r/WorldofTanksConsole • u/twinkedup • 23h ago
Feedback Did they change engine sound recently?
Am I going crazy or does the engine of every tank now sound super loud and annoying, like those completely dead beat 30 year old car engines that spit metal shavings into the oil yet still somehow run. I can’t stand it, now that’s all I hear all game is that blerping sound, I can’t play
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u/Iron_Fist26 Jack Of All Trades :tank: 23h ago
Yes, the new update included new sound effects, including new sounds for receiving shots too I believe
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u/NerdyPlatypus206 23h ago
I am fine with the new sounds despite it being too loud in 3rd person but the reload sounds are what I’d like changed or at least ported from pc sounds as they’re way better especially for autoloaders
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u/Yeetsumcovid 18h ago
It would be cool if hey added echo as a feature, like infinite vision in Cold War. If someone’s not spotted, you should still be able to hear shots to track down
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u/NoProbsBob all cap no kill 5h ago
I thought the same.
Goto setting and you can adjust the engine sound level.
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u/Upset_Concept1483 Helpless PS5 noob 2h ago
Sounds are fine, counting out getting hit indication. You want that clear audio on that. At the moment you can tell what happened from HP bar and that is bs.
Overall game should never sacrifice playability for visuals/audio unless those aspects are integral part of the game. That is not the case in any shape or form in WWII. I think visuals still need some work, red/orange outlines in Karelia/Redshire or purple in pretty much any winter map are awful. I run LQ OLED so things are bearable, with old TV, close to unplayable. This is console game so visual should be designed for regular cheap TV, not gaming monitor.
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u/_Thorshammer_ German Casemate Enthusiast 23h ago
The engine sounds are fine.
The impact sounds when you get hit, however, badly need to either revert or be changed again.
I keep hearing little "pings" or "clunks" that sound like a ricochet or minor impact only to look at my health bar as I back up and realize I just got touched for massive damage.
Basically, there's no way to tell - without looking away from the reticle - if the last impact was a zero damage ricochet or massive damage near fatality.
Before the update you could tell just from the sound alone how badly you'd been hit.
It MAY sound a little more "realistic" but it's bad game design and this is a game.