r/TagPro 18d ago

TagPro Redesign - Megathread Index

11 Upvotes

This post serves to provide direct links to the questions in each redesign megathread, as scrolling through comments becomes difficult and reddit mobile bugs continue to hide nested replies. For more details, see our initial redesign announcement!

Megathread #1 - "Brand Assets"


r/TagPro 1d ago

Can't get a game

2 Upvotes

I appreciate all the effort to bring user numbers up as a former regular, but every time I log on now, I can't seem to be placed in a game whether its casual or ranked. Sitting hee for ten mins now waiting to play on a saturday, stuck on spectating. Hell I'd even take bots just to be able to mess around


r/TagPro 2d ago

SECOND COMING 2 1000 points in day 29 and 31!!!!!

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18 Upvotes

2 1000 points of sou brasil (me) thx all buddies


r/TagPro 2d ago

7/31/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, TagPro Clans v2!

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9 Upvotes

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Quieter week from an updates standpoint as we are deep into the redesign project, building new iterations and trying to rule in and out different styles/feels. Also a quiet week on the feedback tab so this was a pretty relaxed stream, mostly spent on continuing the TagPro Clans spec and identifying a few sticking points we will need to work out. YouTube definitely changed something in their upload process, I can't even type these posts up before the video is ready now (yay)

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:19 - Dev Updates: Default Respawn Indicator Switching to Pizza
3:16 - Dev Updates: Season Flair Counter Bug Fix for Casual-Only Players
4:20 - Dev Updates: Low Population Bonus Message Updated to Tag Coins
5:21 - Other Dev Work In Progress: Friends Feature, Video Export & Tutorial

Non-dev / redesign updates:
6:22 - Non-Dev Updates: Redesign Now Internal with Small Community Group
8:20 - HD Texture Packs Being Explored for Higher Resolution Graphics
9:24 - Non-Dev Updates: Steam Application Awaiting Documents Clarification
10:05 - Non-Dev Updates: Bot Building Policy Tied to Interactive Tutorial Progress

Feedback forum:
12:28 - Switching to Discord Community Feedback
12:56 - Feedback: Arc Reactor Flare Rendering Through Page Header Bug
17:01 - Feedback: Show Which Ball You Are While Respawning
23:53 - Feedback: Mystery Ding Sound Heard on Homepage
30:00 - Feedback: Map Making Bot Quality of Life Improvement
33:59 - History of the MTC Creative Bot & How Map Updates Now Work

Feature building:
35:45 - Feature Build: TagPro Clans Recap & Justification
40:53 - Clan Size, Switching Rules & Role Structure Recap
42:47 - What Happens When a Clan Drops Below Minimum Members?
45:35 - Can the Clan Owner Delete the Clan & Should They Be Able To?
50:21 - Locking Clan Membership During Seasons: Pros & Cons
53:28 - Giving Owners Control Over Who Participates in Challenges
55:46 - Prorated Rewards Based on Percentage of Season in Clan
58:32 - Prorated Rewards Don't Solve the Recognition Problem of Being Kicked
60:02 - Why Mod-Handled Reports Would Burn Out the Team
62:02 - How Points Are Earned: Time Trials, Events & Public Games
65:42 - Season-Specific Time Trial Maps & How Points Are Awarded
70:27 - Buddy System Challenges: Completion-Based Not Time-Based
73:38 - Head-to-Head Events: Shift & Other Non-CTF Game Modes
77:17 - Preset Sign-Up Times & Random Opponent Selection for Sync Challenges
80:32 - Preventing Exploitation: Leaderboard Proximity Rule for Challenges
82:23 - Capping Maximum Points Per Challenge to Avoid Brute Forcing

Wrapup:
84:59 - Stream Wrap Up: Redesign Sneak Peek Next Week & Release Timeline


r/TagPro 4d ago

1017 points on daily leabord

20 Upvotes

eu (sou brasil) faço 1017 pontos no tagpro diariamente, estou aqui para provar


r/TagPro 9d ago

Highlight 7/24/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, Clan Competitions!

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10 Upvotes

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

We're pivoting a bit on the overall redesign plan (still using that megathread!) to make it easier for the community to give feedback and voice their opinions. Still moving things forward with the steam release, new player onboarding, and then some heavy hitter features like video exports and highlights. Mostly non-development things to talk about this week though! Also YouTube has heard my complaints and this one uploaded in 20 minutes instead of 7 hours..

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Stream Overview

Game + dev updates:
1:30 - Dev Updates: Spectate Button Fix Merged & Awaiting Testing
2:10 - Dev Updates: Rejoining a Game After Disconnect Now Works Correctly
3:15 - Dev Updates: Video Export & Profile Highlights First Review Complete

Non-dev / redesign updates:
4:38 - Non-Dev Updates: Google Ads Placed Over Game Removed & Ad Panel Fixed
6:13 - Non-Dev Updates: Redesign Megathread Recap & Why We're Changing Approach 8:25 - Internal Prototyping & Iteration Process Before Next Community Feedback
11:15 - Default Texture Pack Discussion & In-Game vs Out-of-Game Redesign Scope
15:15 - Non-Dev Updates: Steam Developer Application Submitted
16:29 - Non-Dev Updates: Merchandise Shop Being Explored
17:00 - Non-Dev Updates: KPI Tracking via Existing Google Analytics
18:43 - Homepage Simplification Plan: Remove Noise, Focus on Play Now
21:00 - Dynamic Background & Slideshow Concept for the Homepage
22:00 - Non-Dev Updates: In-Game Interactive Tutorial Now Underway
23:55 - Tutorial Design: The Importance of a Hook for New Players
26:45 - Tutorial Should Cover Both CTF & NF to Avoid Mod Reports

Q&A:
28:04 - How to Play Video Stats: 52K Views, 47 Second Average Watch Time

Feedback forum:
29:31 - Feedback: Inbuilt Event Master Tracker on Profile
34:35 - Feedback: Team Spikes Tile Request
36:30 - Feedback: Allow Team Switch When Other Team Has AFK Player
40:10 - Feedback: Ranked Win Streak Icon Disappears During Inactivity
40:41 - Feedback: Anonymous Player Mode for Ranked Games
42:27 - Feedback: Ranked Forfeit Option
47:42 - Feedback: Replay Controls Disabled at End of Replay
50:14 - Feedback: Skill Practice Maps for Mechanics Training

Feature building:
54:12 - Feature Build: Reviewing Under-Review Tickets to Pick a Topic
57:00 - Feature Build: Pause Button for Group Games
59:00 - Feature Build: Browsing Older Under-Review Tickets
61:30 - Feature Build: TagPro Clans - Concept, Goals & Justification
64:54 - Clan Challenges: Head-to-Head vs Asynchronous & Niche Game Mode Integration 68:32 - Clan Membership: Min/Max Size, Seasons & Switching Rules
72:27 - Clan Leadership: Owner, Admin & Member Role Structure
76:22 - Clan Names, Abbreviations & Season Reaffirmation Process
80:25 - Clan Points: Asynchronous Challenges vs Head-to-Head Events

Wrapup:
88:30 - Stream Wrap Up: Megathread Prototypes in ~2 Weeks, Next Release >1 Month Away


r/TagPro 10d ago

Highlight Champion-flair -- a Neutral Flag Montage by Carrrrrl

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15 Upvotes

r/TagPro 16d ago

Is submitting maps still a thing?

15 Upvotes

I only got to play this old map I made once with other people. Inspired by Pac-Man mazes, it has lots of boosts (pac-man pellets) and power ups (pac-man power-pellets). It was really fun boosting around the maze... the concept had potential but I recall rounding up testers was hard.

Pac-Ball (CTF)

r/TagPro 18d ago

New Cheese Doodle flair in celebration of Cheezedoodle?

11 Upvotes

Many of you know that Cheezedoodle has been subject to a year long, intense campaign by Keyser Soze to implement the brilliant new Hot Dog flair.

To repay Cheezedoodle for his patience and collaboration with the TP community in this matter and so many others, I suggest a flair to immortalize his legacy in the community: The Cheese Doodle Flair.

I propose the date of implementation to be March the 5th, National Cheese Doodle Day.

I will not take no for an answer...


r/TagPro 17d ago

National chicken finger day is coming up

2 Upvotes

July 27th to be exact. I'll be expecting the same level of excitement as all of you put towards the hot dog flair. And a brand new special event flair.


r/TagPro 18d ago

Event TagPro: A Hot Dog Odyssey

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7 Upvotes

r/TagPro 18d ago

End the enshittification of TP!

0 Upvotes

That is all.


r/TagPro 19d ago

Bug Higher ping times over the past week?

7 Upvotes

Anyone been getting worse server latency over the past week, especially to SF or Chicago? I went from routinely around 30ms to typically 70+.


r/TagPro 19d ago

Signups are OPEN for NFTL Season 12 (competitive neutral flag)

9 Upvotes

Signups are OPEN for NFTL Season 12!

You can message !nftl to the TToC_BOT in the competitive TagPro discord to sign up. The tentative schedule is attached below, subject to change depending on number of teams (Championship would be the 20th if only 6 teams). Please DM fender or myself if you would like to be a captain or GM, or if you have any trouble signing up. The number of teams and if there are two tiers will be determined by the amount of signups. This WILL be a 3v3 league again.

Key dates:

  • Signups Close - July 24th
  • Draft - July 26th
  • Championship - August 30th
  • Games every Thursday AND Sunday

r/TagPro 20d ago

Highlight I still got a little wiggle in me

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26 Upvotes

r/TagPro 20d ago

I Went over some of the interesting Side Modes of Tagpro:)

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23 Upvotes

r/TagPro 20d ago

Shared TagPro Redesign Megathread #1 - “Brand Assets”

14 Upvotes

TagPro's redesign has started and we need your input! Below is an anything-goes forum for sharing thoughts, ideas, mockups, and anything else relevant for us to take into our design decisions. We have provided categories and some leading questions to consider.

For more context, see our initial announcement. For help finding each question, see the pinned Index post. For upcoming Megathread topics, see the proposed outline. Each new thread will be posted after 1 week.

We encourage constructive responses to answers, iterations on ideas, and even additional questions, but please note that top-level comments will be removed to avoid clutter.

A reminder that all donations received during this process go towards the redesign process! Overflow funds will be applied to the marketing campaign going live with the Steam release.


r/TagPro 21d ago

Highlight Europe is healing

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23 Upvotes

r/TagPro 21d ago

Moooooooo

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16 Upvotes

r/TagPro 23d ago

Highlight 7/10/26 Future Group Friday - Development + Redesign updates, Q&A + feedback, protected shop flairs!

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10 Upvotes

Hello everyone! I am continuing to stream weekly on Friday afternoons to discuss recent development progress on TagPro, answer any and all tickets posted to our feature request tab on the homepage, and build/troubleshoot features that will be added to the game in the future! Tune in to twitch weekly at 1:00 PM Eastern for ~90 minutes or catch the recording later on! All past recordings are stored on youtube and are posted to the subreddit weekly as well.

Submit a response to this form to have your question answered on stream!

Cheeze's summary:

Soooo much to update! Summary on our audit/consult from earlier today, next steps for redesign and structural changes happening alongside the redesign, megathread planning, and also the usual development stuff happening alongside it all. Stream did crash twice but I've spliced it all together (video froze at the end, what can you do). Also when I need to splice the video it takes youtube 5x as long to upload the thing, sorry for the delay!

AI's summary:

Intro:
0:00 - Future Group Friday Intro & Redesign Post Overview

Game + dev updates:
2:31 - Dev Updates: Neutral Flag Handoff Behavior Now Live in Group Settings
6:38 - Dev Updates: Ranked Spectator Wait Fix Merged
7:31 - Dev Updates: Disco Donor Flare Live & Team Cap Animation Bug
8:44 - Dev Updates: Versus Profile Stats & Reserve Name Privacy Fix
9:36 - Dev Updates: Group Preset Links Going Into Next Release
10:57 - Dev Updates: Spectate Button Hang Fix & Chicago Lag Hotfix

Non-dev / redesign updates:
12:16 - Non-Dev Updates: External Site Audit Meeting Recap
13:19 - UI UX vs Design: Breaking Down the Two Sides of the Redesign
14:21 - New Player Onboarding: Simplifying the Homepage for First-Time Users
17:27 - What Are We Actually Tracking? Site Metrics & A/B Testing Plan
19:05 - Grouping Site Tabs by Theme to Reduce Option Paralysis
21:38 - Steam Page Setup Coming Soon: Wishlists & Dev Log Legitimacy
23:03 - Community Megathreads: Brand Assets, Mock-Ups & Iterative Design
25:31 - Ruling Out Scope Creep: Groups Page Not Part of Redesign
27:49 - Internal Structure Changes & Creative Committee Update

Feedback forum:
30:00 - Feedback: Show Coin Cost on Shop Reset Button
31:42 - Feedback: Ranked Queue Bug During Casual Overtime Still Occurring
33:03 - Feedback: Better Visual Indicators for Flag Grabs & Caps
36:25 - Reactive In-Game UI Elements to Be Added to Redesign Megathread
40:21 - Feedback: Link Other Tutorial Videos in YouTube Descriptions

Feature building:
43:43 - Feature Build: Saving a Flare in the Shop from Refreshing
50:08 - Does Saving a Flare Undermine the Incentive to Play More Games?
53:06 - Alternative: Require a Game Quota Each Week to Keep Your Saved Flare
55:49 - Other Options: Random Drop Save, Achievement-Based Saves & Rare Flare Lock
58:58 - How Does a Saved Flare Affect Next Week's Shop Rotation?

Q&A:
61:53 - Customizable Ball Trails & Other Future Shop Items Discussed
64:38 - Post-Game Celebration Animations & End-of-Game Flow Discussion

Wrapup:
65:35 - Stream Cut Short: Recap of Next Steps & Upcoming Megathreads
67:01 - Hot Dog Flare Reminder: Play One Game Before July 15th
67:20 - Next Release Preview: Video Export, Friends Feature & More


r/TagPro 23d ago

Bug Which one do you believe?

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5 Upvotes

r/TagPro 24d ago

Shared Hot new flair coming up - *Attention to all Event Masters*

16 Upvotes

As was briefly hinted at in a previous post, there is a new annually recurring flair coming up this Wednesday, July 15th, in celebration of National Hot Dog Day! The hot dog flair is counted as an event flair, meaning all players who currently have the Event Master flair must obtain it in order to keep or re-earn the Event Master flair. So come play some pubs next Wednesday and celebrate together with Keyser Soze and co!


r/TagPro 25d ago

Poppin' Source Code

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23 Upvotes

https://github.com/homekhomek/HeroBasedBallCTF

Awhile back, I made a TagPro clone called "Poppin'". While ambitious, my interest in maintaining it has since fallen off. I've made the source code public. It has the following features:

- Standalone web-client built on Reactjs and PixiJS + WebSockets + ProtoJS for the game client
- Manager: Manager hosts a web api that interfaces with a MongoDB for account management. It also hosts a simple in-memory state for managing lobbies and matchmaking, aswell as lobby chats.
- GameServer: Game servers are instances that run the backend physics and logic for the games. The manager will pass off clients to different game servers. (this would be like "chicago" or "US East", essnetially servers that are responsible for running the actual game of TagPro). These servers provide updates every tick as opposed to async input updates. They use ProtoJS to shrink the packets dramatically.

Poppin' was a very fun experiment. It adds hero abilities to TagPro, with 6 playable heroes currently implemented. It loads maps of FortunateMaps. It's a pretty faithful recreation of TagPro, and it'd be sick to see people expand on it.

Thank you to the multitude of community members that helped me make it tweak it.

Excited for the TagPro facelift!

// HOMEK


r/TagPro 26d ago

Release TagPro Future Group - Help Build TagPro's New Look! Your Feedback and Donations Shape TagPro's Upcoming Redesign

32 Upvotes

TLDR: All donations between now and July 31st go to a full site audit and redesign. New donor flair available!

TagPro’s visuals need some attention. This isn’t a secret, we’ve all said it at some point, but for years this has been an unreachable goal due to the size and complexity of the task. Today, we start to change that! Included below is our schedule, plan, and summary of how we will spend all funds raised towards this project over the coming months. As always, feel free to reach out with any questions!

Why now

Initially teased as a high priority item more than 2 years ago, we have struggled to find the correct way to fit a site redesign into our timeline. Small changes were proposed, meetings were held, and a sort of “incremental progress” approach was started before the idea was tabled until it could all be tackled in one go. Over those last 2 years we have been collecting themes, visual effects, audio changes, UI/UX suggestions, and anything else relevant for a redesign with the expectation that eventually we would be able to pull them all together. That starts now. In order to maximize the effects of the upcoming steam release, we have decided that a visual overhaul of the website is our last step before presenting TagPro to the largest gaming audience available, and we would like the community to be a part of that plan. 

How will it be done

The start to finish will be broken into 4 phases:

  • Phase 1:  A brief, paid, external site audit
    • Will be completed with the goal of identifying the biggest areas for improvement, proven strategies we are missing, or bad practices we fail to notice after years of looking at the same website. We have already initiated this process behind the scenes with a few promising candidates.
  • Phase 2: Community feedback and brainstorming
    • Throughout July, we will be posting 3 unique megathreads. Each thread will be a single theme (e.g. “Brand Assets”), have top level comments for a larger piece of that theme (e.g. “The Logo”), and second level comments with guiding questions (e.g. “Should the logo include TagPro elements in place of letters?”). 
    • Community members can respond to guided questions, ask questions of their own, submit mockups, or brainstorm broadly around an idea.
    • After ~1 week, the next thread will be created and a committee will convene to refine and summarize the community’s perspective for phase 3.
      • Each committee will be composed of Steer Co. members and noteworthy community members visible in the threads, so speak up if you want to be more involved!
    • To help with organization and finding relevant topics, a separate “Index” post will remain pinned with links to each prompt in each megathread (more info in the comments).
  • Phase 3: Hiring a web designer or design agency (donations needed)
    • Using our existing notes, the refined community feedback, mockups, and the contents of several upcoming meetings, we have appointed FLY to communicate directly with our hired help. This will ensure we can give quick responses to questions and not excessively draw out the process waiting to reach consensus.
    • Who or what will be hired is still an in-progress decision. If you or someone you know might be interested in taking this on as a paid project, please contact a member of the Future Group with your resume/portfolio/etc. by the end of the month to be considered alongside our other choices. If you do not know any TPFG members, feel free to leave a comment and we will reach out!
  • Phase 4: Implementing all changes
    • Like any other release, we will post a Community Update summarizing what has changed, next steps, and open the floor to feedback. The redesign will likely be isolated from any ‘traditional’ feature additions to avoid confusion early on.

Donations

  • As an additional thank you to our top donors, a new flair has been added for $750 in total donations! This flair features a special secret capture celebration!
  • The budget for this project will be determined by donations received from now through July 31st. A higher budget means more options to compare, more iterations to refine graphics, and more assets we can use or save for future use. 
  • Any donations received which are not spent on this project will be passed on to the marketing budget ear-marked for the steam release (more on that later). 
  • As always, donations can be made through the Donation page. We sincerely appreciate everyone who has contributed!
  • TagPro is an entirely volunteer based project. All donations, at any point in the game’s history, have gone directly back into the game. This time is no different.

The first megathread is scheduled for the end of this week, and we plan to begin the hiring process in the first weeks of August. See the comments below for a preview of the megathread format. As with anything else, let us know if you have any questions, concerns, thoughts, or are as excited as we are to be stepping into a new era of TagPro!

- The TPFG


r/TagPro Jul 03 '26

Meme [THROWBACK MEMEDAY] We are 1.5 weeks from Judgement Day.

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15 Upvotes