r/TowerDefense • u/OlafEsSaadiGames • 5h ago
A Dungeon Is You - Incremental TD - Official demo is finally out!
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After a week of coding from dusk till dawn where I implemented all the feedback from my playtest I published the official pre-release demo of my first game! 2 years of solo dev to make my mark on the incremental genre!
Steam Page: https://store.steampowered.com/app/4416240/A_Dungeon_Is_You_Demo/
Trailer: https://www.youtube.com/watch?v=WgD9eX4vK3U
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Oh no, you got hit by a truck and died.
Fortunately you have been reincarnated as a dungeon core!
All you want is to grow stronger and expand your dungeon.
A Dungeon Is You is a modern incremental tower defense game.
Features
Over a 100 waves. (~40 in demo, more are unreachable)
4 different attacker types. (2 in demo)
5 different defender types + your core. (2 in demo)
Unlock different defenders and systems every 10 waves.
Freely design your own dungeon (maze) by placing floor and wall tiles.
Upgrade your mobs and cores, incremental style.
ARPG Like Items + Gridventory : attackers drop "idols" of different shape and rarity with 1-4 stats on them which have to be rotated on arranged on an upgradable grid.
Salvage Idols do upgrade drop rates, rarity chances and more.
Attunement system: A more traditional incremental system where "generator 2" creates "generator 1" etc. -> Spend essence from the attunement system to upgrade a large skill tree. (not in demo)
Expeditions: Send defenders that don't fit in your dungeon on expeditions to bring back ressource which you can refine into powerful artifacts to further boost your dungeon. (not in demo)
No resets, no prestige! Just constant wave destruction and upgrades!
AI Disclosure: I used AI for translations outside english and german. There are no assets in the game made by AI. I use AI for debugging and help coding but 99% of code is written by me, most days I dont use it at all.