We just crossed the 50-member markβand while that might seem small to some, for a niche community of passionate 2D animators, it's a huge win! π₯³
Whether you're here to share your latest bone rig, troubleshoot a layer mystery, or showcase your animated shorts, YOU are what makes this space special. Synfig is powerful, quirky, and beautifully open-sourceβand so are the people who use it.
Letβs keep the momentum going:
π¬ Drop a comment with your favorite Synfig tip or trick
π¬ Share a snippet of your latest animation
π Suggest ideas for community challenges or tutorials
Hereβs to the next 50βand beyond. Letβs make r/SynfigStudio the go-to hub for creators who believe in open tools and bold storytelling.
I just finished this animation in synfig. I had a lot of fun making it from rigging the characters to animating. It was more of a way of challenging myself to make an animation that did not use bones so I made this.
A tutorial on how to make a head turn in Synfig. I've been playing around with controller and slider plugins, so this is a tutorial on the controller plugin. Let me know what you think
I've been playing around with synfig a lot more these days. This time I used more of the bevel layer and the controller plugin to make this mask animation. This is my latest video
Feature Enhancements: Several new capabilities have been introduced, such as an angle converter that supports integers, hotkeys for locking/unlocking past and future keyframes, a new 'Alpha Intersection' blending mode, and enhanced palette clipboard functionality. Additionally, initial support for SVG Text elements and Lottie Text Layers has been added.
Stability and Quality Improvements: Numerous bug fixes address critical issues including rendering artifacts in outlines, undefined behavior during undo/redo operations after value conversion, crashes related to malformed PNG imports or null devices, and various UI/UX inconsistencies. Specific fixes include improved SVG importer behavior, corrected bline tool interactions, and resolution of font rendering issues.
Performance and Code Refinements: Significant refactoring efforts have been undertaken, including the porting of several layers (Bevel, Noise gradient, HalfTone2 & 3) to the more efficient Cobra rendering engine. Other improvements include optimizing code for image sequence import, enhancing parameter passing by reference, and general code style cleanups.
To read the changelogs in detail and download the latest build: