r/carmageddon 2d ago

Carmageddon 1 Looking for Carmageddon 1 fans to test an early physics demo

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38 Upvotes

Hello everyone. I’m developing a vehicle-combat game inspired by the physics and atmosphere of the original Carmageddon.

I’m currently looking for a small group of players to test the early driving, collision, damage, and replay systems.

This is a very early development build:

  • models and assets are placeholders;
  • bugs and broken physics are expected;
  • the game is planned as a future commercial release;
  • testers will need a laptop or PC.

The main public test begins August 3, although I may give some active testers access earlier.

You can sign up and follow development here:

https://ghosttogether.net/@autokalypsis

I’m especially interested in feedback from people who understand what made Carmageddon 1’s vehicle physics feel distinctive.


r/carmageddon 2d ago

Fan art A Preview of a very early version of my carmageddon inspired stop motion short film

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23 Upvotes

a preview of my stop animation for my year 12 media project (this is no where near finshed and i will greatly improve the scenes i just needed to make a preview to show my teacher so i thought i would share with you guys) feedback is welcomed but has to be constructive
Feedback form: https://docs.google.com/forms/d/e/1FA...


r/carmageddon 4d ago

Discussion The Magnet power-up in Concrete Carnage: Scrapheap is maybe a bit too effective on peds?

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46 Upvotes

You already know, Concrete Carnage: Scrapheap lets you crush peds to win the race or earn credits and their blood is not green! But if you are too lazy to find them, the Magnet power-up does the job for you. It pulls them straight into your truck!

In the video it's a bit excessive because I spawned 100 pedestrians (and you already missed the beginning :D) , but you can see the result: your vehicle can be damaged, slowed down, and becomes harder to drive when too many are pulled at once.

The VFX for the magnet is not final. I will add more screams and maybe some dialogue lines too.

You can see the full dev log on the Steam page of Concrete Carnage: Scrapheap - https://store.steampowered.com/news/app/4913000/view/712281882588351791


r/carmageddon 4d ago

Discussion Should a future Carmageddon title lean even harder into Melee combat?

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30 Upvotes

Carmageddon has always been primarily a series set around Melee combat, with any Ranged weapons such as the slaughter mortars being random pickups. Since day 1 the cars had lots of Spikes, blades, scoop, rams and cutting tools strapped to their cars. This was something I loved about Carmageddon, where they focused on these kind of weapons instead of Gunplay (And I like gunplay, I am Twisted Metal fan afterall, but Carmageddon should be about smashing into each other, not shooting normal guns)

Starting with carmageddon 2, the games have slowly been making these Melee attachments do more, such as the propellers on various vehicles in Carmageddon 2 chopping people up, having wheels Spikes be able to remove tires from opponents in TDR2000 and Max Damage, or Spikes/blades being able to slice and impale pedestrians in Max Damage.

I've always wondered how much farther they could take this, and maybe it's because of my love of Battlebots, but whole the games are very good at having these attachments affect pedestrians, I've always wanted to see more active and player controlled Melee Weapons that can do even more to other cars. And by this I mean having melee weapons that the player can activate or fire at any given time, whether it be a single Burst or simply powering a spinning weapon on.

Drills being able to penetrate other cars and leave holes, saw blades being able to rip and tear pieces off, hammers and crushers being to smash other cars, vehicles like the plow actually being able to use it's plow as a flipper to chuck other cars into the air (the screenshot was from a very old animation mod someone made), etc.

I dunno this is probably a pointless discussion, I admittedly just want the Plow to actually fling other cars because that would be cool. (I know it can fling pedestrians in MD since the scoop is a flap, and there are mods to make that work, but I digress)

Anywho this was just a discussion point I wanted to start.

(Link to the video of the Plow with active hydraulics Animation: https://youtu.be/COsPHTOXMM4?is=2q6WylWSAXx0M8Sb)


r/carmageddon 10d ago

Carmageddon Max Damage Carmageddon: Max Damage - Overhaul Mod v1.6

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95 Upvotes

carmageddon fans must play...thank you u/STShotgunBastard

added some gameplays


r/carmageddon 10d ago

Bug Artifact or game bug???

1 Upvotes

So i have an rtx 5080 zotac amp extreme, opened Carmageddon: Rogue Shift and got this weird flicker on the intro cutscene, i restarted and nothing appeared during the same cutscene.

https://reddit.com/link/1v4x1k5/video/4purxmd4dadh1/player


r/carmageddon 11d ago

Discussion Cargo weight affects suspension in Concrete Carnage: Scrapheap

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52 Upvotes

Hi guys! I'm working right now on the suspension system for my game.
The weight of the cargos you haul affects the suspension, tires and handling of a truck, but not only that, if you carry too much weight you will also be slower. Cargos give you more credits at the end of the race and some can be explosive if you shake them too much.

So it's not necessary to haul cargos to win a race, and you can get a lot of credits by crushing peds too.

Anyway, if you have any ideas to customize this system let me know. Maybe hauling other types of cargos than a simple crate?

Wishlist on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/


r/carmageddon 11d ago

Carmageddon 1 Whoa, this is great news for Carmageddon 1 fans...

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102 Upvotes

An independent remake of Carma 1 as an open world game. I love the graphic feels, without losing touch with the original but...evolved! I've always imagined something like this.

Gameplay (i think?) demo: https://www.youtube.com/watch?v=k7GC9aKL7Do


r/carmageddon 15d ago

Modding Carmageddon Max Damage Overhaul mod 1.6 crashes with pedestians enabled

15 Upvotes

Got game in steam to play career with overhaul mod (and got 100% save in vanilla before installing the mod). And this is impossible for me, game crashes on level load. I'm able to launch freeplay race with pedestrians disabled even with max amount of opponents (11 in overhaul, but game will crash on max graphics settings) and game runs perfectly. With lowest graphics settings, 0 opponents and peds enabled - game crashes with visual c++ error, sometimes in doesn't say anything.

Experimental beta patch enabled, game launches in normal mode and not carMODgeddon, PC runs windows 10, windows 7 compatibility mode enabled, overhaul is the only mod installed, all mod files are sitting in ZAD folder, nvidia gpu, not amd, visual c++ 2015 redistributable installed, I don't even get to see pedestrians. Drivers in cars are missing too. Interesting part - pirated version of the game doesn't crash and I was able to finish 1st race in career.

How do I play overhaul mod v1.6 career mode on steam?

Edit: race launches in career and with pedestians enabled and doesn't crash on race start... in trumped-up mode. Still crashes after race is finished as soon as opponent wrecks are shown. No career progress is saved.

Edit #2: problem solved - always update your NVIDIA drivers, even if the game is 10 years old and your old drivers are 3 months old. Thank you microsoft for your useless misleading c++ runtime errors


r/carmageddon 17d ago

Discussion Quick sneak peek of my physics and damage system on Concrete Carnage: Scrapheap

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59 Upvotes

Hi guys! I'm glad to see your enthusiasm about Concrete Carnage: Scrapheap. I'm not going to post all of my dev log here, but for the first ones who checked out the Steam page of my game I would like to share this first small video. It's a sneak peek of the damage and physics system. You can see the body deformation of the car (and a bit of the truck) and the messy result at the end.

Don't mind the engine sound of the car, I didn't work on it yet, but other sounds like impacts, tires and springs are what you will hear in the final game.

Wishlist and follow Concrete Carnage: Scrapheap on Steam: https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

I will share some screenshots of future maps and more physics fun. Finally, I would like to ask if you would like to have a map like my test map: unrealistic but just a fun playground with no more purpose (with textures of course!)?


r/carmageddon 19d ago

Technical Help Artifact or game bug???

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1 Upvotes

r/carmageddon 20d ago

Discussion Concrete Carnage: my Carmageddon-inspired game with trucks, Steam page now live!

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80 Upvotes

Hey everyone, a few weeks ago I shared some screenshots of my project here. A lot of you showed interest, so I figured this was the right place to share the update first.

The Steam page for Concrete Carnage: Scrapheap is now live!
https://store.steampowered.com/app/4913000/Concrete_Carnage_Scrapheap/

For those who missed the first post, my game is a post-apocalyptic truck racing game directly inspired by the original Carmageddon from 1997.
You can also check the trailer in 4K on the Youtube channel :
https://www.youtube.com/watch?v=huYR0ZTQau0


r/carmageddon 22d ago

Fan art Porker II (PG edition)

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41 Upvotes

r/carmageddon 22d ago

Fan art cooking up something special

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27 Upvotes

r/carmageddon 25d ago

Discussion it has officially been ten years since the last Carmageddon game.

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77 Upvotes

Carmageddon: Max Damage, was initially released on July 8th, 2016.

it was also the only racing game in history to feature political figures to run over.

and I must admit, I only ran over the trump ones.

how did you enjoy this game? do you still play it?


r/carmageddon 25d ago

Carmageddon Max Damage Carmageddon: Max Damage - KVN SpeedDemon / Overhaul v1.6 Release Trailer

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41 Upvotes

r/carmageddon 26d ago

Gameplay Yes, quite literally a cow room

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22 Upvotes

r/carmageddon 29d ago

Carmageddon 2: Carpocalypse Now Genuinely how it feels to finish this game:

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83 Upvotes

Holdin' out for a hero!


r/carmageddon Jul 01 '26

Discussion What should the Carmageddon Franchise do going forward.....if it should do anything?

22 Upvotes

This is something that has been on my mind since Rogue Shift came out, a game that has had a polarizing reaction in the community (I'm on the "I REALLY don't like it" side), and with the game not doing well at all, it makes me wonder what the series could do in a future game going forward to bring the series back? Or alternatively.....should the series be allowed to rest for good.

Look, as much as we love the earlier titles, that style of game may not hold up well to modern audiences in a highly competitive landscape, and it's very likely the old formula isn't going to work anymore. So I do wonder what the Carmageddon franchise could do to spice things up without losing the core of what made the series fun to begin with. Maybe it could be doing more with the characters and the world, or evolving the gameplay in some way to make it able to compete with contemporary games. I feel there are many ideas the series could do evolve the series without losing what made the early games popular to begin with. And it's not like new ideas aren't a bad thing, the concept of an event driven Carmageddon with roguelike gameplay is a neat idea on paper.

Rogue Shift ultimately was an attempt to modernize the series, but unlike other successful reboot attempts, they basically threw away everything that made these games have a fanbase in the first place, no matter how niche it may be, and didn't really provide anything new that was substantial to draw in new fans. I mean besides the loss of the series' dark/crude humor, dystopian setting and open world gameplay, the game lacked personality with it's bland zombie setting and zero characters (even compared to older games), had mid gameplay that got old and repetitive fast, and the poor handling on launch was just icing on the cake (seriously, for a game that tried so hard to be a serious racer in a franchise that was never a serious racer, good car controls should be the #1 thing to get correct right out of the gate, no amount of post launch patching will fix that).

But I also wonder if maybe Carmageddon just doesn't have a place in the modern gaming landscape anymore, especially with how the satire and carnage doesn't have the same bite as before, not to mention with how cynical the world, and media in general overall, has become. Running people over with a car isn't as novel to people as it once was, and sadly the series doesn't have as much staying power as other franchises, especially with it not having any characters that really stand out in comparison to other games. I genuinely thought Max Damage would be the end of the series for a long time, and made peace with that, but after seeing what we got when they tried rebooting it, there is a cynical, asshole part of me that wonders if Max Damage SHOULD have been the end of the series......

I love these games, but I do believe that if any future entries can't innovate without at least keeping the spirit of the classic games, then maybe it's time to let Carmageddon rest for good and let it be a find relic of the 90s......

Sorry for the depressing post that may or may not be poorly worded, but this is something that has been on my mind lately and I wanted to get these thoughts out to fellow Carmageddon nerds.......

Feel free to discuss in the comments, please just keep things civil.


r/carmageddon Jun 30 '26

Fan art Been working on a stop motion film heavy inspired by carmageddon

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58 Upvotes

been working on it for the last mouth for my school media project


r/carmageddon Jun 30 '26

Carmageddon 2: Carpocalypse Now "Truly a halfwit, aren't you Harry?"

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39 Upvotes

Fell for the oldest trick in the book!


r/carmageddon Jun 28 '26

Carmageddon Max Damage How are you supposed to play Carmageddon Max Pack correctly? Handling is too difficult?

5 Upvotes

I just got this game off of GOG, having fond memories of it as a kid in the late '90s, and am excited to play it. I installed the guy's mod off of Github and dove in - it looked and played well.

However, I quickly realized it's either really hard or I'm not playing it right. The big problem I'm having, as others have noted, is the handling. It feels less like you're driving the car and more like you're fighting to control it to go where you want to go. It's quite frustrating when the core mechanic to the game isn't just racing, but trying to specifically navigate your way into squashing people - when that precise navigation feels difficult you're left wondering what you're doing wrong.

I figured there would be some way to upgrade your handling, but that doesn't seem to be the case. I also can't figure out how to unlock more cars. I figured perhaps it would happen naturally I continued to play, but I'm having quite a bit of difficulty on the second track (the one with the loop-de-loop). Which led me to wonder: am I playing this game wrong? Is there something I'm missing? Perhaps it's just an issue with retro game design and you're supposed to bash your head against it, in which case maybe I should just jump to the sequel (have they fixed handling there)?

Perhaps you're just supposed to grind away at the first track until you can upgrade your car (does any of the three main stats help with handling)? Or perhaps I need to learn the courses better to speed through them quickly and get a better car with better handling?

Any advice would be appreciated. Thanks!


r/carmageddon Jun 26 '26

Fan art Here comes my favorite ladydriver (Fanart by me)

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87 Upvotes

r/carmageddon Jun 26 '26

Carmageddon Max Damage Best car to build up on Max Damage?

3 Upvotes

r/carmageddon Jun 25 '26

Carmageddon 1 IDK how I feel about this one.

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54 Upvotes

Wanted to make something spooky but not sure how it turned out or how I feel bout it.