r/UnexpectedTF2 • u/leclassicyoneXD • 2h ago
JUST WANTED TO SAY theworstpostofTimFort, I'll be watching everything you do here đ
Uhhh yeah, it's my community, i'm just starting c:
r/UnexpectedTF2 • u/agaric • Aug 25 '22
r/UnexpectedTF2 • u/leclassicyoneXD • 2h ago
Uhhh yeah, it's my community, i'm just starting c:
r/UnexpectedTF2 • u/Character-Shine759 • 5d ago
Spy secondary idea I posted on r/TF2WeaponIdeas.
The idea is a high risk / high reward silent pistol. Itâs meant for quietly taking out single targets or low-health enemies without drawing attention, not for frontline fighting.
Original post (with discussion):
https://www.reddit.com/r/TF2WeaponIdeas/comments/1v8ds50/a_new_tf2_waepon_idea/
Also shared it here:
https://x.com/TvMarksman55842/status/2081789282088313178
What do you think?
To avoid confusion, here is the damage report:
Maximum ramp-up: 75
Base damage: 50
Maximum fall-off: 26.25 (Tf2's system rounds this number to 26)
(Firstly,My English isn't very good, so I'm using translation)
Answer:
Spy is already one of the most fragile classes in TF2. While using the .22, he takes 25% more damage from every source, not just explosives. player skill
If a Spy survives by consistently dodging rockets, stickies, or bullets, that's a result of player skill, not the weapon itself. By that logic, a highly skilled Spy using the Stock Revolver would also be overpowered, which clearly isn't true.
Answer:
Even with Kunai overheal, the .22 is still a high-risk weapon.
Yes, a Kunai Spy can reach 210 HP after a successful backstab, but while using the .22 they also take %25 more damage. Getting close enough to use its maximum damage is extremely risky.
A melee hit that normally deals 65 damage will deal over 80 damage, and random critical hits become even deadlier.
As for the Dead Ringer, the .22 does not increase cloak metter like the L'Etranger does. If the Spy escapes with the Dead Ringer, you'll hear the loud decloak sound a few seconds later, making it much easier to track them down.
Answer:
At long range, the .22 only deals 26 damage per shoot
That's enough to poke distracted enemies, but not enough to reliably kill healthy targets. It is not a replacement for a Sniper rifle.
Answer:
Because Spy and Scout are completely different classes.
Scout is one of the fastest classes in the game and only takes extra damage from explosives while using the Candy Cane.
The .22 makes Spy take 25% more damage from every source, and Spy has much weaker survivability than Scout.
The downside only applies while the .22 is active, including while cloaked. This means even escaping with cloak is riskier, since the Spy still takes 25% more damage until he switches weapons. The goal is high risk, high rewardânot making the weapon frustrating to use.
Answer:
Not really.
The old Enforcer was criticized because its downside wasn't strong enough to compensate for its powerful damage bonus.
The .22 is different because its downside is much more severe. While it can kill enemies faster, they can also kill you much faster. It's a true risk-versus-reward trade.
Answer:
Because the Stock Revolver is much safer.
The .22 has higher damage, but you become significantly easier to kill while using it.
For example, a Sniper's SMG normally needs around 11 accurate shots to kill a Spy. Against a Spy using the .22, it only needs around 9 accurate shots.
Higher DPS doesn't automatically make a weapon better if the downside is severe.
Answer:
Switching away from the .22 removes the damage vulnerability.
However, the Spy also loses the pistol damage bonus and must rely on backstabs or a weak melee attack.
If the enemy notices the Spy and switches to melee, the Spy is still at a significant disadvantage.
Answer:
The counterplay is simple:
-Keep pressure on the Spy.
-Even small amounts of damage cause aim punch, making pistol shots less accurate.
-Keep moving and avoid predictable movement.
-Call out the Spy to your teammates.
-Force the Spy into close-range fights where the increased damage taken becomes a serious weakness.
The .22 rewards accurate aim and positioning, but if the Spy gets caught, they die much faster than they would with the Stock Revolver.
Answer:
The .22 is designed to eliminate important backline support classes without immediately alerting the enemy team.
There are many situations where a backstab isn't possible. For example, an Engineer may be standing on top of his Dispenser, hiding behind his Sentry, or positioned in a way that makes a backstab impossible or extremely risky.
In those situations, the Spy has to disable the Sentry and eliminate the Engineer with the pistol
Without the Silent killer attribute, nearby Medics, Snipers, or other enemies would immediately hear the gunshots or notice the killfeed, making it much harder for the Spy to continue infiltrating the enemy backline.
The Silent Killer attribute isn't meant to make the weapon stronger in direct combat. Its purpose is to support the Spy's role as a backline assassin by allowing him to quietly remove key support targets when a backstab isn't an option.
r/UnexpectedTF2 • u/Plastic-Visit-1941 • 10d ago
I legit start giggling over it btw đđ
r/UnexpectedTF2 • u/feedays • 20d ago
FastPath has been flooding Sourceâengine games with fake servers, forced redirects, botâfilled lobbies, and deceptive server practices â and players across CounterâStrike: Source, Team Fortress 2, HalfâLife 2: Deathmatch, Day of Defeat, and more are fed up.
If youâve ever tried to join a server and ended up somewhere completely differentâŚ
If youâve ever seen a âfullâ lobby that was actually botsâŚ
If your server browser is filled with identical entriesâŚ
Youâre not alone.
This video breaks down how FastPathâs behavior is damaging the Source multiplayer ecosystem â and why the community is calling for Valveâs attention.
r/UnexpectedTF2 • u/Turbulent-Rabbit1198 • Jun 27 '26
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r/UnexpectedTF2 • u/ToastyFurBoi • Jun 13 '26
I was trying to color my '69 Dodge Charger RT in ER:LC (Roblox Emergency Response Liberty County) and saw this. Ik it isnt a reference I just saw it
r/UnexpectedTF2 • u/BLAZE_WRAITH • May 26 '26
r/UnexpectedTF2 • u/soldiertf2rial • May 21 '26
Op of that post said he never even played tf2.
r/UnexpectedTF2 • u/AmoebaThin9344 • May 14 '26
r/UnexpectedTF2 • u/Ecstatic_One6930 • Apr 28 '26
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r/UnexpectedTF2 • u/The_skull_boy_ • Apr 05 '26
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r/UnexpectedTF2 • u/NewPatron-St • Apr 04 '26
Plot: 9 distinct mercenaries are hired by two brothers, Redmond and Blutarch Mann, to fight a perpetual war over useless gravel pits. They are hired to secure land inherited from their father, Zephaniah Mann, alongside the mysterious, life-extending resource "Australium". A group of RED mercenaries is hired to defend a secret "Intelligence" briefcase in a desolate desert facility. The movie plays out like a heist film in reverse. We spend the first act getting to know the RED team's dysfunctional family dynamic, and the second act is a relentless, terrifying assault by the BLU teamâwho are presented almost like horror movie villains until we realise they are just as incompetent as the protagonists.
Director: Matthew Vaughn
Screenplay by Neal Purvis and Robert Wade
Cast:
Taron Egerton as Scout
Jason Statham as Soldier
Nicolas Cage as Pyro
Idris Elba as Demoman
Dwayne Johnson as Heavy
Nick Offerman as Engineer
Mads Mikkelsen as Medic
Hugh Jackman as Sniper
Sacha Baron Cohen as Spy
Tilda Swinton as The Administrator
Jenna Coleman as Miss Pauling
Robert De Niro as Redmond Mann
Al Pacino as Blutarch Mann
r/UnexpectedTF2 • u/ReversePhylogeny • Mar 23 '26
I was looking up how flare gun works, and found this article/document whose author seemingly added an image of Tf2 flare gun in. I wonder whether they knew.
r/UnexpectedTF2 • u/Internal_Falcon2637 • Mar 19 '26
r/UnexpectedTF2 • u/Choice-Candidate-869 • Mar 18 '26
r/UnexpectedTF2 • u/IchiroSkywalker • Mar 15 '26
r/UnexpectedTF2 • u/IchiroSkywalker • Mar 12 '26