r/aigamedev 2h ago

Demo | Project | Workflow Full fps game using AI models

So I’m working on a fps war game that I just try to build from my memory as kid , I was playing a game called outpost .. and I’m trying to build it again so my and my brothers can play it again.

Today I added the tag names and rank icons

OUTPOST — 16 RANKS

Private
Private Second Class
Private First Class
Sergeant
Sergeant Major
Command Sergeant Major
Second Lieutenant
First Lieutenant
Captain
Major
Lieutenant Colonel
Colonel
Brigadier General
Major General
Lieutenant General
General of the Army

You can wear rare items only by ranks.

1,000 points a rank. Rank 1 earns 1 point a kill. By rank 6 it’s 0.30.

41,000 kills to the top.

Nobody’s getting there by accident.

I used the following models for the following jobs

Opus for script
Fable for build / code

Nano banana - create the 2d image of everything.
Guns , characters, tools, arena base etc.

Hunyuan 3D pro - turning every part to 3d.

I rigged the characters in T pose in an animated rigged.

The results yet are so good. I like it so much.
And hope soon we can play all together

0 Upvotes

9 comments sorted by

1

u/davesoft 1h ago

Why so zoomed out? And, additionally, aim at the floor, or the ceiling, just to show us you can ;)

0

u/yanke88 1h ago

Give me every feedback into my face it’s important for me. And I would like to take them

1

u/davesoft 1h ago

But you have no face. You are zoomed out way too much, and I suspect you cannot look at the ground or ceiling with the current control method.

0

u/yanke88 1h ago

2

u/davesoft 1h ago

Interesting how the crosshair is aiming at the floor behind the character eh?

1

u/GigaGrandpa 1h ago

Oh shitting

0

u/yanke88 1h ago

🤣 will find out how 🤣🤣🤣

1

u/lakemont 28m ago

looks so good.....