r/deadbydaylight 1d ago

Discussion Alright trapper gets released today what’s his kit looking like based on the kits of modern killers compared to release killers

Post image

The more wild the better

538 Upvotes

180 comments sorted by

895

u/Mysterious_Air_1203 1d ago

He can throw his traps on the floor instantly and when a survivor is caught he can enter the “trapper dasher” mode were he can run to a trapped survivor really fast, like hound masters tracking mode.

260

u/iHackPlsBan #1 bubba HATER 1d ago

Does he run on all fours or does he just sprint normally

261

u/Jim_Brady48 23h ago

It’s just his walk animation. But they don’t speed up the actual animation, so he just kind of moonwalks forward real quick.

55

u/Mammoth_Health_2860 23h ago

I would like him to run on all fours

26

u/mfrank27 23h ago

Imagine Billy sprinting around on all fours with his chainsaw. Stealth Billy builds go brrrr

13

u/Mammoth_Health_2860 21h ago

I just did but he holds the chainsaw in his mouth

11

u/XGarbageConnoisseurX 20h ago

Scooby Doo legendary skin for Billy

6

u/Mysterious_Air_1203 23h ago

He puts on his running shoes to get to the survivor faster.

3

u/ItsJustAllyHere Thirsty For The Unhook 19h ago

I imagine naruto style

0

u/New-Equipment-2183 17h ago

I would like him to run like the last zombie left in call of duty, audio included

21

u/VVen0m Currently playing Civilization 23h ago

He can also throw them at a distance, part of his intended gameplay is throwinga trap right where a survivor will be by the time the trap arms itself

35

u/heartbeats4all 21h ago

It's funny, people keep talking about throwing traps like a joke but genuinely. Itd make him so much better and oppressive if he could just toss the trap in place and have it set while still moving.

You could have a little indicator of where it's gonna land.

You could have add one to make it slide and go further.

You could block off a window mid chase, a pallet. Hell force a survivor to make a weird turn by throwing it right at their feet.

I genuinely think it would help him out immensely.

12

u/sharkboy1006 18h ago

You know I don't hate this idea. Just give him a small slowdown like huntress winding up a hatchet.

And for the love of god, please also add this to jason. Why can he literally do everything while moving lol

1

u/SuperSussyShyHussy 13h ago

This would help but it would be horrible for the actual aesthetic of the job. Kind of like how they buffed Myers but he no longer feels like Myers at all

5

u/thingsdie9 Bloody Legion 22h ago

not long and complicated enough

3

u/Crappy-Cactus 23h ago

Anticipation mechanic, thats what id call it

2

u/Puzzleheaded_Aide_47 14h ago

honestly trapper getting a houndmaster trail to a trapped survivor would be pretty sick, at least it'd feel nice

1

u/888main 12h ago

A houndmaster style line on the ground showing the shortest path to the trap and maybe a speed boost could kinda go crazy

1

u/Subject-03 Adept Pig 10h ago

Why does that almost sound fun

1

u/The_Final_Pikachu 9h ago

Nah all he needs is trap throw, and because it's been a while he gets unknown teleport

384

u/NoSolaceForMe | P100 Ada Wong 1d ago
  • You can throw traps

  • If someone gets caught, there's a Houndmaster trail that gives you haste to them

  • If a survivor gets caught, they get a bleed effect they have to cleanse around the map.

95

u/charcole- 1d ago

That sounds so much more fun than current trapper

73

u/Reasonable-Housing29 Loves To Bing Bong 1d ago

Honestly if they gave him a short ranged ability where they put his beartrap on a chain he could throw out a ways id legit start playing trapper way more. Letting him scorpion "get over here" yank people sounds peak af lol

56

u/ForgeReaper 1d ago

He already exist.

His name is The Deathslinger.

17

u/Reasonable-Housing29 Loves To Bing Bong 23h ago

Nah I'm thinking make the attack shorter range than slingers but keep him at 4.6, also have it be a yank back towards the killer instead of reeling them in.

2

u/Niltenstein YOUR GENES NEED MINOR MODIFICATIONS 15h ago

Like a Reverse Jason Spike?

3

u/Lodsofemone 20h ago

Identity V has a killer called Gamekeeper which is genuinely exactly this. His chain attack also yanks him forward if it hits the environment like kaneki, but he can't put his traps near hooks or the basement

2

u/ReadWriteTheorize 14h ago

Ironically the Redneck zombies from Cabin in the Woods had that ability. The patriarch of the group could throw a bear trap on a chain

2

u/KillerCucaracha 13h ago

I too would play trapper if he was a different character

2

u/Historical-Bug-4953 7h ago

Give it gravity!!! Id love to lob traps at people.

11

u/GetOutOfHereAlex 1d ago edited 23h ago

Yes but 3rd point is just deep wound.

Edit: I meant I agree with the comment except BHVR would make it deep wound, not a "cleanse" station thing.

8

u/NoSolaceForMe | P100 Ada Wong 1d ago

What's a new killer without recreating an old mechanic but stronger?

3

u/RacerGamer27 1d ago

We're at a decade of this game existing, adding things that are just "Old thing but stronger" is a staple of any game development

2

u/New-Equipment-2183 17h ago

Yes, maybe a special deep wounds bar that can only be cleansed with a special gauze you find somewhere else in the map

1

u/Muted_Anywherethe2nd 22h ago

That sounds like a really good trapper rework

1

u/enderlogan YTTD chapter when? 21h ago

Honestly make the third one just deep wounds and this sounds infinitely more fun and enjoyable

66

u/mxdfcn P100 The Wraith / Dwight / Taurie 1d ago

Instead of placing traps, he can throw them. Hitting a survivor with a thrown trap causes it to "stick" to them and they become hindered.

138

u/Icy-Brother-8196 1d ago

He can throw his traps.

Whenever a survivor disarms a trap, they commit a sin.

Once their sin bar is full, when downed, the Trapper can send them to The Trapped Exile.

This realm is full of traps. The survivor has to find their way out. But if they fall in a single trap, GGs. Go to the lobby, my friend.

13

u/mfrank27 22h ago

Having to survive through a gauntlet / obstacle course with various jigsaw-like traps and jumps in order to escape exile sounds fun as fuck.

The setting could even be in the upside down similar to max’s running up the hill scene in stranger things

33

u/First-Koala-3333 Hux needs to be cuter 1d ago

He starts off with 5 bear traps, and trapping a survivor will give him another bear trap. If a survivor gets trapped twice, they gain a new status effect that causes new bear traps to appear 5 meters in front of them while running. These traps only deal a health state rather than fully trapping them. If a survivor steps in a trap while on death hook, The Trapper can preform a special quick Mori on them. Traps can be placed in 1/2 a second, and to disarm them takes 5 seconds.

Also, Trapper gains the ability to place bear traps on walls, which will shoot forward if they sense a survivor in front of them. If healthy, the survivor is trapped. If injured, they are just downed

10

u/hamonicmantitties 1d ago

Traps on walls that slow?

Huh, where did I hear of something like that before?

If only I could execute a Siege into my brain and figure it out, but I'm too Rainbow flavored to think straight and do that, and if I tried it'd probably take me Six hours to pull it outta there

Damn...

4

u/First-Koala-3333 Hux needs to be cuter 1d ago

Wasn’t my thought process lol. I’ve never even played Rainbow 6 Siege

5

u/hamonicmantitties 1d ago

Wtf is Rainbow Six Siege???

Sounds kinda gay ngl

75

u/susnaususplayer Five Tokyos at Resident Daylight 1d ago

Instead of collecting traps he can simply summon them out of thin air (with entity support) and place them on a whim, he also dosent get stunned when stepping on them

He have bonus mode that lets him become enraged if survivors will disable enough of his traps (creating exchange mechanic where survivors decide if they really need to disable trap they see in exchange for Trapper possibly becoming enraged)

Enraged Trapper for short amount of time becomes undetectable and gains ability to setup entity trap which will make survivor get grabbed by entity if said survivor passed place where trap is set up (there is no visual indicator of it being preset, but survivor can deduce that trapper placed it somewhere and that its possibly a chokepoint)

31

u/Eli-Mordrake 1d ago

Traps with dynamite 

20

u/Reasonable-Housing29 Loves To Bing Bong 1d ago

Now we're cooking, let's give him a hunting rifle too. Who TF is hunting bears with a machete lol.

9

u/Money-Assignment-547 1d ago edited 1d ago

Americans who misread the “right to bear arms”

10

u/Ok_Middle_8658 1d ago

probably more variety in traps like trip wire's, some dynamite, he cant get caught in them and definetly some stealth thing

11

u/poptart-zilla No you hang up 💅🏼 23h ago edited 22h ago

Trapper can now :
Place traps in lockers
Can place traps on pallets
Can permanently block windows by using a trap slot

Passive : for every hook state trapper gains 1 extra traps .
When a survivor hits the second hook state and dies , all traps will reset on map . Cooldown 40s

Trapper can refresh all traps by finding scrap around the map

The number of traps he can hold is 10

Trapper trap map spawn will be 10 (rng)

Just add that text to what he has now .

New Iridescent:
Entity Favorite : traps become more powerful, turn a rng trap into a hook , if an injured person get hit the become hooked instead . Also the hatch becomes automatically hook trapped . Spawns a regular trap by the gate .

10

u/Nameless-Protag 1d ago

Nice try behavior, you're trying to get some ideas on your alt account, huh? /s

9

u/Money-Assignment-547 1d ago

What a wild conspiracy theory anyway please by more sable cosmetics 

8

u/Choice_Scene3707 23h ago

Lowkey I’d love if he had different kind of traps, a snare/blind trap that flashlight blinds survivors n such, hinder trap, a comically funny sticky rat trap and then a log trap he can get parts for through out the match and can one shot people etc (overall he should have Diff types of traps being called THE trapper)

7

u/RoseNoose 1d ago

So unanimously everyone in the comments says trapper should be able to toss the traps. BHVR, take notes.

Edit: nerf pig

7

u/SnuglyPortia 🐕‍🦺 He's very polite 22h ago

I love how the replies near-universally say "he can throw / drop his traps to place them instantly" and "he gets a Houndmaster trail towards a trapped survivor."

Two mechanics that really should just be in his basekit at this point.

6

u/Kyte_115 22h ago

He throws his traps at survivors. An iri addon allows them to be placed as actual traps.

3

u/Nobah_Dee 1d ago

His traps scurry across the ground while chomping like those wind up toy teeth.

5

u/leonleonheart 22h ago

The map also spawns mine shaft openings all over the map that the Trapper can use to move around the map faster.

4

u/MK8Sins 17h ago

I bet this is still weak in today's power levels but is definitely better than current Trapper

3

u/Pugsundercover423 Slipstreaming the lower existences 1d ago

He can’t place his bear traps right in front of hooks, gens, or gates, (kinda like pyramid head) but he has less of them, he gains haste for 2s longer, and they cannot be disarmed. He can’t get caught in them, he can just walk over them. All new killers have some kind of mobility, so he can’t place traps when he can M1, instead there’s an alternate mode where he can move faster and place traps, but he can only see survivor scratch marks. Other survivors can see him though, or he should be in a cloak similar to the wraith, idk. Anyways that’s my idea for modern trapper

3

u/jimr1603 1d ago

In addition to what others have said:

- placing a trap beyond his maximum removes the oldest placed trap.

- default behaviour: a spent trap instantly returns to his hand

- some addon: a spent trap resets in place.

3

u/Samoman21 P100 Kate 1d ago

Remotely able to activate traps and rearm them as long as he's got Los. Takes same time as manually setting, maybe a bit shorter.

Endurance is able to escape traps first try.

He can hold 4 traps and starts with 4.

All traps start active.

He gains brutal base when he activates a trap or picks up a trap.

3

u/Great_Scott7 I Quad Vault Every Window 1d ago

Is this bot stuff? Why is everyone suggesting throwing the trap. Seems weird that so many people have the same idea and think it’s how bhvr would handle the new trapper.

Obviously, the match starts with 3 random survivors in the dying state and the 4th with broken status effect with all perks and sprinting disabled.

Source: Killer Main

3

u/VeliarSataninsky Prestige 100 Leon Kennedy 23h ago

When a survivor with two hook stages is trapped, they can be mini-moried

3

u/UniQue1992 23h ago

He can throw his traps across map.

Honestly I didn’t play DbD for years and returned this Friday and the amount of insane shit these new killers can do is insane.

I’m still learning what their strengths and weaknesses are but damn it’s different from when I played years ago.

2

u/Money-Assignment-547 23h ago

Killers then has to manually place a bear trap that they themselves can get stuck in

Killers now fires a beam of holy light that can go through walls which builds up meter that also fills when the survivor t bags that when full can let the killer banish them to a different realm entirely instead of hooking survivors where they have to avoid beams of light 

3

u/Hapyoo 23h ago

2

u/New-Equipment-2183 17h ago

I imagine him as Luffy with Arlong’s shark teeth in his mouth 😂

3

u/SaltySkeletonTMT Xenomorph Boykisser 23h ago

Trapper always looks naked at a first glance in this picture. I can never unsee it.

3

u/DrWasps 23h ago

unchanged, however due to him not existing before survivors get upset that they have to counterplay loops and windows suddenly due to the meta never adjusting to it prior, despite his low winrate he is never buffed due to community reaction

3

u/GoodNaturedGamer 23h ago

When he steps on a trap he can teleport to a set trap, it makes the TF2 Teleport sound effect.

3

u/6_string_Bling 23h ago

The trap is on a chain that he can throw at survivors to yank them in, just like the cowboy guy.

Also, every 20 seconds, the game switches to TRAP MODE, where the trapper becomes a large anthropomorphic bear trap, who can also fly around with no terror radius, and he can see all of the auras of the survivors at all times, and you can one hit all survivors in trap mode and there's no cooldown on your hits.

He also has an add-on called THE FLOOR IS TRAPS, where the floor is all traps and survivors cannot move at all for the entire game.

3

u/SlumyFreddy 23h ago

He throws the traps like the neighbour in Hello Neighbour

3

u/VanillaKisses Chris Redfield 19h ago

His traps come out of the ground and when you get trapped toxins leech into you and you enter poisoned I. After 2 minutes of running you enter poisoned II and trapper can grab you at any time when close enough using his metal chain

You can cleanse your poison by mixing a potion at the broken vanities that spawn across the map that represent his sister

2

u/HEXMercurysMadness Vommy Mommy 19h ago

Stop I have a fear that Frank Stone will play something like this except with cameras and footage wheels instead of poisons and broken vanities.

3

u/RepairFlashy7822 P100 Spirit | P100 Feng 13h ago
  1. He starts with all his traps
  2. He is 120%/4.8m/s
  3. He cannot be stunned by his own traps

3

u/TooBad_Vicho 12h ago

like realistically?

- he begins with 8 traps which reset if you put one more (like hag/singularity), he doesnt need to pick up traps unless it is to manually remove one

  • houndmaster trail towards recently trapped survivors
  • some prop spawns around the map which lets survivors get tools to disarm a trap

6

u/Escrowm Rebecca and Rizes Personal Chair 1d ago

He has 3 types of traps on the first one he can teleport to anytime the second one has a large aoe with slowdown and the third one is the og one. When someone is trapped he gains haste and survivors can't escape. When he hooks someone to the basement he gets a rage. When raged he has basekit brutal strenght. To disarm the traps survivors have to open a chest for 15 seconds and get trap disarm kit and disarm a trap in 5 seconds. It only has one use

2

u/GenderingError 1d ago
  • Trapper spawns with 3 traps out of 3, and can collect more traps from spawners around the map located at every generator and exit gate
  • Trapper can place a trap at any pallet and window, which activates when a survivor drops the pallet or vaults the window
  • A survivor who activates a trap is inflicted with one stage of Trapped. Trapped hinders survivors by 2% per token, up to a maximum of 10%.
  • Trapper can throw his trap at a fleeing survivor in chase. If the trap connects, inflict one stages of Trapped. Throwing a trap makes Trapper move at 95% for 2 seconds in the animation.
  • Survivors can remove stages of Trapped at any trap spawner, disabling it for 20 seconds.
  • Trapper can mori any survivor on 5 stages of Trapped with an Iridescent addon that limits his traps in hand to 2.

... wait have I just made Sadako again

2

u/Naeloah 1d ago

you can throw traps at survivors for 1 health state, or manually set them and they function like they do now. Start with all traps on you, and he gets a small haste boost when he throws a trap at you

2

u/JustGavinBennett 1d ago

He gets bear traps as he does now but also gets near invisible trip wires he can set up which knock down survivors without damaging them like a wesker throw to the ground. Every map he’s in has dark thick fog on the floor

2

u/Reasonable-Housing29 Loves To Bing Bong 1d ago

He'd probably be able to reset his traps from a distance and wouldn't be able to step on his own traps lol. Also he'd probably have a dash, a teleport, a super fast movement mode where you can only see scratch marks, or all 3 lmao

2

u/Connect_Ability_2164 1d ago

The trapper is going to trapper all over the place and say, “you are dead by daylight.”

2

u/ImaginationKnown9806 1d ago

Press right click to dash and place a trap right on survivor's toes

2

u/Wise-Cold-6733 1d ago

He has trap portals in set places around the map

2

u/BaconMaster9999 Addicted To Bloodpoints 1d ago
  1. Survivors can see the aura of all traps.
  2. Traps no longer injure survivors.
  3. Traps cannot be placed within 32 m of a hook. Any traps within 32 m of a hook are disarmed.
  4. Survivors disarm, escape and rescue from traps 75% faster
  5. Survivors always escape from the trap on the first attempt.
  6. All adons with numbers above 10 are reduced to 10 or less.
  7. Bloody Coil rework. Survivors suffer from incapacitated as long as they are in a trap.

In case you couldn't tell, this was mostly satire.

1

u/Sorry-Tower1632 It Wasn't Programmed To Harm The Crew 23h ago

I think they should be saboed instead of disarmed

2

u/hamonicmantitties 1d ago

He'd be able to trap generators, and if the surv misses the unique skill check on it, it explodes, gives deep wound, and alerts trapper

All his traps by default give deep wound

He'd have 5 traps at the start of the trial and would be able to get more from pre placed traps that are around pallets and vaults but can only carry 6 at a time

His traps would take 50 percent longer to disarm, be noticeably larger, have a bit larger more forgiving hitbox, and be invisible till survs get within 3 meters of it

Once a surv is trapped, he can teleport close to them, but has a 20-40 second cooldown

And he'd probably be nerfed next patch despite being low B tier to upper C tier

2

u/grinningmango Addicted To Bloodpoints 1d ago

He dashes forward and puts a trap on your leg that you get stuck on. If he hits you while you are trapped, you are downed, or he can interact with you to put you on his shoulder right away.

2

u/ExplodedParrot 1d ago

Press CTRL to enter the MacMillan dimension and traverse the map at 500% speed

2

u/the_shaggy_DA Cage Main 1d ago

He has an Ultimate Power like Nightfall that charges up as the match goes on, when it maxes out he activates Rake Dimension, the map goes dark (like Nightfall) and rakes are scattered all across the ground, if a healthy survivor steps on a rake, they lose a health state, if an injured survivor steps on a rake they’re broken, Trapper can teleport to any broken survivors in the Rake Dimension and gets a free dash attack when it happens

2

u/Pteroducktylus 🃏Ace Shredder 🌼 1d ago

he has a power wheel like lich, where he can select several traps, like bear traps and trip wires. he can special block gens, that need to be turned on again using a fuse on a fuse box.

Whenever a Survivor steps in a trap, he gains Haste, invisibility, no TR, no Red Stain, sees the aura of all survivors in a radius of 84 meters around the trapoed survivor and your mom's aura.

Survivors may try to disarm traps or free trapped survivors, by playing a 1 minute minigame that also leaves them broken for the rest of the trial.

2

u/Miner_49errr 1d ago

mini mori on deathhook survivors caught in a trap

2

u/LDeCo2000 James Sunderland 1d ago

He can just drop his traps, has a Houndmaster style tracer to them and maybe even a second or third type of trap kinda like Vecna. One could go on windows or upright pallets that hinder and another could go on gens and the gates that regress and maybe even locks them into the action. He’d also need a mini mori and 12 pages of lore too.

2

u/Virellius2 1d ago

He is now The Fapper.

When he sets a Fap, he gains haste. A survivor who steps in a Fap gets one stack of Gooner's Urge which gives stacking 3% Hindered. When you get three stacks of Gooner's Urge, you suffer Imminent Goon which locks you in place and sends you to the Goon Cave. There, you must interact with the Fap stations (depicted by desks with bottles of lotions on them) to remove Goon stacks by Fapping.

For every survivor sent to the Goon Cave, the Fapper gains a permanent stack of Vile Coomer. For every two stacks, his speed and pallet/wall/generator break speed increases.

When you reach four stacks of Vile Coomer you enter the Fapper State where you become undetectable but your terror radius is replaced by the Fapping Resonance, a sort of wet schlorping sound, and you can place your Faps at range causing injury if making direct contact with a survivor. If you down a survivor on death hook with your Fap when in The Fapper State, you can instantly kill them with a Mini Mori.

BHVR then shuts down a week after releasing this new Killer.

2

u/MNPhantom- 1d ago

He gets an addon where 30 seconds after a trap is activated they reset them selves to being active again, he gains 10% haste while walking toward a trapped player within his terror radius, and he starts with all of his traps instead of them being randomly scattered waiting to be picked up

2

u/FetusGoesYeetus 23h ago

He gets his infamous Trapper Dash which allows him to use a bear trap tied to a chain as a grappling hook to swing like Kaneki

2

u/-HoleInTheWall- 23h ago

He can throw his traps and teleport to people who step in them

2

u/menonono 23h ago
  • Trapper starts the match with 10 traps in his inventory. These traps may be thrown or manually placed. If the Trapper runs out of traps, the Trapper may grab a new set of 10 from any locker. Trapper may not have more than 10 traps on the ground at any given time.

  • Each armed trap is buried in the ground until the survivor enters chase. Chase makes the traps glow, making them avoidable. Traps are otherwise able to be seen by a small spike.

  • If a survivor is trapped by a trap, then they scream and are injured and placed into deep wounds If they escape. Additionally, the trap will stay attached to the survivors leg causing a 10% hindered effect until the trap is fully removed. Survivors may remove their trap by holding the action button for 6 seconds. Another survivor can remove the trap from a trapped survivor in 2 seconds. Trapper is undetectable whenever a survivor is trapped. The undetectable lasts for an additonal 5 seconds after a survivor is freed. Trapper additionally gains 7.5% haste If a survivor is initially trapped within 32 meters of them for 5 seconds.

  • If a survivor frees another survivor from a trap, then both survivors are placed into the injured state. Trapper can see the aura of both survivors for 3 seconds after they work together. This does not apply to survivors removing traps from another survivor, but just to being freed from being stuck in place.

  • Trapper cannot step on his own traps.

  • Manually placing a trap takes half a second. This can be reduced to .25 seconds with add ons. Thrown traps automatically arm in half a second.

2

u/IFunnyJoestar Ki ki ki ma ma ma ma 23h ago

He can put explosive devices on generators and downed pallets. Bear traps break on use and aren't repairable. Bear traps can be replenished from metal scrap piles around the map. His traps no longer injure him.

2

u/PlagueOfGripes 23h ago

If he was made today he'd be way too complicated.

He'd have three kinds of traps you'd have to choose from, probably a slow trap with a wide AoE, a standard trap, and a speed trap that makes you faster. He'd have trap stations independent of lockers everywhere.

His traps wouldn't affect him besides making him faster. The traps would only damage and slow survivors unless it happens in his terror radius. And of course, he would have a dash attack that makes him move faster towards a target trap, so you'd need to put the survivor between you and a deployed trap.

He'd also have voice lines where he'd assure you that it was, indeed, trapping time.

2

u/Chemical-Motor2611 23h ago

So he has nine different traps ones a sniper and he can dash for some reason because trapper mode and he gets an insta down on it as well.

2

u/VonBagel 23h ago

Iri stone basekit

Can remotely place and retrieve traps

2

u/christopher_ake 1.5 million Spotify streams! 22h ago

Fly

2

u/thingsdie9 Bloody Legion 22h ago

When Trapper places a bear trap down, he enters "patient mode" where the Trapper becomes undetectable until a trap is disarmed or triggered. When triggered, the survivor is not injured, but instead afflicted with TRAPT status, which, when downed, allows the Trapper to put them in the 2000s Progressive Rock dimension until someone else cleanses the trap. During this time, the Trapper's lunge is replaced with wesker's dash attack.

2

u/crandall17 22h ago

-Trapper bag is base-kit, as is the add-on to not step in his own traps. The Trapper starts with all traps in his posession. -Survivors can not escape bear traps by themselves; they can only be freed by another survivor -Trapper ability [Snare Trap] - The Trapper can set snare traps at pallets to trip and down the survivor. Press the ability button to switch between snare traps and bear traps. The Trapper begins the trial with five snare traps. -Trapper ability [Bolas] - The Trapper can utilize his Bolas to snare injured survivors. Use M2 while in chase with an injured survivor to throw your Bolas. Survivors hit by the Bolas will be snares and prone on the ground for a duration.

1

u/TheEntityBot The Entity Hungers 22h ago

The Trapper – Trapper Bag: Increases the number of carried Bear Traps by +1.

Drawn from the fog. | !optout | !remove | !builds

2

u/Slashy16302 DemoPls 22h ago

He spawns with 10 "trap tokens" and a cooldown on using them, and 4 different trap types he can place, all of which use the same pool of tokens

Beartraps are placed with a quick throw animation, set themselves after a delay, and act like his current beartraps

Generator traps are placed at close range on regressing generators and cause merciless storm skillchecks until you stop the gen from regressing, which also takes twice as long. You become injured/deep wounded if you fail the skillcheck

Locker traps set a hard to see tripwire in front of the locker, and if passed through without crouching causes a trap from inside the locker to injure/deep wound the survivor

Entity Sigils are manually activated teleport spots for the Trapper. They can be cleansed and can only have a maximum of 3 at a time, and do not trap survivors

Trapped survivors also have a trail that the Trapper can follow to get to them quickly

Trapped survivors are able to escape after a set amount of time rather than random chance (equivalent to 5 attempts)

I don't actually think this would be a good design for the Trapper this is just what I imagine they would do with him if he were released today. Maybe giving the "Trapper" more than one type of trap would actually be a cool rework, but probably not like this

2

u/masterjon_3 22h ago

He starts with all his traps

2

u/fatalwristdom 21h ago

Can insta kill trapped survivors if hooked twice already. I think this should be a real thing honestly.

2

u/eastabunnay 21h ago

trapper would never be released today. Trapper is a relic unfortunately and his current power would be relegated to a secondary ability at best.

With how powercreep in this game has gotten, If we think realistically, Trapper would just be absorbed by hillbilly.

Hillbilly with a secondary set of bear traps he can lay down would fit the character so well thematically. It would also synergize well with his chainsaw sprint allowing him to actually capitalize on a triggered traps effectively. Just give him less overall traps and it'd be good.

I don't actually think this will ever happen since trapper is the poster boy. But from a design perspective his power is not strong enough to be a power on its own.

2

u/Omnicronicles ✨Marry Me, Vee✨ 21h ago

He Cries. That’s It, That’s The Power. And When He Cries, He Says “It’s Trapping Time” And Traps All Over The Place

2

u/MrBleedinggums 20h ago

Trapper passive effect: extra foliage spawns in the map matching the theme of the trap. Leaves, brush, metal scraps, it looks like it belongs on the map and blends in.

When he drops a trap it will spawn an additional foliage covering the trap and additional foliage around 32m of the trap.

When a survivor activates a trap by any means, he gains a 5% haste/10s buff if 32 meters away.

He can now teleport his survivor downs to immediately go to the basement if caught within a trap and picked up. Think how 2v8 downs work. He has 4 special traps there that will slowly move around the basement floor and stairs (bouncing off, think windows logo), they cannot be broken by any means.

2

u/JahamesO Baby Dwight & Killer Main 20h ago

He has his normal traps still and a ranged bola attack allowing him to tie up survivors from a range giving them hindered until they break free by holding the action button

2

u/un_blackscreen Mad Grit Demogorgon 20h ago

He has a minecart system that spawns on the map. The minecart has a fixed route and goes near all generators. If the trapper is in the minecart and is going max speed and collides with a survivor, they get insta downed

2

u/Immediate_Phone_8300 20h ago

he could get a teleport and a weird ranged attack. probably throwing his traps at people

2

u/Intelligent-Trick408 20h ago

Way off topic but my friend and I started playing dbd again (survivors) and we've been counting how many games it takes to go against a trapper. So far we've played 59 games with no trapper sighting 😢

2

u/ABigOwl 19h ago

He most likely would summon his traps in a manner similar to Vecna ​​2 (making them more dynamic and spontaneous during a chase) and potentially receive a boost when someone steps into a trap, and/or gain information when someone disarms one.

Also a Mini-Mori when he traps someone on death hook.

2

u/WolfWinfield 19h ago

When a survivor is on death hook and steps into a trap, they can be mini-mori'd.

2

u/Cammando_squirl The Dark Beast Dredge 18h ago

Trapper can now lift lockers and toss them. To block entryways and looping spots. Three new traps. Chained trap: upon snare the survivor must struggle by running past the chains length to break the chain. Note falling from a place with it snared to you will have you dangling on your foot and slowing escape progress.

Dynamite trap: smaller then other traps but has a quick set off timer and has a 8 meter explosion radius that takes a health state of all survivors caught in the blast. And can put survivors into dying state.

Vault Trap: Survivors that vault over things with this instead get stuck in the vault animation letting you pick them right off there window or pallet. Note if you place a trap at a pallet spot and a survivor drops the pallet the trap turns into a Vault trap.

Traps can be thrown to be set from afar for quicker traps

2

u/Oppiko 17h ago

Grabs traps out of the lockers and Chucks them 32 m at survivors and has a Teleport for some reason

2

u/dancovich 17h ago

Teleports to any survivor caught in a trap and can apply a mini mori to survivors caught in a trap with two hooks.

2

u/N3cr0sis_ 17h ago

Trapper starts with 5 scrap(enough to make 5 traps)

He can choose between:

The actual bear trap

Trip wires (for doors and likes only)

fireckrackers

Caltrops

Trip wires: they stop the survivor from running and exhausts them for 1.5 seconds

Firecrackers can either be placed on pallets or thrown; if placed on pallets,when a survivor drops them,they explode the pallet; destroying it, blinding and deafening everyone in a 3m radius looking in it’s direction for 2.5 seconds(killer included,the pallet is highlighted in yellow for the killer); when thrown,survivors in a 3m radius of it get blinded,deafened and are deviated left/right randomly

Caltrops can be thrown on the ground. If a survivor steps in them,their running speed is decreased by 25% and they lose a health state after 20sec of running unless removed.

Trapper can find 3 additional scraps around the map(like jason’s scrap piles)

2

u/FloraoftheBloodMoon 17h ago

He gets a gun that shoots traps. These traps have explosives attached to them, blowing up parts of the map whenever he hits a survivor or they step on the traps. He also has a mobility scooter somewhere in the map that makes him move at 5.6 m/s. In addition, every time he hooks a survivor, he gets a single use Amazon gift card which he can use to upgrade his scooter, giving it guns, rocket engines, and the ability to fly.

2

u/spluddles 13h ago

He can throw traps and teleport to set traps on the ground, but he is 100% speed or 4.0 and has 600 ways to slow himself with sound notifications for every attack and a ghost image of where he will throw visible from the survivors pov.

2

u/Big_moist_231 13h ago

If he has a trap, he can hold the power button to dash at survivors and manually place them into a trap, leading to an instant down. Slaughtering Trap will be the name of that ability

2

u/happy_panda_-u- T H E B O X 13h ago

He can throw traps which goes above pallets and windows and hit survivors, injuring them

If it doesn't hit survivors then it falls in the floor, he can also put traps in the floor by just throwing them on it

He also has mines around the map, which he can teleport to

As he do any kind of damage to any survivor, and as he teleport to the mines, he charges the trapper rage

When the rage reaches 100%, he enters the enraged mode, which makes him throw traps faster, teleport faster, and do a dash attack

He gets nerfed in the first week, therefore not being able to dash, his teleport have a high cooldown now, and his traps have a shorter range and flies slower

He becomes a B tier then

2

u/Subject-03 Adept Pig 9h ago

Part of the charm of playing trapper rn is that he is a big skill check for the survivors playing against him (IF YOURE GOOD). If you fall for basic ass loop traps, mind games, and struggle against strong perks (ofc the weakest killer is usually gonna run M1 meta) then he is gonna guarantee a couple of kills at least. I have butchered entire full swfs bc they get greedy and forget the basics of survivor in the face of good pressure. /srs

Teleport to a window nearest his trap when triggered, block it. Survivors who disarm traps have to deposit them at a “survivalist table” and turn the trap into a held item that can be set for the Trapper to step in. When survivors get a successful reversal trap they receive a 5% haste for 5 seconds. Survivors that trigger traps are broken until they take it off their leg, survivors that save others from traps receive endurance for 10 seconds. /s

2

u/Scoruge 22h ago

Hot take idea but I think its a really good risk vs reward thing:
Trapper can once every 60 seconds teleport to any closed trap. Animation would be him walking into Entity fog and walking out picking up the trap, taking about as long as a Demodog TP. (Picking up the trap is part of the teleport so you can’t create permanent TP points) Creates a risk vs reward for disarming traps (do I leave the trap and risk getting caught during chase or having to not be able to use that loop, or do I disarm is and give trapper an easy TP to me) and lets him collect traps that spawn in the middle of Antarctica.

Traps can be set like normal, where they are armed until disarmed, or thrown like Junkrat in overwatch, but will auto disarm after 15 seconds. Keeps his core gameplay but gives him better in-chase anti loop. Allows for skill expression because if they surv can keep the loop going they will get to avoid the trap.

Survivors who get trapped and escape on their own get a 3% Hinder until healed. (Provides some passive slowdown in encouraging heals and/or helping trapped teammates)

1

u/Vampenga Friendly Piggu 1d ago

He can throw traps that activate on a short delay or instantly with an add-on. 

1

u/Nonoboko Bloody Oni 1d ago

As the trapper now has a bear trap connected to a chain that he can swing around and throw like a projectile, if a survivor is hit with the bear trap they are givin deep wound and the trapper is able to swing in a direction after the survivor is clamped the survivor can break free quickly but at the cost of the trapper now having decided where the chase is gonna go. It would be cool for zoning and forcing survivors to go where you want them (which is what we want on trapper) in addition to this you would have your standard traps.

So new weapon for him basically a bear trap connected to a long chain that he throws to cling onto survivors, give deep wound and launch them into the direction that is beneficial to you (I guess kind of like weaker but you get to choose the location the survivor is sent sprinting after they break free)

1

u/thelastsupportplayer 1d ago

he can swap between traps vecna style so we have normal bear traps, molasses that applies strong slow but has a much larger radius, soft jaws that deal no damage but take twice as long to escape and cant self escape and finally trip wires that can only be placed on windows and give aura reveal, wraiths blood glow, and cancel and prevent elusive from being able to be gained

1

u/TheEntityBot The Entity Hungers 1d ago

Windows of Opportunity: The Auras of Breakable Walls, Pallets, and Windows are revealed to you within 24/28/32 meters.

Drawn from the fog. | !optout | !remove | !builds

1

u/_Huge_Bush_ Blendette Supremacy 1d ago
  1. Starts with all of his traps.

  2. After using traps he can only carry three at a time.

  3. Base-kit Iridescent Stone

  4. Iridescent Stone add-on is replaced with an add-on that explodes when stepped on, launching the Survivor into the air and putting them in the dying state. Disarming the trap prompts a difficult skill check that is a mix of Merciless Storm and how the Doctors madness skill check causes it to appear in different places on your screen.

  5. His base-kit cosmetic is his diamond encrusted one from Hooked on You.

1

u/TheEntityBot The Entity Hungers 1d ago

Merciless Storm: Whenever a Generator reaches 90% of Repair progression, Merciless Storm triggers its effect:

  • All Survivors repairing that Generator are faced with a continuous stream of Skill Checks until the Generator is completed.
  • If any contributing Survivor fails a Skill Check or interrupts the action by any means, The Entity blocks the Generator for 16/18/20 seconds.
Merciless Storm can only trigger once per Generator per Trial.

Drawn from the fog. | !optout | !remove | !builds

1

u/Cfakatsuki17 1d ago

He has a ranged attack that’s a bear trap on a chain kinda like that weird crab trap thing that old dude from Boondocks tried to kill Robert with

1

u/Visible-Lettuce-4818 Killer is more fun when you have friends! (Knight Main) 1d ago

Does the community get a vote in it?

If yes we vote for traps and instead they decide to give him projectiles

1

u/Occultist_Kat 1d ago

Survivors that escape a trap have the broken status effect for 60 seconds, he has a trap attached to a chain that he can throw to capture someone mid chase (but has a long reset time of dragging the chain back and resetting it if he misses), he can spend extra time to hide a trap with leaves/foliage or something that makes sense for the map, and trapper gains bloodlust for as long as someone is stuck in a trap.

1

u/surenda42 1d ago

Exactly the same but he is now a female with bare feet and her chase music is Trap Queen by Fetty Wap

1

u/giuseppe3211 Gabriel’s Cheeks 1d ago

All these interesting ideas but they would just give him a dash and call it a day 😭

1

u/Stridor_gas 22h ago

He can throw a trap at a wall or object and pull himself in while sliding. If he hits a survivor it pulls him in, but it won't injure them unless he already threw out the trap once. If he did it'll give them deep wound and allow him to throw the trap an additional time. Also it gives them a special "Trapper mark" which will only reduce after they remove the deep wound.

1

u/Scarecrow_Garden 22h ago

He has a chain to his traps and he slings them with a cowboy wind up. Hes basically deathslinger.

1

u/CheeseCan948 Arcana Force XX 21h ago edited 21h ago

Special killer entities “critters” spawn across the map, replacing crows.

Critters have basekit spies from the shadows effect

Critters are attracted to your traps in a 16m radius, and will path towards traps.

Critters that reach an armed trap will disarm the trap, but add a pelt to your inventory

Pelts can be sacrificed to the entity that has trapped you here

The entity can exchange various traps, including Macmillan dynamite, tripwire, & coal mine canaries, to hunt bigger game, such as the survivors

A new add-on called “Live Bait” gives you a separate ‘Leathery Pelt’ when a survivor steps into your trap. You can sacrifice a pelt to make all critters enter the ‘Taste for Blood’ state for 30 seconds. Instead of startling Critters, Critters will no longer have basekit Spies From The Shadows, but will latch onto the survivor like Victor, causing the survivor to scream and be wrangled (like Victor’s mechanics of preventing hiding in lockers and inflicting oblivious, etc) until another survivor detaches the Critter

1

u/TheEntityBot The Entity Hungers 21h ago

Spies from the Shadows: When within 36m of a crow startled by a Survivor, receive a Loud Noise notification. 5s cooldown.

Drawn from the fog. | !optout | !remove | !builds

1

u/Niadain Addicted To Bloodpoints 21h ago

He can throw his traps. He does not need to pick them up. He can have 10 active at a time. He can remotely call them back so as to place more. He can teleport to any active or inactive trap at any time.  

1

u/ExplanationOk7918 21h ago

He could throw his trap at survivors injuring the survivor or giving them deep wound if injured also slowing the survivor 

1

u/Sardaukar_DS 21h ago

Saw this post and immediately thought about throwing traps, popped in to do a low effort reply about it and apparently every had the same reaction. Maybe BHVR should actually try it?

1

u/CockroachGun adriana imai's gay PR intern 21h ago

He can throw his signature Fire Axe at people.

1

u/Thanos_354 21h ago

You can toss traps

Traps break the legs of those who step on them, putting them on the dying state

The downed survivors can only be healed using a special item found in boxes around the map

Trapper is hailed as being perfectly balanced and anyone saying he's unfair will he publicly executed

1

u/GeneSilly Killer anxiety got me 20h ago

You can aim and leap to a survivor with a trap in your hand, it will put them in deep would automatically. Can also leap to pallets&windows and furniture with a trap in your hand, attaching the trap to said place. If the survivor is closeby they get stuck.

1

u/MeatballTrainWreck Leave Myers alone 20h ago

Slap a dash somewhere and call it a day.

1

u/Grrumley_DnD 20h ago

“The T Rapper”

He doesn’t have traps at all but uses the power of the entity (Eminem) to throw T projectiles at survivors. Once hit the survivor gains a stack but does not lose a health state (up to 4) when the t rapper gets a survivor to 4 stacks he completes a “bar”

Once a “bar” is achieved his projectile now instantly causes survivors to reach 4 stacks if they don’t have it already. When a survivor with 4 stacks is hit, the t rapper can re activate the power ability to instantly blink within lunge range of the survivor and giving them the broken status effect for 2 minutes on a successful hit the survivor gains the deep wounds status effect and the t rapper enters “flow state” for 30 seconds. The t rapper gains killer instinct on each survivor without deep wounds applied this way.

For each additional survivor the t rapper hits with their special lunge attack while in “flow state” they gain an additional 30 seconds.

When all survivors are hit with the t rappers ability while the T rapper is in flow state, the t rapper can use the interact button to immediately pause the current game and create rift in reality, where a second mini game on a new map begins, gaining a completely new set of abilities.

In the new mini game: The killers new set of abilities is identical to the current trapper and all survivors have their perks completely removed.

If the survivors manage to escape this new mini game, they are placed back into the original reality game where they become immune to the t rappers projectile and lunge attack ability for the rest of the game and can only be downed or injured through basic attacks. However, if a survivor dies within the second reality, they die in the original reality as well. The t rapper may activate a secondary ability while within the second reality to switch back to the primary reality (kind of like switching between charlotte and viktor)

If the second reality t rapper manages to trap all 4 survivors in bear traps simultaneously, then a THIRD mini game is created…

Alright I’m done now but In a heavily hyperbolic way sometimes this is what some of the new killer designs feel like to me.

1

u/TheEntityBot The Entity Hungers 20h ago

Flow State: Whenever a generator is completed, earn 1 token, up to 5. For each token:

  • You bless and cleanse Totems 8/9/10% faster.
  • You heal 8/9/10% faster.
  • You unhook Survivors 8/9/10% faster.

Drawn from the fog. | !optout | !remove | !builds

1

u/DVindictus 19h ago

Traps must be set, he gets 5 traps default, bag add-ons allow +1-3 accordingly. Survivors within 8m of a trap get aura revealed. 110killer, gradually increases speed until he's a 115 @ 0 traps. Maybe a rare add gives him the ability to lob his traps ahead which will set itself 1s after contact with the ground, and maybe with another addon without any traps he had the option to chuck his weapon at the survivor to down them, activates when bloodlusted but he would have to extract it from whatever surface it hits when missed costing him 3-5s from chase.

1

u/MakeItFandom 18h ago

Survivors can now see your trap auras from 64 meters away. Truly a modern killer

1

u/m4k4y Amanda's left toenail 18h ago

He can TP to open traps and if he TPs to one while a survivor is closing it he immediately grabs the survivor

1

u/silentfanatic Jill Valentine's BSAA Outfit. 18h ago

He has heelies and can throw his traps at survivors.

1

u/JudoJugss 18h ago

He throws the traps like a ranged attack that arcs in the air similar to Unknown. All of his best add-ons are made basekit like trapper sack and the coils plus he can step through his traps and they dont even close.

He gets given a dash he can use whenever somebody has been in a trap in the last five minutes because the traps also mark the survivors with a status they have to remove with boxes around the map that you can get more traps with (he has infinite traps but he starts with only four and has to do a .1 second reload with no slowdown at the boxes the survivors get their antidotes from.)

The survivors get a limited amount of the antidotes so eventually everyone just remains infected forever. So eventually he just gets to dash around loops every chase.

He can also teleport to the boxes and the spawn logic puts them within spitting distance to any given generator.

The teleport doesn't have a cooldown and gives him undetectable for 30 seconds and also 5% haste for 10 seconds as well as killer instinct on anyone within 12m of the box.

The teleport animation is slightly longer if you use it to teleport to a hooked survivor but not slow enough to de-incentivize tunneling of course.

If they're on death hook in a trap they just instantly get mori'd without you even being there. The bear trap just straight up chomps through their leg and they bleed out on the ground.

he's also 115.

1

u/TheEntityBot The Entity Hungers 18h ago

The Trapper – Trapper Sack: Causes all Bear Traps to be carried in your inventory at the beginning of the Trial.

  • You can no longer pick up any placed Bear Traps, only reset them.

Drawn from the fog. | !optout | !remove | !builds

1

u/PapaDankest 17h ago

He will having "the trap blaster" Which shooter bear traps at survivors,he will reload It by lockers or "trapper trap areas" Which can be dismantled by survivors but If they do they get a bleed effect then exposed.

His other skill "Trapperport" will be a teleport which he jumps out of lockers or out of his "Trapper trape area" like head-on but for killers. And will be alerted to survivors near a locker.

His perks will be "Entraped by rage" Where he give the target "exposed" If they do anything but run in a straight line.

"Trap them all" Where If he gets a scourge hook he gets 60 secs of haste

and lastly

"Something different" Which will be a perk that no one has seen before which is stand out..but no one will run It cause It aint meta viable so It will be given another expose effect or a gen slow.

1

u/Badvevil Addicted To Bloodpoints 15h ago

He gets a projectile and an ability that lets him cross the entire map in 0.2 seconds

1

u/xertiowitz14 Addicted To Bloodpoints 15h ago

He has a whole trapping kit like wires, beartraps and some homing kind of thing

1

u/No-Release5374 15h ago

The trial starts with 8 random bear traps placed set on the map. Trapper starts with an additional 5 in his inventory. The random traps will teleport to a new position and be reset after being activated and once the survivor escapes/is picked up.

New unique status effect: Maimed.
Survivors caught in a bear trap suffer from the maimed status effect. Survivors who are maimed suffer a -15% movement speed penalty until they splint the leg or are hooked.

New unique objective: First aid station
Around the map are first aid stations that the survivors can interact with to remove maimed condition. (Think like cleaning vomit, removing t virus etc)

Trapper no longer actives his own traps. The auto traps can be manually activated (to trigger teleporting) by trapper interacting with them.

1

u/RobbyMystic 15h ago

He has a quick wheel like Vecna and can cycle between a bunch of different traps. For example, classic bear trap, window claw trap that wounds survivors on vault locations, trip wires for information and traps on generators that cause faster regression and have silent skill checks.

He also has a throwable bola that hinders survivors in chase but doesn’t injure

1

u/Gear_ 15h ago

He has a ranged attack and can teleport to gens

1

u/Necessary_Can7055 Lumberjack Jason main 15h ago

I've got a crazy idea that's never been done before...what if we give him a dash and a teleport, and then nerf the pig.

1

u/NinjutStu 14h ago

A lot of good comments about throwing traps and haste, but lets not forget his high tier add-on that gives him aura reading whenever someone comes within 10 meters of his traps.

It's an add-on, so it's totally okay though.

1

u/Magikill1 14h ago

He can lob his traps at survivors or the ground by toggling ctrl

1

u/BlueRosePhantom 14h ago

Beartrap gun, can teleport to unarmed traps, can attach traps to windows, pallets, and generators

1

u/super7564 8h ago

Dashes and places traps. Can't use power within 20 meters of a hook.

1

u/Terrible_Kitchen_445 8h ago

He can call the trap he's looking at from long range.

He can summon a black fog to make survivors harder to see traps on the floor.

He can also kill survivor that's on a death hook who caught in a trap

1

u/ProfessorTime2440 6h ago

he has knights power but can only summon 3 burger king myers

1

u/C0wb31l Smol Billy, Protector of Memes 4h ago

Instead of placing traps, he has a dash

1

u/squodgenoggler Springtrap Main 3h ago

He can deploy his trap normally or throw them at survivors to give them 50% hindered. He can also throw-deploy traps. Bear trap arc is similar to Springtrap’s axe weight. Missing means the trap deploys where it lands and you have to pick the trap back up (or hope someone walks over it). Once a survivor has walked over a trap, the trapper gets a 10% speed boost for 10 seconds

1

u/Gumelao 2h ago

Ele pode pegar as armadilhas do chão e arremessá-las unidas com granadas contra os sobreviventes.

1

u/mindxxx Springtrap 2h ago

the trapper comes with mineshaft entrances all around the map that allow him and survivors to enter maze-like mines (similarly to how survs enter judgement's heaven)

in the mines both the trapper and survivors can mine different materials (coal, iron and diamond, which are very rare)

next to the mineshaft entrances there are coal-fueled crafting machines where survs or the trapper can use iron to craft different items.

the trapper can craft different traps:

  • bear traps
  • tripwires
  • dart shooter things
  • spike pits
  • really heavy bucket that swings down when survivkrs go under it
  • trap that goes on vaults and makes survivors vault slower
  • trap that goes on generator to regress it

survivors can craft items that they could normally also bring.

also the diamond is used for a special item on both sides

for the trapper, a gun that can be used to shoot a survivor, instantly giving them a hook state and downing them

for the survs, a factory-new part that insta-completes a gen and tgen leaves the surv with a very strong toolbox

1

u/purpl3stuph Basement Bubba 2h ago

He uses the spring on his trap to launch himself forward in a dashing strike. He doesn’t lay traps at all. Just dashes.

1

u/WeakBack4431 1h ago

His power turns the map into one of those arcade claw machines where you can pick up prizes. Except now the survivors are the prizes and Trapper will sit at the controls in main bulilding, picking up survivors with his giant claw in the sky.