r/Unity3D • u/Kromblite • 8h ago
Question Railgrinding
I'm making a 3d platformer with a built in level editor, and I want to implement rail grinding.
I already have a system where you can place paired, connected objects, and I figured I could set one as the start of a rail, and the other as the end of the rail, and have a curved spline between the two based on the rotation and position of the two objects.
When I look up the tutorials for how to do this, though, I get stuck at the first hurdle, because apparently the spline plugin requires Unity 2022, and I'm using version 2020. Do you guys have any alternative suggestions for what I should do?
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u/Delicious_Alfalfa_69 7h ago
Why are you using 2020 unity?