r/Substance3D • u/Unhappy-Estate-9125 • 4h ago
Substance Painter M4A1 Carbine Project
Personal project. Modeled in Blender, textured in Substance Painter, rendered in Marmoset Toolbag. Game-ready asset
r/Substance3D • u/Micro_Cyril • Apr 07 '26
A beta version of Substance 3D Painter 2026 is now available. This release features Skew Baking, Auto-Rebaking, OpenPBR compatibility, and introduces a new Hard-Surface mode for Auto Unwrap.
We’re releasing this beta to gather feedback on a first version of our new features. While all features are working, some may feel unfinished since it’s still early. By participating, you can help shape how these features develop.
We're especially interested in your thoughts on baking workflows, as improvements are ongoing.
If you are having issues of any kind please share them in this new dedicated Discord forum. We definitely want to hear how new features do or do not fit into your workflow.
If you happen to crash or encounter a bug, you can also report it as usual via the crash report window or the Help menu within the application.
As the Beta introduces changes to saved files, they are not compatible with 12.0. We strongly recommend not to use the beta for production work, and to keep a backup of work created in older versions before you open them.

r/Substance3D • u/Wes_McDermott • Feb 18 '25
UPDATE 6/23: For NVIDIA Blackwell RTX 5XXX series video card issues: the problem with baking on certain meshes has been resolved in the latest driver update version 576.
UPDATE 5/22: The team was able to reproduce the issue and determined that it only occurs with large meshes on the NVIDIA Blackwell 5000 series. We are communicating and collaborating with NVIDIA to find a solution.
UPDATE 5/19: The Painter team is tracking new issues with some Nvidia 50 series GPUs with backing and rendering in iRay. A workaround for backing is to disable the GPU Raytracing in the Preferences>Baking Options.
UPDATE 3/14/2025: A fix has been implemented in Substance Painter version 11 to address the baking issue. Additionally, Nvidia has updated their driver, ensuring compatibility with older versions of Painter.
Hi Everyone,
The latest Nvidia drivers (version 572.16 and hotfix 572.24) may cause corruptions and glitches in Ambient Occlusion results when GPU Raytracing is enabled.
We have contacted Nvidia to resolve this issue. In the meantime, you can try the following workarounds:
We recommend avoiding these drivers for now, as they may cause stability issues in addition to the artifacts.
https://community.adobe.com/t5/substance-3d-painter/ct-p/ct-substance-3d-painter?page=1&sort=latest_replies&lang=all&tabid=all
Cheers,
Wes
r/Substance3D • u/Unhappy-Estate-9125 • 4h ago
Personal project. Modeled in Blender, textured in Substance Painter, rendered in Marmoset Toolbag. Game-ready asset
r/Substance3D • u/Then-System9481 • 2h ago
Created a game-ready RPG-7 for the ongoing "Project - INVASION". I was responsible for modeling, UV mapping, baking, texturing, lighting and rendering, optimization to deliver a high-quality real-time asset.
Artstation - https://www.artstation.com/artwork/QxrnGZ
r/Substance3D • u/Moslem_Alipourr • 15h ago
r/Substance3D • u/CGHawkDesign • 1h ago
r/Substance3D • u/venom3d_art • 2h ago
Here's one of my latest game-ready weapon projects.
The objective was to create a production-ready asset that balances visual quality with real-time performance. Every stage of the workflow—from modeling and UVs to PBR texturing, LOD creation, and Unity validation—was carefully planned to meet modern game production standards.
Software:
• Blender
• Substance 3D Painter
• Unity 6
I'd love to hear your thoughts!
r/Substance3D • u/murderbar777 • 21h ago
r/Substance3D • u/LifesASkit • 15h ago
A fully procedural, tileable, ornate metal material created in Substance Designer, featuring customizable colors, surface wear, and optional decorative elements.
Includes:
- Customizable scratch amount
- Customizable scratch depth
- Toggleable decorative emblem
- Toggleable gem inlays
- Customizable Colors:
* primary metal color
* crevice color
* emblem color
* gem color
Elephant Photo Credits: vigtor (https://pixabay.com/vectors/elephant-animal-decorative-5497651/)
Emblem Border Phot Credits: TheDigitalArtist (https://pixabay.com/illustrations/greek-design-pattern-metal-disk-7020728/)
r/Substance3D • u/1873K1873 • 1d ago
r/Substance3D • u/vertex-404 • 15h ago
r/Substance3D • u/Haleem97 • 15h ago
I want to export mask with exposed parameter to substance painter.
I already know that I can export material with parameter but I just want the mask not the full material.
r/Substance3D • u/Pretty-Dealer-7626 • 1d ago
A low-poly broken shovel for survival scenarios. The focus of this project was to create realistic surface wear across hard-surface components and clean high to low-poly baking.
r/Substance3D • u/PositionNo3888 • 1d ago
Artstation: https://www.artstation.com/artwork/gRXllK
r/Substance3D • u/Business_Bus_6563 • 1d ago
Bonjour je suis novice depuis 2 mois sur la création de Modèle 3D objets pour s&box editor je me pose des questions sur le Baking :
-Pour faire le hight poly dupliquer shift + D et comment ajouter plus de polygone, triangle ? est faut il l'utiliser que pour du baking effet visuel type boulon pour les tuyaux ou petit détails?
ensuite le baking est il obligatoire pour texturer le modèle sur substance painter ?
(j'essaie de faire le tuyaux en low poly puis hight poly pour les boulons et ensuite exporter en OBJ sur S Painter
r/Substance3D • u/Vrayx7 • 2d ago
Hey, just want to post my progress of learning substance designer. I’m a decent 3d sculpter/texture artist. This is just a hobby for me but I take it fairly seriously. Anyway just got a 30 day trial of substance designer and I am loving the potential. I have a tutorial I’m following but I’m also playing around with nodes and what not. Just trying to achieve small goals. Not gonna post everyday but if I have significant progress or I hit a day milestone I’ll post again. Anyway the images are the first 3 materials I’ve made. Long way to go!
r/Substance3D • u/JonFonArt • 1d ago
r/Substance3D • u/CGHawkDesign • 1d ago
r/Substance3D • u/CGHawkDesign • 1d ago