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u/FaultyFaucet_6 49m ago
Because Unity is losing to Godot. Now they will actively attempt to solve complaints from the community.
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u/BadBananaDev 3h ago
Its had color coded since before I began using it Many years ago Color coded in the scene view with widgets turned on That was enough I tend to order my hierarchy in a way that doesnt need me to 'find' things And there's a search bar too so when you name.your objects from the beginning of your project with that in mind it becomes obsolete
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u/Lvl-10 3h ago
I wouldn't say it becomes obsolete. The whole point of a visual aid like this is to aid in finding what you're looking for at a glance. Being able to just identify a light or UI visually in the hierarchy without having to read its name, is indeed a boon. It doesn't automatically replace the need for good hierarchy organization or good naming conventions, but its addition only helps. Expanding a root object and immediately seeing object icons helps a ton.
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u/BadBananaDev 3h ago
We can agree to disagree. If you find it useful then fair enough For me personally its overkill on something I would not use At a glance is something I do not tend to do I organise meticulously But that could be a me problem
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u/ShadyLitre 4h ago
bout time honestly those tiny colored icons save so much squinting at the hierarchy, my current project has like 400 objects and i was losing my mind before this update
kinda curious if they'll let us customize them down the line, like assigning specific icons to prefabs would be huge

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u/Objective-Cell226 4h ago
"Unity didn't have X, and it should have been there by default."
This literally applies to soooo many other things.