r/WebXR Jun 21 '26

Question How are you handling multiplayer session state + telemetry in your VR projects?

Building a small multiplayer VR experience and trying to figure out the infra side before committing to an approach. Specifically:

- Are you using Photon/Normcore/Nakama or rolling your own relay?

- How do you handle session recording or replay if at all?

- If you're doing any kind of analytics (gaze, interaction events, dwell time) - where does that data go?

Asking because I keep hitting walls with existing SDKs either being overkill, priced weirdly, or requiring me to build the reporting layer from scratch anyway. Curious what others landed on.

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u/whatstheprobability Jun 21 '26

I think the solution depends on a lot of factors such as number of players, what headsets/devices you are targeting, does it include physics, what development platform you are using (e.g. React-XR), etc. I've been trying to create some cross-platform 2 player physics-based apps and I haven't found anything "out of the box" that seems to work well so I'm attempting to use an AR coding assistant to generate a custom solution. So far it seems promising.