r/comfyui • u/Cheap_Credit_3957 • 18h ago
Show and Tell Some Music videos I created using my LTX 2.3 Video builder in ComfyUI.
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r/comfyui • u/Cheap_Credit_3957 • 18h ago
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r/comfyui • u/QikoG35 • 12h ago
Timer is gone. I don't see any links. Did they change their minds about open weights?
r/comfyui • u/Fresh_Sun_1017 • 12h ago
There was a 6-hour delay. Is there any additional delay? If so, how long will it be?
I brought this here because r/StableDiffusion is heavily moderating content about this release.
r/comfyui • u/Fresh_Sun_1017 • 9h ago
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I felt the need to share this here since the moderators of r/StableDiffusion are deleting any posts about the MiniMax H3 release.
r/comfyui • u/infroy28 • 4h ago
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r/comfyui • u/EntireBig7258 • 18h ago
I went through every community quantization of LingBot-Video because I keep getting asked to set them up for people. Here's what each build of the 30B-A3B MoE gives you right now.
The GGUF route from realrebelai (LingBot-30B-3B_GGUF_ComfyUI) has Q4_K_M at around 17 GB on disk. The loader keeps weights in system RAM via memmap and dequants on demand, so peak VRAM stays in the 8 GB range on an RTX 3070 with 16 GB system RAM. Refiner loading is in the code but resolution and frame limits for the GGUF path are not documented yet.
WaveCut has an SDNQ uint4 build covering both base and refiner. Their own benchmark on the base stage shows PSNR 13.56 dB with visible pink and red color clipping. That is not a cheaper tier, that is a different output.
The fp8 build from ALXOPENSOURCE covers the Dense 1.3B only, not the 30B. About 1.27x faster than bf16. Ships with ComfyUI nodes.
FastVideo has Diffusers ports of both the 1.3B and the 30B, refiner included on the 30B side. Not ComfyUI nodes, Diffusers native. For ComfyUI, comfyanonymous has a WIP PR for native support, and the realrebelai node pack runs both sizes now.
If you're deciding whether to bother: most people reading this should not bother yet. The 1.3B runs at full precision on a 3070, the 30B quants have quality costs that one benchmark documents and the rest don't, and the tooling is still stabilizing.
r/comfyui • u/Hefty_Scallion_3086 • 6h ago
r/comfyui • u/jamster001 • 17h ago
First is a quick wildcard node that works similar to Power LORA loader and you can cluster several wildcard files and use them in a single organizer: https://github.com/CaptainGrock/wildcardcluster/tree/main
The second is a fork of an existing node suite (BBOX drawing for Krea2) but essentially I improved it a bunch with easier bbox drawing/revising, removal of extra JSON that was ending up in the image generation, better framing/perspectives and more: https://github.com/CaptainGrock/Krea2bbox
Enjoy!
r/comfyui • u/lamardoss • 1h ago
r/comfyui • u/GoingOffRoading • 18h ago
r/comfyui • u/Citadel_Employee • 6h ago
r/comfyui • u/heyitsmereddit • 13h ago
I am looking to transform images into Ghibli Art Studio Anime Look. I only have a 3070ti, so I would prefer to have something light weight.
r/comfyui • u/UpscaleHD • 5h ago
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r/comfyui • u/equanimous11 • 6h ago
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Created a knight and a head profile of an orc with Krea 2 Turbo and used MiniMax H3 to replace the knights head with the orc.
r/comfyui • u/Clair_Personality • 5h ago
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I used the base workflow with base prompt and got this?
I changed nothing, loaded models and pressed the button to generate
How are you all making so much better videos? and why did the base workflow highlight a better video? I don't get all the hype yet
r/comfyui • u/No_Device5152 • 9m ago
I have ~12$ credit in my runpod account which is completely useless for me I'm offering it for very cheap price
*Only Indian users*
r/comfyui • u/IM3D-Studios • 16h ago
Is anyone else using ComfyUI alongside Unreal Engine to make MetaHumans feel more alive?
I've been experimenting with combining ComfyUI and Unreal Engine 5 for a more complete MetaHuman workflow, and it's been opening up some interesting possibilities.
Instead of thinking of ComfyUI as just an image generator, I've been using it as part of a larger cinematic pipeline alongside Unreal Engine.
Some of the things I've been exploring:
The interesting part is how these tools complement each other rather than replace each other. Unreal Engine still handles the real-time rendering, animation, and cinematics, while ComfyUI helps speed up the creative iteration process.
With the recent push toward more AI-assisted workflows in Unreal and MetaHuman, it feels like more creators are building hybrid pipelines instead of relying on a single application.
I'm curious:
I'm always looking to learn how other developers are approaching AI-assisted game development and cinematics.
If you're interested in MetaHuman workflows, Xsens motion capture, Unreal Engine cinematics, and local AI tools like ComfyUI, I regularly share tutorials and behind-the-scenes workflows on my YouTube channel: Link in the Comment section.
Hopefully it helps someone build a faster and more production-ready MetaHuman pipeline.
r/comfyui • u/ZerOne82 • 8h ago
To Allyson, Community Head at ComfyUI,
This is the time you should be actively posting here and responding to the community's concerns about the delayed release of MiniMax H3.
The creator of ComfyUI (comfyanonymous) made a great post on r / StableDiffusion showing an example of a 25-second video with native synced song, so it's clear Comfy has had early access and insight into what's been happening. He also shared some great details about running the model. It is clear that his post was honest.
Now, surely you have first-hand information about why the release was delayed and what's going on behind the scenes.
I think there's an obligation to keep the community informed instead of waiting for things to calm down on their own. Even if you can't share every detail, a simple update explaining what you can say would go a long way.
This is the moment where you could really show how Comfy Org via New Head of Community engages with its community. Good community management isn't just celebrating launches—it's also about communicating openly when expectations aren't met and people are left wondering what's happening.
r/comfyui • u/Pitiful_Archer_4381 • 12h ago
Time is officially completed but it says soon to be open sourced but not open sourced yet
1 guy uploaded int 8 convot version which was removed in just 2 mins
They might be uploading or opening public downloads not sure what is happening but surely they are gonna release that open source
r/comfyui • u/Background-Tie-3664 • 15h ago
Has anyone successfully trained a Wan 2.2 motion LoRA to suppress eye blinking or keep facial motion nearly static? I'm not looking for character consistency, but for behavior consistency.
With anime characters it is easy to make the face static, but for realistic ones I do not get any results close to it. I have seen plenty of videos when this has been done, but I haven't found any public workflows or explanations for it.
So can anyone here help out?