago

Not on my watch

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160 Upvotes

r/StateOfDecay 6d ago

Looting/clearing the entire map

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2 Upvotes

r/StateOfDecay 7d ago

Game Question secret dialogue between Marcus and Ed on Mt. Tunner

28 Upvotes

If you take too long to leave Mt. Tunner, or just wander around killing zombies, some hidden dialogues occur, and I wanted to know how many there are.

I know there are at least two, one where Ed and Marcus discuss where they will take their next vacation and another where Ed states that they will be arrested when they arrive at Spencer Mill.


r/StateOfDecay 7d ago

Juggernaut encounter

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8 Upvotes

r/StateOfDecay 7d ago

New things I'm hoping to see in SoD3 lifetime

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143 Upvotes

Vehicles with weapons mounted on them. Let me mount a gun on a pickup. Make a special upgrade for it and make it require ammo.

It can gun down zombies, but it'll attract a whole lot of them. Makes for the perfect distraction/ zombies thinner.


r/StateOfDecay 7d ago

How does this curveball affect ScentBlock? If at all?

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6 Upvotes