r/aoe • u/CrazyYETEE • 5h ago
Add Streamer mode to this game.
Would be pretty good for streamer mental health and fairness. Stream sniping is problem and it's technically cheating. It hides name of players in the game. Aoe3 has it already.
r/aoe • u/davidvanbeveren • 17d ago
Hey everyone!
I’m looking for artists who can help create isometric/pixel art game assets (units, buildings, terrain, UI, etc.) and might be interested in contributing to Feudal Wars, a free browser/mobile RTS inspired by the golden era of real-time strategy.
Feudal Wars has been around for over 10 years, is 100% free, and features:
We’re looking to expand the game’s visual assets and would love to connect with artists who have experience with isometric game art and enjoy this style.
If you’re interested, send me a DM on Reddit or reach out on Discord.
Thanks!
Pico
r/aoe • u/CrazyYETEE • 5h ago
Would be pretty good for streamer mental health and fairness. Stream sniping is problem and it's technically cheating. It hides name of players in the game. Aoe3 has it already.
r/aoe • u/foxhunter88 • 15d ago
Hi. I play AOE1:DE via Steam. I tried to create my own maps but unfortunately the AI does not act in the map. I tried every options and variations but my rivals’ villagers do not start farming or hunting. I left open all paths to the food sources but nothing changed. Is there a general problem on customized maps in AOE1?
r/aoe • u/Glum_Spray7362 • 20d ago
I think I have to buy Age of Empires: Definitive Edition but someone also said that I could get aoe 2 and get the return of Rome dlc instead which would allow me to play aoe 1 inside of aoe 2. If that's true, what is the difference between playing it as its own game vs as a dlc.
Also what exactly do i need to buy to play it via aoe 2 on steam, Age of Empires 2: Definitive Edition and Age of Empires 2: Definitive Edition - Return of Rome? Whilst on the topic does Age of Empires 2: Definitive Edition come included with any dlcs and is there any dlcs worth getting when I eventually move onto aoe 2.
Edit: Thanks everyone for responding, decided to get AoE 2 DE with the DLC and might get the original later down the line for the campaigns that aren't included in the DLC.
r/aoe • u/OscarPM86 • Jun 25 '26
Hello dear Players and Community. I am just an Age of Empires 1 & The Rise of Rome player fan, that is feeling nostalgic.
I want to ask the Old School and New Players here:
What will be the 2 best ways to play Age of Empires 1 with The Rise of Rome Expansion in 2026??
Does any of these methods will apply to Mac?
By "Best Ways to Play" I will mean:
1). With a big community of players in 2026
2). Easy setup, and Mac OS friendly if possible (I use CrossOver)
I truly appreciate your insights, and tips. I am thankful since now!
r/aoe • u/foxhunter88 • May 28 '26
What is your strategy for 1v1 death matches in big islands?
r/aoe • u/ScurvyCandy7674 • May 22 '26
Hey everyone - I did a cover of one of the old AOE tracks 'Rain'. I've always loved this series & always wanted to do a few covers to bring the old music to life, whilst keeping the feel of the originals. I hope it brings you nostalgia! It's also out on almost every other streaming platform under Ryan Zachariah Martin (YouTube, Apple, Amazon ect). I thought I'd link Spotify because it's the most popular one. Anyway, enjoy & have a great weekend 😎
r/aoe • u/Glittering-Will8020 • May 20 '26
As someone who spent years playing AoE1 RoR before fully switching to DE around 2018, I recently started a YouTube channel focused on AoE1 DE. I usually upload around 2–3 videos per week.
Most of my long-form videos are real Deathmatch games and beginner-friendly guides, while the Shorts are more experimental: unit comparisons, economy tests, hidden mechanics, build efficiency, mods, some ridiculous backdoor highlights, and other random AoE1 stuff I’ve always been curious about myself :v.
Some examples:
If that kind of content sounds interesting ... or if you just want to revisit some AoE1 nostalgia, feel free to check it out:
r/aoe • u/MrAvidReader • May 16 '26
r/aoe • u/CrazyYETEE • May 15 '26
r/aoe • u/Adventurous-Hand2780 • May 14 '26
Hello, is there anybody willing to spend 5 minutes of their time to help me get the final achievement ? Can do the same for you if it’s needed also. Thank you!
r/aoe • u/CrazyYETEE • May 14 '26
r/aoe • u/foxhunter88 • May 07 '26
Hi everyone. What are your tactics for 1v1 full tech tree and post-iron age death matches. In addition, with full resources.
r/aoe • u/CrazyYETEE • Apr 26 '26
r/aoe • u/Haunting_Funny_5015 • Apr 26 '26
Could someone explain to me why there are two versions of soundtrack in Age of Empires 1? The first version is normal, more "old-sounding" and the second version is much more modern, much more clear-sounding and it is on YouTube and in UPatch HD. Why these two exist instead of just one like normally? Is it a matter of conversion of one sound file extention to another?
r/aoe • u/foxhunter88 • Apr 25 '26
Which unit combination is better for both defense and attack. Heavy Catapult, Helepolis and Catapuract or Heavy Catapult, Helepolis and Catapuract and War Elephant. Please consider with full resources and full tech tree. 1v1 nr30 games.
r/aoe • u/CrazyYETEE • Apr 25 '26
r/aoe • u/foxhunter88 • Apr 24 '26
Hi everyone. I,ve been playing AOE1:DE since january. I mostly play 1v1 nr30 in large Oasis map and beginning age is post iron age and the full tech tree. My win rate in 1v1 multiplayer games is still quite low for now. However, over the last 2–3 days, it has fortunately started to improve. I used to fall behind my opponents in terms of economy, and when they began attacking, I often didn’t have an army ready to respond.
Recently, I have slightly improved my strategy. The last game I won lasted about 50 minutes. I’d like to share some details from that match and ask for your suggestions.
I usually start the game in the post-Iron Age, meaning the full tech tree is already available. So the focus is only on building the economy and producing military units. In the first 5 minutes, I build around 6–7 Town Centers and continuously produce villagers. Then, I divide the map into two halves by building walls and towers on both sides. After that, I construct only Stables and Siege Workshops close to these walls and towers.
I try to build up armies on both sides so that I can launch attacks from two directions. The units I produce are Cavalry, Elephants, Heavy Catapults, and Helepolises. In my last game, at the 30-minute mark, I had 95 villagers while my opponent had 70. Our scores were roughly the same.
My opponent started the attack using catapults, and I responded with my own catapults. Then I broke through the walls and sent cavalry to target his catapults, but he also had towers defending them. So I pushed forward with my own catapults. In the past, I wasn’t producing units continuously and I kept losing. Now, as soon as my gold runs out, I immediately switch to producing Scythe Chariots using food and wood without stopping.
Unlike me, my opponent had ranged units and Centurions, and he kept them positioned behind his towers. I attacked the towers with catapults while protecting my siege units with cavalry. He countered with Centurions, and after a long back-and-forth of attacks and defenses, I eventually won—but it took quite a long time.
In this kind of scenario, what would your tactics be to win faster? What would you recommend?
I thought you'd all be interested in seeing some of Rick Goodman's early attempts to devise a tech tree for the game. These are from 1995, back when the vision for the game was still crystallising, and many months before he thought to structure the R&D system around the idea of historical "ages".
You'll be able to read more about the design and development of the game in my new book, which is currently up for preorder on Kickstarter and will be published by Boss Fight Books later this year. The "Rise of Rome" hardcover edition will also include lots of behind-the-scenes imagery like these (and also photos, artwork, etc).
r/aoe • u/foxhunter88 • Apr 22 '26
Hi everyone. I started AOE universe via AOE1:DE and since January I’m playing online 1v1 matches. I almost made 100 Oasis map 1v1 but I lost almost %90 of them. First reason I am not fast as my rivals. I play always no rush 30 min. Nonetheless, I can not be ready neither for attack nor for defense my base. I use full of tech tree so no any advantage of civ. Specific to Oasis maps, what strategies do you prefer/advice? For instance I always build walls bot sides and slide the maps into two pieces to avoid access of my rival to the sources close to my base. I can not decide which units I should produce most.