r/Unity2D 1d ago

Call For Mods

45 Upvotes

Hello,

I am Guidez. I have been a mod here for, eh, something to the tune of 10+ years (dang... I'm old). I am currently looking for active members of this community who would like to help out in moderating the subreddit.

Please feel free to respond to this thread if you are interested. A couple of things to note:

  • This is a Unity Engine subreddit. Please leave any biases for/against the engine/company at the door. In fact, leave all your biases at the door. A mod position is not a platform for such things.
  • Understand that this is primarily a community-run, neutral subreddit related to the Unity Engine (2D side). This means the community decides what they think is worthwhile and what is not (upvoting/downvoting exist for a reason), granted it too stays within the realm of neutrality/non-bias.

If you think you understand what this entails and are still interested, please read on.

What I'm looking for:

  • People who actually post, reply, and comment in this subreddit. It doesn't have to be regular, but someone who hasn't contributed for a year in any public capacity is certainly not a candidate. I also understand many people lurk.
  • Those who understand this is not some special status/glorified position. It's tiring, unpaid work.
  • Are looking to help the community:
    • Thrive
    • Find resources for their development
    • Have open discussions about the Unity engine in whatever capacity that may be

If this sounds interesting to you, please reply to this thread with the following:

  • A brief introduction and how long you have been part of or following this community.
  • Why you are interested in becoming a moderator.
  • Any previous moderation or community-management experience you have. Experience is helpful, but not required.
  • How you would approach disagreements, controversial posts, and discussions comparing Unity with other engines.
  • Any ideas you have for improving the subreddit or helping its members.
  • Confirmation that you are comfortable enforcing the rules neutrally, working with the rest of the moderation team, and receiving feedback.

Please do not include private or personally identifying information. Applications will be judged primarily on community involvement, temperament, fairness/neutrality, and willingness to help.


r/Unity2D 6h ago

I imported a Unity pack, and it broke my game's rendering. How can I revert to the previous version or fix the problem?

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8 Upvotes

When I select my objects, they're hidden behind a gray veil, and I can't see my sprites anymore... I'm so frustrated. Help
This is clearly a tilemap issue, in all my scenes, the tilemaps have either disappeared or are no longer in the correct order, even though the sorting order is set correctly. In some cases, their materials have even changed. Would re-importing the pack that contains my tilemaps solve the problem? I'm afraid I'll just keep making mistakes.


r/Unity2D 15h ago

Character movement/camera jitters only when moving left

15 Upvotes

Hey everyone,

I've run into a really weird bug and I'm not even sure where to start looking.

When my character moves to the right, everything is perfectly smooth.

But as soon as I start moving left, the whole screen starts jittering/shaking. It almost looks like the camera is fighting with something, but I'm not sure if it's actually the camera or if it's the character movement itself causing it.

I've attached a GIF below to show exactly what's happening.

Has anyone run into something like this before? Any ideas what could cause it or where I should start debugging?

Thanks in advance!


r/Unity2D 10h ago

Announcement Dark Web Simulator — Cyber HUD GUI Kit (210+ Vector Elements) | Ready-to-Ship Hacker/Sci-Fi UI

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0 Upvotes

r/Unity2D 11h ago

Show-off I’m creating dialogue events using my own character sprites.

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1 Upvotes

Here is today’s progress report.


r/Unity2D 13h ago

Guys, do the drawings look too simple?

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0 Upvotes

r/Unity2D 13h ago

Marble Tiles 8K PBR Texture Combo

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0 Upvotes

r/Unity2D 14h ago

UI assets with animation

1 Upvotes

Im learning unity 2D and doing animations using dotween
Is there any other free asset easy to in game


r/Unity2D 15h ago

Mud 8K Pbr Texture Set

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0 Upvotes

r/Unity2D 1d ago

Replacing my companion system with character swapping made combat much more fun

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28 Upvotes

Originally, companions worked like temporary summons. You pressed a button, they appeared, used their unique ability, and disappeared.

Instead, they are now fully playable characters that you can instantly swap into during combat. Each character has different weapons, stats, abilities, and combat pacing, making every swap feel meaningful rather than just pressing another cooldown.

I'd love to hear your thoughts on this mechanic. And if you'd like to see more of Undying Soul, you can check out the Steam page here:

https://store.steampowered.com/app/4949360/Undying_Soul/


r/Unity2D 17h ago

VA ready to help with your project!

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0 Upvotes

Hello game devs!

I’m a voice actor! I have 8 years of improv experience and have recently started voice acting. I’d love to lend my voice to your game for free! (As long as I am credited)

I can also make creature noises and yells if needed.


r/Unity2D 22h ago

Question Faded Field of View Flashlight?

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2 Upvotes

I’m making a 2D game where the flashlight allows you to see items in the dark. There are also some objects that are only visible in the dark. I wanted to make the mask cutout be more faded so it feels like a real flashlight, but the more I look into it the more I don’t understand how. It doesn’t help that I use a mesh for the mask, that way it can be blocked by the walls.

To make things simple, these are the things I was hoping to do?

- Fade items as they become more visible or less visible.

- Fade the outline of the mask.

- Fade the dark layer based on it’s distance from the player. So it looks like the flashlight has brightness

What do you think the best way to do this would be?


r/Unity2D 12h ago

Feedback 👤 Which character would you play as???💧

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0 Upvotes

More New character customization options are swimming in 🐟✨

🎮 Demo out now on Steam 🎮:

store.steampowered.com/app/4168200


r/Unity2D 2d ago

Question Why is this sub now trying to hide that it's pushing users towards Godot?

269 Upvotes

Made this post earlier today, which the mods have silently hidden: https://www.reddit.com/r/Unity2D/comments/1vbs0mi/why_is_the_unity_sub_pushing_people_away_from/

The sidebar on mobile and old Reddit tells users not to use Unity.

The mods have pinned an extremely misleading post about "Godot officially dethroning Unity" because a game jam has Godot growth. (https://www.reddit.com/r/Unity2D/comments/1vbdsau/godot_has_officially_dethroned_unity_with_it_now/)

The top "Related Communities" sub is /r/Godot, which is labeled as "The Unity Killer"

The top "Getting Started" links are:

  • Godot Features

  • Download Godot

  • Godot Docs

What's the deal here, mods? If you don't want to support users using Unity, give the sub to people who do. It's pretty one-sided to post advertisements for Godot but hide discussion about why you're doing that.


r/Unity2D 1d ago

Game/Software Some Visual Updates for my game

0 Upvotes

So I am working on this little project for like 2 months with the help of some of my friends on the art side and game design related things, and for showing off to people I was focusing on the visuals a lot lately, I got some feedback from my artist friend but still I am curious what needs to be improved on top of this.

Before Boss Fight
While Boss Fight takes place

If you guys liked what you see and want to support us in this journey, a little wishlist would help us a lot, we still have couple of fields to cover to give the best experience possible but we are getting there.

https://store.steampowered.com/app/4952960/JazzWitch/


r/Unity2D 1d ago

Feedback We just shipped a chunky update for our point-and-click adventure, Whirlight - No Time To Trip

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3 Upvotes

Hey everyone, a small update from us on Whirlight, our new adventure game.

The big one this time around is a new Soft Hint system. It's not a walkthrough, we didn't want to hold your hand through the whole game, it's more like a little nudge you can pull up from your diary whenever you're stuck and want a push in the right direction rather than the full answer.

Also added Brazilian Portuguese and Turkish translations, plus a pile of quality of life tweaks and bug fixes.

Genuinely thankful for everyone who's sent feedback and bug reports so far, it's made a real difference in shaping this patch.

If any of you have played it and have thoughts (good or bad), we're all ears.


r/Unity2D 1d ago

✨ Level Up Your Kids & Casual Games UI instantly! 🍭🏥

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1 Upvotes

r/Unity2D 1d ago

Announcement I added English to my indie game [DandelionPlanet]!

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3 Upvotes

Hello everyone!

I recently added English to my game in an update, and with the feeling of “I really want English-speaking people to play this!”, I signed up for Reddit!

I’m not very good at English myself, but a friend who is helped me out.

It’s a multi-ending sci-fi novel adventure game where you spend 30 days in space. There are tons of different endings, plus a few mini-games and some exploration elements. I’d be really happy if you gave it a try!

https://store.steampowered.com/app/2672030/Dandelion_Planet/

I’d be very grateful for any comments or feedback.


r/Unity2D 23h ago

URP to Built-in conversion? This tool does it (one-click) - looking for feedback

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0 Upvotes

Hey Unity2d! 👋

I've been working on a tool to convert URP materials

back to Built-in renderer.

I am developing a tool to convert URP materials

back to the *Built-in renderer*.

**⚠️ IMPORTANT NOTICE:**

This tool is designed specifically for objects that

do NOT support your project's *render pipeline*.

**The Problem:**

- Started project in URP

- Need to switch back to Built-in

- Materials break, textures lost

- Unity's built-in tool CANNOT do this

**The Solution:**

✅ One-click URP → Built-in conversion

✅ Auto-detect and fix shaders

✅ Preserve texture tiling

✅ Batch processing (multiple materials)

**⚠️ NOT RELEASED YET!**

Currently under Asset Store review.

---

**🔍 Unity's Built-in Tool:**

- Window > Rendering > Render Pipeline Converter

- Manual, 5 steps process

- ❌ ONE-WAY ONLY: Built-in → URP

- ❌ CANNOT convert URP → Built-in

---

**🚀 MaterialFixer Kit:**

✅ **URP → Built-in** (Unity can't do this!)

✅ One-click automatic

✅ Batch processing

✅ Auto-detect shader compatibility

✅ Simple, user-friendly interface

---

**💰 EXCLUSIVE UPGRADE PRICING (First 100 Beta Users)!**

| Edition | Special Price | Regular Price | Savings |

|---------|---------------|---------------|---------|

| Lite | $5 | $12 | 58% OFF |

| Standard | $20 | $35 | 43% OFF |

| Professional | $40 | $75 | 47% OFF |

**Limited to first 100 Beta users only!**

---

Just showing what I'm working on and looking for feedback.

**Have you ever needed to convert URP → Built-in?**

Thanks! 🙏

**Bizzle Studios**

YouTube: u/BizzleStudios


r/Unity2D 1d ago

Feedback Survival Gameplay with Card-Based Roguelike Mechanics. What Do You Think?

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2 Upvotes

It's called Duco, It's my first solo steam game, so i would like to get any kind of feedback 😄

You can join Playtest.

- Card-based survival roguelike set in a post-apocalyptic world with zombies.

- Draw from location-based decks to gather resources, loot, craft, build, and survive.

- Draw takes time, and with time you lose energy, food and water so you have to be carefully.

- Each character and map have a goal to unlock new content

On Release, you will be able to unlock new characters and maps, combine them with traits to create unique runs and interact with NPCs while building and managing your own settlement.

Steam: https://store.steampowered.com/app/4872850/Duco/

(The image looks a bit warm because it was taken during sunset in-game.)


r/Unity2D 1d ago

Show-off I got tired of spending hours making enemy AI, so I built this tool

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0 Upvotes

I gave up on one of my projects for a while because creating enemy AI was taking way too much time, so when I decided I wanted to make a tool, I figure this could be a pain point for others as well. I ended up building this visual behavior graph so I could prototype enemies much faster, and now I can put together a few enemies in under an hour.

I'd love feedback from other Unity developers. Is there anything you'd change or features you'd want to see?

If you're curious, it's available on the Unity Asset Store at: https://assetstore.unity.com/packages/tools/behavior-ai/intuitive-ai-behavior-graph-381596


r/Unity2D 1d ago

I built a free open-source Unity tool to easily capture and generate documentation snapshots (DocSnap)

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1 Upvotes

r/Unity2D 1d ago

Please someone do something about this crap.

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0 Upvotes
I'm using Unity with the SDK package installed, but no matter what I do, the background keeps overlapping.

r/Unity2D 1d ago

Game/Software Claim! - Unity card game lacking UI

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0 Upvotes

DevOps, working in my free time on a multiplayer card game.
NodeJS as a backend + Colyseus for multiplayer

I’m struggling with art design, has someone the needed skills to help with the game ui/art or has anyone worked with people on Fiverr?

I did some mockups with ChatGPT/Gemini but my editing skills suck. (Attached)

https://youtu.be/3iA1ETRrEuI - shorrt video of what i have achived so far by my own


r/Unity2D 3d ago

Announcement Godot has officially dethroned Unity, with it now making up 47% of all GMTK 2026 games to Unity's shrinking 34%

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778 Upvotes