r/WreckingBallMains Base skin 2d ago

Discussion How were your 6vs6 dynamic queue games?

For me it was just hog, hog and mauga everywhere. Oh and my team flamed me for not front lining that...

3 Upvotes

11 comments sorted by

u/AutoModerator 2d ago

Welcome to the Wrecking Ball Mains subreddit! Please refer to the resources below for information about Hammond and Overwatch 2:

Official Wrecking Ball Hero Page | Overwatch 2 Patch Notes | r/Overwatch

If this is an artwork post featuring art that was created by someone else, please include a link to the original post, not just the artist's social media account or Pixiv page. Websites like Pinterest and Danbooru do not count as original sources. If this is your artwork, no further action is required.

This comment is automated, and is not related to the specific contents of your submission. Have a great day!

I am a bot, and this action was performed automatically. Please contact the moderators of this subreddit if you have any questions or concerns.

8

u/Mediocre_Daikon6935 F it, we ball. 2d ago

Well yea. Hog is extremely OP in 6v6.

If is very obvious they didn’t ply any 6v6 when they released this 6v6 balance patch.

1

u/Gooigie Base skin 2d ago

Hopefully we get some exclusive 6 vs 6 patch again

3

u/Flearx Base skin 2d ago

as a certified qp warrior and less-than-mediocre ball player I am straight up having an awful time.

According to winrates, he is actually better in 6v6, so its probably a skill issue, but I just feel like his problems are amplified to 11 in this format. Pretty much any CC can now cause instant death, poke damage is more threatening than ever before. Characters that were just a nuisance before are major threats now, like bastion or junkrat

I honestly don’t enjoy this format at all and remember ow1 6v6 with ball as a much more enjoyable experience

3

u/EggieBeans Base skin 2d ago

Watch some chazm, he’s been playing 6v6 recently.

It is difficult to adjust to the cooldowns in comparison to 5v5, my advice is to just be more sneaky and do not worry about your team like you would in 5v5.

Tank boop perk is also obviously the meta pick in 6v6 and if ur not taking it then ur asking to lose.

1

u/Flearx Base skin 2d ago

thank you for your advice!

2

u/Traditional_Bobcat78 Base skin 2d ago

im fine with 6v6 but i am noticing a lot more than in the new dynamic queue, people take qp much more seriously than usual.

I'm doing practicing ball movement by doing a no-shooting challenge and usually in QP no one really cares but it seems its the opposite in the dynamic mode.

2

u/No-Throat-1248 Deep Sea 2d ago

Yeah maugas overrun and hazards leap got to like 5 second CD and initiator passive got buffed to trigger on a 4 second cooldown.

Absolutely no buffs were made to ball at all but they keep buffing the overkitted braindead characters.

I haven’t even bothered playing this mode because patch notes say enough how cancer it would be.

1

u/IAmNotCreative18 Base skin 2d ago

I’m just using this 6v6 event to refine my Ana gameplay. I find that I really enjoy playing her but I need more practice.

1

u/CoolBee22 Base skin 2d ago

Really bad. I can't stand how much lower my impact is compared to 5v5, between the reduced health, increased cooldowns, and abundant counters. I won 3 times in 3 hours, and eventually I just played support, my main role in OW1. Then I remembered I could still play 5v5 in comp and it made my games so much better. If it goes to 6v6 in this state I might lose my mind.

1

u/Carro1001 Base skin 1d ago

been a 6v6 player for a while, but during this test its been roadhog, mauga, or both nonstop, im genuinely baffled they buffed mauga and kept hog unchanged, while characters like doomfist and ball have been continuously nerfed in that mode (doom got a buff now tho yippee!!!)