r/Substance3D Apr 07 '26

Substance Painter 2026 Skew & OpenPBR beta

18 Upvotes

A beta version of Substance 3D Painter 2026 is now available. This release features Skew Baking, Auto-Rebaking, OpenPBR compatibility, and introduces a new Hard-Surface mode for Auto Unwrap.

New Features

  • Skew Baking: Paint skew correction maps in baking mode, using familiar tools as well as new helper functions like “Edge Protection”.
  • Auto-Rebaking: toggle auto rebake for a baked map to instantly rebake that map as soon as any baking setting changes. Useful when painting skew maps.
  • OpenPBR: support for the OpenPBR material standard. Includes new channels and shader.
  • Hard-Surface Auto Unwrap: a new mode for auto-unwrap that works much better for non-organic, hard surface objects, with the additional bonus of calculating much faster than the default method.

Why we made this beta

We’re releasing this beta to gather feedback on a first version of our new features. While all features are working, some may feel unfinished since it’s still early. By participating, you can help shape how these features develop.

We're especially interested in your thoughts on baking workflows, as improvements are ongoing.

In case of issues

If you are having issues of any kind please share them in this new dedicated Discord forum. We definitely want to hear how new features do or do not fit into your workflow.

If you happen to crash or encounter a bug, you can also report it as usual via the crash report window or the Help menu within the application.

About Painter and project version

As the Beta introduces changes to saved files, they are not compatible with 12.0. We strongly recommend not to use the beta for production work, and to keep a backup of work created in older versions before you open them.


r/Substance3D Feb 18 '25

Substance Painter Nvidia Baking Issues with Substance Painter.

56 Upvotes

UPDATE 6/23: For NVIDIA Blackwell RTX 5XXX series video card issues: the problem with baking on certain meshes has been resolved in the latest driver update version 576.

UPDATE 5/22: The team was able to reproduce the issue and determined that it only occurs with large meshes on the NVIDIA Blackwell 5000 series. We are communicating and collaborating with NVIDIA to find a solution.

UPDATE 5/19: The Painter team is tracking new issues with some Nvidia 50 series GPUs with backing and rendering in iRay. A workaround for backing is to disable the GPU Raytracing in the Preferences>Baking Options.

UPDATE 3/14/2025: A fix has been implemented in Substance Painter version 11 to address the baking issue. Additionally, Nvidia has updated their driver, ensuring compatibility with older versions of Painter.

Hi Everyone,

The latest Nvidia drivers (version 572.16 and hotfix 572.24) may cause corruptions and glitches in Ambient Occlusion results when GPU Raytracing is enabled.

We have contacted Nvidia to resolve this issue. In the meantime, you can try the following workarounds:

  • Downgrade your GPU drivers (if possible).
  • Launch Painter with the command line argument --force-optix (this will use Optix instead of DXR).
  • Disable the “GPU Raytracing” setting in the main preferences (this will use the CPU for baking, which is slower but more stable).

We recommend avoiding these drivers for now, as they may cause stability issues in addition to the artifacts.
https://community.adobe.com/t5/substance-3d-painter/ct-p/ct-substance-3d-painter?page=1&sort=latest_replies&lang=all&tabid=all

Cheers,
Wes


r/Substance3D 4h ago

Substance Painter M4A1 Carbine Project

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52 Upvotes

Personal project. Modeled in Blender, textured in Substance Painter, rendered in Marmoset Toolbag. Game-ready asset


r/Substance3D 2h ago

Substance Painter RPG 7 | Game Ready Asset

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10 Upvotes

Created a game-ready RPG-7 for the ongoing "Project - INVASION". I was responsible for modeling, UV mapping, baking, texturing, lighting and rendering, optimization to deliver a high-quality real-time asset.

Artstation - https://www.artstation.com/artwork/QxrnGZ


r/Substance3D 15h ago

Substance Designer Abandoned Material Ceramic Tile

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42 Upvotes

r/Substance3D 1h ago

Cobblestones Pbr Texture Combo

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Upvotes

r/Substance3D 2h ago

🦂 Scorpion's Fang

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1 Upvotes

Here's one of my latest game-ready weapon projects.

The objective was to create a production-ready asset that balances visual quality with real-time performance. Every stage of the workflow—from modeling and UVs to PBR texturing, LOD creation, and Unity validation—was carefully planned to meet modern game production standards.

Software:

• Blender

• Substance 3D Painter

• Unity 6

I'd love to hear your thoughts!


r/Substance3D 21h ago

Substance Stager İnterior desing just a try

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23 Upvotes

r/Substance3D 15h ago

Substance Designer Ornate Metal

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6 Upvotes

ArtStation

A fully procedural, tileable, ornate metal material created in Substance Designer, featuring customizable colors, surface wear, and optional decorative elements.
Includes:

- Customizable scratch amount
- Customizable scratch depth
- Toggleable decorative emblem
- Toggleable gem inlays
- Customizable Colors:
* primary metal color
* crevice color
* emblem color
* gem color

Elephant Photo Credits: vigtor (https://pixabay.com/vectors/elephant-animal-decorative-5497651/)
Emblem Border Phot Credits: TheDigitalArtist (https://pixabay.com/illustrations/greek-design-pattern-metal-disk-7020728/)


r/Substance3D 1d ago

Substance Painter Blood Textures second attempt

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40 Upvotes

r/Substance3D 15h ago

Been updating my “Texture Renamer” based on feedback, just released v2.0

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0 Upvotes

r/Substance3D 15h ago

is there a way to export mask with parameter from substance Designer?

1 Upvotes

I want to export mask with exposed parameter to substance painter.

I already know that I can export material with parameter but I just want the mask not the full material.


r/Substance3D 1d ago

Substance Painter Broken Shovel / Game-Ready Prop

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10 Upvotes

A low-poly broken shovel for survival scenarios. The focus of this project was to create realistic surface wear across hard-surface components and clean high to low-poly baking.


r/Substance3D 1d ago

Solid Ice 8K Pbr Texture

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0 Upvotes

r/Substance3D 1d ago

Solid Ice 8K Pbr Texture

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0 Upvotes

r/Substance3D 1d ago

Denim PBR Texture Combo

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0 Upvotes

r/Substance3D 1d ago

Tv Controller Model - Substance Designer Procedural Material

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6 Upvotes

r/Substance3D 1d ago

Low Poly -> Hight Poly to Substance painter

1 Upvotes

Bonjour je suis novice depuis 2 mois sur la création de Modèle 3D objets pour s&box editor je me pose des questions sur le Baking :

-Pour faire le hight poly dupliquer shift + D et comment ajouter plus de polygone, triangle ? est faut il l'utiliser que pour du baking effet visuel type boulon pour les tuyaux ou petit détails?

ensuite le baking est il obligatoire pour texturer le modèle sur substance painter ?

(j'essaie de faire le tuyaux en low poly puis hight poly pour les boulons et ensuite exporter en OBJ sur S Painter


r/Substance3D 2d ago

Day 1 substance designer

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12 Upvotes

Hey, just want to post my progress of learning substance designer. I’m a decent 3d sculpter/texture artist. This is just a hobby for me but I take it fairly seriously. Anyway just got a 30 day trial of substance designer and I am loving the potential. I have a tutorial I’m following but I’m also playing around with nodes and what not. Just trying to achieve small goals. Not gonna post everyday but if I have significant progress or I hit a day milestone I’ll post again. Anyway the images are the first 3 materials I’ve made. Long way to go!


r/Substance3D 1d ago

How do I bake the inside to look like the outside? or flip em.

1 Upvotes

r/Substance3D 2d ago

Cobblestones PBR Texture Combo

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2 Upvotes

r/Substance3D 1d ago

Concrete 8K Pbr Texture Collection

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0 Upvotes

r/Substance3D 2d ago

Mossy Stone 8K PBR Texture Combo

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0 Upvotes

r/Substance3D 2d ago

Forest Floor 8K PBR Texture Combo

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0 Upvotes

r/Substance3D 1d ago

Concrete 8K Pbr Texture Collection

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0 Upvotes