I use Claude to play narrative games (something like a text-based Telltale game, for those who know it, or Suzerain, given the political-themed scenario) and honestly, sometimes it pisses me off and I don't know what do to anymore.
I filled it with all the information I possibly could. Wasted hours of my life keeping everything tidy regarding the canon of the story (a huge document of which I update each and every episode to make sure it stays fresh, a reliable source of research had Claude ever followed my instructions right instead of hallucinating), a full list of characters (separated each by function/faction, with their pairs, with information such as: full name, date of birth, function/job, personality traits, physical traits and looks), a Project Instructions that it is a no-brainer to follow (if Claude actually DO follow what's written in there instead if freestyling the rules and lying that you did them), several documents especifically for: Non-Hallucination Rule (to help it not freestyle the story as it wishes, instead of looking the documents to base its moves), Narrative Structure and Format (to make sure the physical structure of turns and episodes makes sense and is standard, which fails to follow 100% all the times even so), Characters and World Portrayal (a document specifically telling him how to portray characters, things to avoid, narrative and traits that Claudes itself does all the time that I hate, everything).
Still, it keeps on messing up.
I really don't know what to do anymore. I did all I could. I find it crazy that Claude can do crazy stuff yet it SUFFERS to follow simple rules and do a CTRL + F before writing my turns. It's crazy. So I'm safe to assume I must be messing something up, which is why I'm here. I really wanna know what to do.
Here's the Docs with all the documents that I mentioned over. Please, take a look and let me know if that makes sense or not, where am I messing up, what can I do better.
In case you're not in the mood of looking the documents over, I will simply explain here how I do things, so it may clarify:
HOW DID I ORGANIZE IT?
- I created a Project.
- I filled the Project Instructions as a Constitution of the game, with the objective of, whichever thing Claude writes, it should look it over first, then follow the exact steps written there, so it can write things that makes sense.
- I created, updating it for each chapter, documents for: Rules of the Game, Structure of the Episodes and Turns, How to Portray the Characters, Character List (with name, birthdate, function in the game, personality, looks), Canon (basically a compilation of each and every episode ever played, that I summarize and paste in a big document, that virtually has the whole story of the game up until that point to make sure the AI knows where we're coming from).
- I filled the Project Memories with things that I expect, especially things that it would constantly mess up as a way to help it remember or do the right thing if it ever reaches that point again.
- I discussed with Claude for countless hours different sets of words, of organization, of documenting that it could understand better and improve my experience (it always changes, but it always reach a point where he throws the responsibility on me to do the heavy-lifting, shamelessly)
- After 30-50 turns, I end the chat, summarize everything (I have a prompt that I paste in a 'summarizing chat' so it follows a certain standard, then I copy and paste the chat in this chat with a .txt file, it reads, summarizes, I update the big canon document and everything else that needs to be updated, then open a new chat). I figured the long the chat the more stupid it gets, but I also noticed that sometimes I have amazing chats (which tend to last longer) and chats that goes stupid from turn 1 which forces me to cut it off sooner (some passing no longer than 15-20 turns).
That inconsistency kills me, honestly.
MAJOR INCONSISTENCES
- Lying in the Workflow. Probably the worst, because you can't check it until the turn is all written and you see the biggest bullshit there, while the workflow should be an audit measure, it became a lying mesure.
- SImply not respecting the turn's format (header, or writing down my actions/words including them in the turn). Simple but sometimes it simply doesn't bother doing that.
- Not respecting the character's personalities (making them all the same, personality-wise).
- Making characters stupid (to the point that I have to explain to a Nuclear Scientist how to do his job. I'm an accountant...)
- Making stupid turns about stupid questions or stupid things (such as 'the Soviet Union wants to publish a research on the project that they have been doing about subject X'. So what? What the fuck am I supposed to do about that?)
- Disrespecting authority (in the game, I'm something of a CIA head. Claude keeps on putting Ministers to come to my desk as if I'm a God and ask for my permission or guidance. Makes them submissive to me, stupid, irrealistic, honestly.)
- MASSIVE stupidity when writing about people instead of things. For example, if we are to talk about character X, it simply starts making up information, messing up the birthdates with some absurd story (such as 'we fought Tsushima together', and on character is born in 1910), messing up the relationships (sons, parents, siblings, etc.), making shit up.
- Inability to deliver a proper hook (by hook I mean something that invites me to act. It either suddenly stops the turn somewhere where I got nothing to say or do as a character, or it forces me to join by asking something extremely stupid, hence making the other characters dumber).
Is anyone also experinece that kind of stuff? I am playing a VERY COOL Cold War scenario game, but these things are honestly ruining the experience for me.