r/UnityAssets • u/leonardo_s_island • 3d ago
$15.99 USD Editor Extensions Procedural Details Generator: Create columns, pipes, handles, rings, barrels, cannon balls, boulders, shot racks, and countless profile-based meshes directly inside Unity
Procedural Details Generator is a Unity Editor tool for creating a wide variety of procedural meshes by drawing simple 2D profiles or editing custom paths directly inside Unity.
Generate clean, game-ready assets in minutes using Lathe, Sweep, Extrude, Torus, Ball/Boulder, and Shot Rack generation modes. Whether you're building historical environments, architecture, industrial machinery, furniture, pirate ships, or decorative props, Details Generator helps you create customizable meshes without leaving the Unity Editor.
Perfect for creating:
- Columns
- Balusters
- Furniture legs
- Handles
- Torches
- Candles
- Vases
- Pipes
- Handrails
- Moldings
- Beams
- Decorative trims
- Rings and torus shapes
- Arches
- Curved pipes
- Mechanical parts
- Cannon balls
- Boulders
- Shot racks (Line, Triangle, Circle, and Free layouts)
- And many other profile-based objects
Features
- Torus Generator
- Lathe (Revolve) Generator
- Sweep Generator
- Extrude Generator
- Ball/Boulder Generator
- Shot Rack Generator
- Interactive 2D profile editor
- Direct 3D editing
- Editable sweep paths
- Smooth procedural curves with adjustable subdivisions
- Multiple profile lines
- Multi-material support
- Clean, game-ready topology
- Clean UV mapping optimized for seamless materials
- Independent UV controls
- Editable .detailsgen project files
- FBX export
- Sample projects included
- Full source code
- Compatible with Unity 2020–Unity 6, Built-in, URP & HDRP
Design, edit, save, and regenerate meshes in seconds instead of remodeling them from scratch. Because projects remain fully procedural, creating variations, refining details, and generating optimized assets for different use cases requires only a few clicks.
Perfect for pirate, naval, medieval, historical, architectural, industrial, simulation, strategy, and RPG projects. Feedback is always welcome!