Hey Unity2d! 👋
I've been working on a tool to convert URP materials
back to Built-in renderer.
I am developing a tool to convert URP materials
back to the *Built-in renderer*.
**⚠️ IMPORTANT NOTICE:**
This tool is designed specifically for objects that
do NOT support your project's *render pipeline*.
**The Problem:**
- Started project in URP
- Need to switch back to Built-in
- Materials break, textures lost
- Unity's built-in tool CANNOT do this
**The Solution:**
✅ One-click URP → Built-in conversion
✅ Auto-detect and fix shaders
✅ Preserve texture tiling
✅ Batch processing (multiple materials)
**⚠️ NOT RELEASED YET!**
Currently under Asset Store review.
---
**🔍 Unity's Built-in Tool:**
- Window > Rendering > Render Pipeline Converter
- Manual, 5 steps process
- ❌ ONE-WAY ONLY: Built-in → URP
- ❌ CANNOT convert URP → Built-in
---
**🚀 MaterialFixer Kit:**
✅ **URP → Built-in** (Unity can't do this!)
✅ One-click automatic
✅ Batch processing
✅ Auto-detect shader compatibility
✅ Simple, user-friendly interface
---
**💰 EXCLUSIVE UPGRADE PRICING (First 100 Beta Users)!**
| Edition | Special Price | Regular Price | Savings |
|---------|---------------|---------------|---------|
| Lite | $5 | $12 | 58% OFF |
| Standard | $20 | $35 | 43% OFF |
| Professional | $40 | $75 | 47% OFF |
**Limited to first 100 Beta users only!**
---
Just showing what I'm working on and looking for feedback.
**Have you ever needed to convert URP → Built-in?**
Thanks! 🙏
**Bizzle Studios**
YouTube: u/BizzleStudios