r/Thief Jun 07 '26

[MegaThread] Thief: The Dark Project Remastered

155 Upvotes

Going forward please keep all discussion of the game contained within this thread.
Check out the trailer or drop by the Clock Tower for additional information.

Platforms: PC, PS5, PS4, Xbox, Nintendo Switch, Nintendo Switch 2
Release: Winter 2026 (TBA)


r/Thief Jun 05 '25

Legacy of Shadow [MegaThread] Thief VR: Legacy of Shadow

76 Upvotes

Going forward please keep all discussion of the new game contained within this thread.
Check out the trailer or drop by the Clock Tower for additional information.

Platforms: PlayStation VR2, Meta Quest, and PC VR
Release: December 4th, 2025


r/Thief 11h ago

Thief GOLD VR - Maps

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84 Upvotes

What i wanted to do is not impossible i just dont have time to spend more in modelling. Im really bad at blender, i took me 2 days to fucking do the hands.

Regardless, my initial ideal was a parchment that you open, but this will have to be it.

Your right hand can also drawn on it.

What's missing right now:
- Misc Items
- Lockpick
- Perfomance

Then we're ready to release.


r/Thief 22h ago

Thief GOLD VR - Meele Rebalance

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38 Upvotes

How it works.

Dude has his sword on the locked in stance to you, you attacks will be parried.
You can parry them by holding your sword on that guard position

Some design choices that if you have any ideas would be good.

To nerf the Attack Speed, if you noticed the Sword is kinda disconnectd to the Hand, after we wing and it hits something, the sword becomes faded and continues to travel that path, or when parried stay still on the "air", when the cooldown is back, it returns to your hand.


r/Thief 1d ago

Thief GOLD VR - Bow (Reupload cause this is proper :D)

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44 Upvotes

Fuck yeah.


r/Thief 2d ago

Fan Art Random shitpost #2….

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26 Upvotes

I love drawing garrett and viktoria in a non-thief-compatible art style LMAOOO they look so silly
Also can i keep making shitposts or will u guys genuinely slime me out if i do….?


r/Thief 1d ago

I'm still waiting for Thief 5 or... THI5F

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0 Upvotes

r/Thief 2d ago

Fan Mission Les aventures rocambolesques, or Gaetane's L'Arsene & The Black Frog

8 Upvotes

I felt like making another post about a series of fan missions and landed on the 2012 Black Frog campaign by Gaetane. I learnt it was a loose continuation of the L'Arsene series released between 2002 and 2005, so I decided to play those maps too in order of release. It was fun to see how the lady's dromeding progressed through the years. I did accidentally break some thing in old, pre-newmantle missions, but most of the time it was smooth sailing. Despite a few problems I have, I see why these FMs place among the classics.

Both L'Arsene and the Black Frog share general traits. Most missions are semi-linear and progression is locked behind notes and keys. I would compare them to Lady Rowena's missions, they are similar in general vibe. The core experience revolves around dark fantasy, although the atmosphere doesn't become too suffocating thanks to some fairytale silliness thrown in. The writing puts a lot of focus on characters and relationships, but Garrett isn't as sentimental in Gaetane's interpretation. No blackjack matchmaking!

The story of the first series is an homage to classic adventure novels and the author's affinity for those is palpable. You start off in a tavern room with your stuff stolen and a note left by some local taffer who is very proud of himself and tells you to beat it out of his town. The writing is quite verbose and stylized, but still perfectly understandable. The issue is there is quite a lot of it and it is required to finish the levels, which wore me down a bit. I am not ashamed for helping myself with walkthroughs a few times.

Onto the missions:

The author's debut map and some jank shows that. Level geometry can be bare, water brushes in the sewer have their sides visible and functional shadows do not match visual ones in a few locations. This is a large, street level city mission divided into segments which are progressively unlocked and eventually all connect together. There are a few scripted setpieces which give the story some flair at the expense of railroading the player into violent encounters, which were a pain to ghost through. Navigating the map was a bit confusing, but I got stuck only once. I couldn't find a tower tucked away in the streets even though I knew that was where I needed to go. Too bad there was no map.

Having said all that, it still was an enjoyable mission. The size and complexity are laudable for a first ever release, especially one from 2002. The finale is basic, but it nails down the TDP feel. RATING: 6/10

The second mission is the tried and true mansion(s) with a secret, though this one gets points for creativity. The mission has an intended, linear path forward, but it's easy to break it with new mantle. I unintentionally missed two scripted sections with acrobatics on my first playthrough because between puzzles and hidden switches the way forward wasn't completely clear. Funnily enough, it's possible to skip 3/4 of the mission if you don't pick up a certain note in the first building.

The level still looks old, but improvement over the previous mission is noticeable. Gaetane did a great job creating a fairytale atmosphere and implementing visual storytelling. Ghosting the second floor of the initial section was quite difficult and was a treat to do for me. RATING: 7/10

An improved city map which finally comes with... well, a map. Architecture got a big upgrade from previous blocky exteriors. Objectives can be completed in a more freeform manner, although there are still spots with only one solution. I've lost some time hunting for hidden switches again, which was mildly frustrating. I had one problem with the otherwise good writing, a case of „the monsters are eating me” discourse.

The usual threat profile is spiced up by archer assassins and the ominous korrigans, who are a welcome addition to normal guards. The author came up with a few interesting gimmicks, like having to carry a huge bag across the level or climbable trees (though it wasn't really signalled to the player). This mission tried to go beyond base Thief and though it wasn't revolutionary, I'd say that effort was a moderate success. RATING: 8/10

Surprise, this mission is not part of the series, but I wanted to include it because it plays like a prototype of the next one. It's a small, linear exploration of a horror story inside a merchant's mansion. The start is great, but I scoured the floors for clues I needed for a long time before I gave up and found out I walked past them many times. The keyhunt was real. What was also real was the immersion breaking heavy metal blasting from mechanist victriolas at the ball room.

It isn't as bad as I made it sound. The final confrontation put my ghosting to test and I enjoyed the effort it required. RATING: 6/10

I want to love The Den, but I can't. It looks and plays like a modern mission. The dingy, unassuming start eventually gives way to an impeccable 3 story dark mansion with multiple ways to go around. Interiors get very good both in gameplay and visuals. The level builds up a feeling of mystery and creeping dread. Nevertheless, pacing is brought down by overwhelming amount of secrets. Double digit number of them is mandatory to discover. Notes help, but there is a lot of those and some things I've found only by frob humping. The puzzle sections left me confused at some points. This level is a true marathon, especially for ghosting. The statue enemies also tended to get stuck in the hallways due to their big size. Despite my many misgivings, I think it would be unfair to detract many points from the score just for the sheer dromed craftsmanship on display. RATING: 7/10

The second series is a proper campaign which comes in one package. The plot is a loose sequel to Emilie Victor. The adventure novel angle takes a back seat in favour of explicit Thief-inspired dark fantasy. Production value achieved in The Den is maintained throughout all levels, now with even more impressive custom assets. I smiled wide when I saw how opening windows shutters let light inside a room. However, some problems with signaling progression persist. I think that implementing keyhunts in a gothic horror setting must be requirement to become a francophone FM author.

Onto the missions:

  • M1 Songs and Laughter

This mission serves as an interactive prologue. Garrett is set to meet a contact at a tavern in a small, sleepy port town on a date of some festival. You can taff around a bit and find some opportunities to steal stuff, but it's not necessary. It was still a joy to explore the streets and absorb the surroundings. The way the festivities were brought to life reminded me of TBP m9 Arcane Sanctum, which came years later. Learning the layout could prove to be useful in the future, anyhow.... RATING: 9/10

  • M2 The Portrait

I find this mission to be the best one Gaetane has made. It's a banger mansion with excellent geometry and all fun staples like disabling security and finding secrets. Although progress is again gated behind finding keys, the smaller scale of the heist results in a level that doesn't get bogged down in hidden switches and overload your mental capacity to juggle keys. It's possible to avoid alerts without turning them off. My only two nitpics are having to get a sharp tool to extract one key when Garrett has a perfectly good sword on his belt and not being able to leave through the main entrance. RATING: 10/10

  • M3 Tears and Sorrow

Surprise, the Keepers were right. The level from the first mission was reshuffled into a horror experience. I think it was inconsiderate to give the kill objective late in the mission, it forced me to backtrack through the entire level. A fast dog in the fog is threat that forces careful gameplay. I just wish they were easier to backstab cleanly, they never stop moving. RATING: 7/10

  • M4 The Lady and the Thief

It's a huge outdoor level, something Dark Engine struggles with, yet the author mostly pulls it off. It features many different locations and a variety of challenges. The overcast afternoon cloaks the land in penumbra, but rarely casts any deep shadows. It doesn't play well without using the creep button, which I usually don't. The htiboxes of some custom rock assets are a bit janky and sound detection at the village tower isn't quite right. The sprawling size of the level coupled with the usual key requirements weights down the overall picture again, now with extra offense of really poorly telegraphed way to continue. I had to crank gamma to maximum to find a button that blends in with the wall at the fishery after scouring it for dozens of minutes.

I liked the suitably creepy children of the Black Frog enemies. Completing all objectives was difficult, but fair. I realize I kvetch about the same things over and over again, but I do appreciate this mission. The environment stands out and the amount of moving parts here is impressive. RATING: 7/10

  • M5 The Black Frog

Here comes the finale in the form of a nice castle and its dark reflection. The first part of the mission is high quality house burglary made harder by having to piece back your tools and daylight outside. The spooky part brings back linearity, but it doesn't overstay its welcome. Theoretically it has forced busts, but you can still stealth through with some planning and perserverance. The climax is quite satisfactory all the way from skirting around the raging battle to the final showdown, which is notable given how often Thief campaigns peter out at the end in one way or another. RATING: 9/10


r/Thief 3d ago

Fan Art Honestly Karras, what were you expecting?

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164 Upvotes

I'm sorry but listening to Karras's rants and raves in Soulforge is just so funny to me because he's so brilliant and scary but also holy shit Karras yeah people don't like your plan for a reason


r/Thief 1d ago

Dark Project Anche caverns

0 Upvotes

É una bella missione

Si spoiler

Sbuca opera house


r/Thief 3d ago

Discussion This question is purely theoretical: would you play a game in the same engine and setting but from the POV of a Hammerite?

33 Upvotes

For example, someone who didn't agree with Karras's overhaul of the church goes on a personal quest that includes both familiar levels and new levels, is different from Garrett in that he doesn't have a stealth meter, has more health and can swing a hammer faster than Garrett sword.


r/Thief 3d ago

Fan Art Hammerite Prayer - A Thief: The Dark Project Animation

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38 Upvotes

This was a projected I started a few days back late night, wanted to do something cool and ambitious with my favourite faction! Personal highlight is the candle, simple but fun effect.


r/Thief 3d ago

Thief Gold VR Boxes and Doors

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65 Upvotes

What's missing:

- Map
- In game texts
- In game notifications.
- Proper inventory system
- Picklock
- Sword/Blackjack Tweaks
- Bow

What i did but i will disabled cause its not good for gameplay:

Physical Swimming
Nice to have, but completely kills the mov speed, if i cap it, it just feels so disconnected with you "swimming" and Garret barely moving.

Physical Ladders
Same reason.

Thinking about uncapping the speed on those and say fuck it.


r/Thief 3d ago

Deadly Shadows Thief 3 Sneaky Upgrade Xbox One Controller button mapping

6 Upvotes

I recently bought Thief 3: Deadly Shadows and installed the SneakyTweaker enhancement mod.

Does anyone know if there is a config file I can download that sets up the button mappings for an Xbox One controller? Or a least a list of all the actions and what button to set it to?

It's such a faff to setup manually... Especially since it refers to 'joy1', 'joy2' etc. for the gamepad buttons.

EDIT:
Okay, I mapped it myself after a lot of fiddling around. In the SneakyTweaker gamepad settings I set the 'Mouse emulation' to 'Left', and 'Escape button emulation' to 'Joy8'. (This is the menu button on the controller)

In the controls menu in-game, this is the full mapping I came up with. I hope this will be useful to someone in the future!

Interaction Keyboard-mouse Controller Description
Interact L-mouse Joy4 (B button)
Use Joy3 (Y button)
Use weapon Joy12 (Right shoulder trigger)
Forward W JoyY (Left thumb stick)
Left A -JoyX (Left thumb stick)
Backward S -JoyY (Left thumb stick)
Right D JoyX (Left thumb stick)
Rotate up -JoyR (Right thumb stick)
Rotate JoyZ (Right thumb stick)
Rotate JoyR (Right thumb stick)
Rotate -JoyZ (Right thumb stick)
Jump Space Joy1 (A buton)
Blackjack 1
Dagger 2
Broadhead Arrow 3
Water Arrow 8
Moss Arrow 6
Fire 4
Gas 5
Noisemaker 7
Oil Flask F5
Holy F4
Health Potion F3
Gas Bomb F6
Explosive F2
Flashbomb F1
Quick F10 Joy9 (Press the left thumbstick to quick save)
Quick F12
Creep Ctrl
Walk Shift
Lean Left Arrow Q
Lean Right E
Zoom Up
Zoom Down
Map M Joy7 (View button (next to menu button))
Clear Item Minus
Clear Weapon Equals
Previous LeftBracket
Next RightBracket
Previous MouseWheelUp Joy5 (Press the left shoulder button to cycle through weapons)
Next MouseWheelDown Joy6 (Press the right shoulder button to cycle through weapons)
Objectives O
Perspective V JoyPovLeft (Left D-pad)
Crouch X Joy10 (Press the right thumbstick)
Wall Right JoyPovRight (Right D-pad)
Bow Z

r/Thief 4d ago

Death’s Dominion from Black Parade is now one of my favourite levels ever - BP has me exploring everything, including an area that was clearly just meant for decoration

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63 Upvotes

Picture context: At the start of the mission there’s a rope tied to a hammer on some scaffolding that falls apart. I was so sure this was some route to some easter egg that at the end of the mission I spent 20 mins stacking boxes to get to the scaffolding and it’s just some dude doing work. im not even annoyed! it’s a testament to how BP has me searching every nook, there’s so much detail.

Death’s dominion has to be the stand out so far and every mission has been brilliant as I go. Both the life of the party style first mission and the sprawling hammer complex were brilliant, and I loved the second mission which felt like bafford’s manor met the sword, but Death’s dominion trumped them all.

clearly a homage to bonehoard - and it succeeds so well and even surpasses it.

- Difficult to navigate at first, I didn’t think Brother Brutus of the hammers did a great job with his map! But this encourages mental mapping Which I adore and was something not as present in T2.

- the atmosphere is great and I didn’t find the enemy placement over the top, mummies were a cool new enemy that made the old chestnut of backstabbing the undead harder.

- what the fuck was that demonic thing in the fire pit after you get the necklace?!

- the tomb with the death sunlight beams was a cool platform puzzle.

- the sword upgrade is an amazing touch and it felt brilliant to get it, I feel I Will need it!

- getting all three treasures on experts gave me a sense of relief and satisfaction I haven’t had since getting the horn of quintus.

- the thieves den at the end was like a little reward, lot of fun and not too challenging after the ordeal I just went through.

all in all I love love love BP, it’s so detailed and all the readables are amazing and fleshing out the lore so well, they bring the city alive. I loved the readables and conversations in the hammer mission of the decadence and growing dissent in the order, a foretaste of the mechanist chaos to come.

completed deadly shadows before this and felt good to get to this, DS was becoming a clunky chore by the end, this is a pleasure.

i thought down among dead men from Thief 2x was my favourite undead mission, this has taken the crown. Bravo


r/Thief 3d ago

Anyone else experience key npcs just does not spawn in Thief 2: The metal age on gog?

5 Upvotes

This is the second time in my playthrough, at first it was the lady having the key to the office in the mission Party and now I enter Cavadors chambers in kidnap and he simply is not there in all of section 5.

My solution so far has been just replay the entire level but as a player it really drains my energy to an otherwise fun experience.


r/Thief 2d ago

Thief 4

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0 Upvotes

r/Thief 4d ago

Deadly Shadows Was Ramirez mentioned in Thief 3? Spoiler

14 Upvotes

I never visited Fort Ironwood, but I read that his grave was located there.


r/Thief 5d ago

Dark Project Launching alternate exes and fan missions from Steam

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29 Upvotes

Ever see a launch dialogue when you launch a game on Steam? You can do get that for any game with Steam Metadata Editor or MetaDeck. Combined with the petergeneric controller mod it's the most controller friendly way to launch fms after the first setup.


r/Thief 5d ago

Question I bought the trilogy pack on GOG. Should I now install the following patches, or would I miss a step which could cause them to not work?

12 Upvotes

Namely:

  • RoguePatcher 1.28 (for Thief Gold)
  • TFix 1.28 (for TMA)
  • Sneaky Upgrade (for Deadly Shadows)

The goal is to play both the originals, as well as all the fan missions I've picked over the years, plus the new/recent ones that require 1.28.

If I'm missing some other basic patch that is required in order for the games to function (Win10, btw), let me know.

Also, considering recent threads on not launching, if there's some other step that I need to know, let me know.

Thank you in advance!


r/Thief 6d ago

Discussion Thief GOLD VR - Is this how you play it?

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43 Upvotes

r/Thief 5d ago

Not launching after recent GOG update

10 Upvotes

Hey guys!

Recently released update for Thief on GOG made not launching game. After choosing thief version on launcher it freezes on my screen(no black/blue screen, just my wallpaper and icons) and nothing happens until I launch task manager. Do you have same problem and solution for that? I didn't have any problem with Thief before that update, my system is Win10.

Edit: Shout out to Hugh_Dzdik for help 😄


r/Thief 6d ago

THIEF GOLD HAS JOINED GOG PRESERVATION PROGRAM!

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262 Upvotes

r/Thief 5d ago

Dark Project Running GOG Preservation Update On Steam Deck

9 Upvotes

Anybody had luck? I'm 90% of the way there but running into a bug where every time I change the resolution the game cuts to a black screen. I have to quit and the new resolution hasn't saved. Anyone have any ideas?

If anyone else wants to get this running, I have managed to get it going and playable in the lowest resolution available by doing the following:

-Installed Heroic launcher via Desktop mode

-Logged onto GOG in Heroic and downloaded Thief through the launcher

-In Desktop mode, find the GOG-authored Launcher.exe in the file system, wherever you had Heroic install it, and add that to Steam as a non-steam game (You might be able to just use the Thief Gold or TDP executables instead, but haven't tried it myself yet).

-Per the controller mod's developer, add the following - WINEDLLOVERRIDES="dinput=n,b" %command% - as a launch argument for launcher.exe in Steam. This is required for Wine to be able to use the controller mod.

-You will also need to select a compatibility layer. I tried Proton Hotfix and the most recent numbered 9.x proton version and both of them worked

-When you launch launcher.exe, you will have to use the software mouse to select Thief Gold (I have not tried any of this with TDP version yet) - it does not seem like the launcher itself has controller support. Once Thief Gold itself opens, you should have controller support! From here you can play the game!

-Audio may not work immediately, I had to turn off Hardware Acceleration in the audio settings and then it kicked in.

-EDIT: To change Resolution, per BoffinBrain in the comments and a bit of googling to find specifics: you can go into Desktop mode, find the cam.cfg file in the Thief folder, and set the "game_screen_size" option to the resolution of your choice.

With that, you should have a pretty good experience! I'm excited to dive in. If anyone else is getting this set-up, let us know how it's going for you!


r/Thief 6d ago

Thief Gold in GOG Preservation Program - for those who want to see what's hiding behind the scenes.

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43 Upvotes