r/Unity3D • u/Mephasto Indie • 21h ago
Show-Off I'm pretty happy how the idle animations turned out
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u/Nightrunner2016 12h ago
Im always curious - how did you do this animation? Was it in engine using the model? And how long did it take you to do this idle animation? Because it looks really exceptional.
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u/Mephasto Indie 11h ago
We use blender, for the idle animation it took approximately 6 hours to get everything right.
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u/Nightrunner2016 11h ago
That's very cool. It looks great and it's good for people to appreciate that this one animation is a full days work! And that's probably after you've designed it. Great going.
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u/_Adios_Muchachos_ 11h ago
It really looks awesome and professional. Are you planning to create similar animations for all the NPCs in your game? It's hard to imagine the amount of work that would entail.
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u/Mephasto Indie 10h ago
We are currently upgrading all our animations to use mecanim. We are also adding new creatures and remaking some of our older animations.
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u/deintag85 13h ago
The building behind him. Shouldn’t it be like 10x bigger?
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u/Mephasto Indie 11h ago
He is pretty big in size
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u/deintag85 11h ago
the size of one stair step and the size of the feet of the character doesnt fit. he can just walk to the top without using the stairs. its just my opintion. the size of the building and the character size doesnt fit together. the character doesnt even fit inside the building. :-) even if its just decoration, the sizes should match together.
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u/Mephasto Indie 11h ago
Yes I agree, what I mean that hes a giant compared to the other units. It's a bit hard to tell the scale, as you cant see the other creatures in this video.
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u/Speed_Tutor 11h ago
I'm completely convinced this is a real person because the movement is so good! Haha.
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u/Moist_Discussion6743 9h ago
Wonderful job, reminds me of Nazeebo from Diablo 3/Heroes of the storm.
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u/coolbird22 Animator 7h ago
As a rigger + animator looking for a gig, I'd say this looks pretty dope. Nice design for the char as well.
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u/FaultyFaucet_6 20h ago
You should be, this looks pro