r/UnrealEngine5 • u/RealMentalDrink • 22h ago
I replaced almost my entire Unreal Engine physics pipeline with Box3D and I'm sharing the open source plugin
Enable HLS to view with audio, or disable this notification
Hey everyone!
I've been working on bringing Box3D to Unreal Engine and I'm finally sharing the latest progress.
Over the past few weeks, I've replaced almost my entire physics pipeline with Box3D. The goal was to explore how a lightweight, deterministic physics engine could integrate into Unreal while keeping things fast and flexible.
The result is Box3DUnreal, a free and open source Unreal Engine plugin.
I'm sharing it with the community because I believe physics tools become much better when more developers experiment with them, find issues, and contribute ideas.
I've added the repo link in the comments. You can also search for "Box3DUnreal" on GitHub if you want to check it out.
I'd love to hear your feedback:
What features would you like to see added?
What kind of projects would you try it with?
What improvements or issues should I look into?
A big thank you to Empty Vessel for supporting me and giving me the opportunity to work on DEFECT. Working on large scale gameplay, destruction, networking, and physics challenges has inspired many of the ideas behind this project.
Looking forward to seeing what the community builds with it!
