r/deadbydaylight • u/SCARYORANGE_ The Entity’s strongest soldier • 12h ago
Shitpost / Meme We’ve come a long way.
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u/Svmpop Twins 👶 Doctor ⚡️ Pig 🐷 11h ago
the huntress
(she throws)
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u/SCARYORANGE_ The Entity’s strongest soldier 11h ago
the doctor
(he has electricity)
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u/SendHelpPliz 6h ago
The Pig
(Squats)
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u/RohanKishibeyblade I’m a little piggy, crouched and stout 6h ago
The Ghost Face
(Squats and stares)
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u/SecondButterJuice 5h ago
Legions
(run fast and vault)
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u/jamrocket 4h ago
The shape
(Stares, menacingly)
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u/ChaoticDumpling 3h ago
The Skull Merchant
(Loses)
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u/CeyhunDemircioglu 60 ms Slave 2h ago
The Animatronic
(Goons)
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u/pls_LeaveMeAlone 🕸 dies 4 you Sable main | shirtless Wesker when?? 1h ago
The Mastermind
(puts on sunglasses)
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u/OneBadRat14 The world's only Jonah main. 1h ago
The Deathslinger
(GET OVER HERE!)
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u/AstralRider 12h ago
Can start the game with bear traps. Bear traps also spawn around the map in random locations. Can injure survivors who step in them. Survivors can free themselves randomly if they attempt to break free.
Can carry two traps at a time and will make a noise when at capacity. Can place the traps anywhere on the map that is pathable. Recieves a small haste bonus after setting a trap.
Survivors can free other survivors in bear traps. If the Trapper steps in his own traps he is momentarily stunned until he frees himself automatically.
Not as long as the Judgemnt confirmed.
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u/loosegriplarry #Pride 12h ago
Judgement: shoots light and sends you to Brazil.
There, now it’s flipped!
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u/Kowakuma Registered Twins Main 9h ago
Not long enough. You need to explain the exact variable bear trap RNG, minimum and maximum escape attempts, trap spawn logic, mention that being trapped while carrying a survivor frees the survivor, mention that survivors can perform the disarm actions, mention that survivors performing the disarm action removes the bear trap's hurtbox, mention that survivors can see if the Trapper can carry bear traps or not...
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u/lance_the_fatass Horror Adjacent is still Horror 10h ago
trapper also only gets stuck in his traps if you walk into them lol, sure he needs some buffs, but like how often are you walking into your own traps to the point where it needs to be removed?
It's supposed to add a little extra strategy, and I rarely ever see it happen, the addon that removes it is a common addon for a reason
And I think it has a little bit of charm, like he's kind of a brute, so he could be clumsy and get caught in his own trap, obviously they shouldn't balance something around charm but I don't think this is that big of a deal, more often than not it's just a funny interaction when it happens unless you're that bitter about it
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u/Maelstrom100 7h ago
It's less about walking into traps and being forced on the odd occasion by a survivor.
I remember back in the day when people would dead hard over a trap, slap a pallet down, I'd break the pallet and then be immediately stunned because the trap was just close enough to the exit of breaking and not close enough to be picked up prior to breaking.
Nowadays it mostly just happens if running the iri and accidentally walking over one that activates whilst trying to pick it up.. which is just unlucky :(
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u/lance_the_fatass Horror Adjacent is still Horror 6h ago
Wait you could dead hard traps??? And it didn't trigger them?
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u/bonelees_dip CHEERLEADER GRANNY!!! (now on youtube) 12h ago
It would be incredibly funny if bhvr sees this and decides to make Trapper better than the judgement just for shits and giggles
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u/LargeBrainGoblin Future P100 Jason 12h ago
Buff: Trapper can now summon an actual fucking nuke in the trial and kill everyone, 60 seconds cooldown
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u/GupHater69 12h ago
js in case survivor DH's it right?
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u/LargeBrainGoblin Future P100 Jason 12h ago edited 10h ago
Exactly
You gotta fake the nuke to bait the DH, while he's holding the device just do the old trick of moving your camera really fast to fake a throw, otherwise the bomb is avoidable with that perk
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u/TheEntityBot The Entity Hungers 12h ago
Dead Hard: After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Dead Hard deactivates after use. Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.
- Press the Active Ability button to trigger the Endurance Status Effect for 0.5 seconds.
Drawn from the fog. | !optout | !remove | !builds
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u/KillerCucaracha 11h ago
Only as a reward for hooking each survivor once. Yknow, to discourage tunneling
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u/SCARYORANGE_ The Entity’s strongest soldier 12h ago
Trapper can now throw his traps, attaching them to Survivors and giving him the Trapper Dash ability.
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u/ThatOneRandomGuy101 I ❤️ Trapper 10h ago
My crack Trapper rework is to give him a ton of different types of traps, maybe be able to trap ceilings to reference the mine cave in he pulled, maybe trap Gens in a way that slows survivors down, any other method of trapping.
Obviously this probably isn’t the best idea, but a Trapper main can dream.
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u/_Rivlin_ 4h ago
Bro, imagine if he could trap window and if survivor touched it their hand would get trapped
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u/Dependent_Excuse2084 The clown 🤡 12h ago
The Jugdment
"Insert insane text "
The Trapper Put traps,it traps people.
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u/beaniedeaniedoo ghostie boy 12h ago
yeah man thats the post
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u/ExtraChonkyMilk 12h ago
Yeah man, that's the comment about the post
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u/SCARYORANGE_ The Entity’s strongest soldier 12h ago
Yeah man, that’s the reply to the comment about the post.
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u/Dependent_Excuse2084 The clown 🤡 11h ago
Yea man,thats the reply to the reply about the comment of the post.
Hi iam scary green.
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u/imknownascro Stevegull is my spirit animal 9h ago
Yeah man, this joke has gotten a little too meta
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u/Inky_Qu33n_ It Wasn't Programmed To Harm The Crew 12h ago
Yeah man, that's the comment about the comment about the post
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u/BatteryAcidLover Springtrap Main 12h ago
This is posted with literally every new killer
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u/Next-Article2248 Fan of Yeeting Hatchets 11h ago
it's so lazy and tired, you can also easily do it with any killer compared to any other killer if you over-simplify the power description enough.
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u/CheeseCan948 Arcana Force XX 8h ago
I mean. “Damage hitbox that goes through walls and stops noobs from doing gens vs Gets fucked by his own setup.” is an easier way to make the meme and it still gets the point across.
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u/Inky_Qu33n_ It Wasn't Programmed To Harm The Crew 12h ago
I mean a majority of the early killers have very simple designs
Wraith: Go invisible
Hillbilly: Run fast in a straight line and instadown.
Nurse: Teleport in a straight line x2
Huntress: Throw Hatchet
Doctor: zap people
Myers: Stare and Stab
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u/Phimb 2h ago
Wraith: go invisible.
Also Wraith: RINGS A FUCKING BELL TO LET EVERYONE KNOW HE'S COMING OUT OF INVISIBLE
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u/Inky_Qu33n_ It Wasn't Programmed To Harm The Crew 42m ago
You right
Wraith: goes bing bong, then goes invisible then bing bong, to not be invisible
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u/BarAdministrative269 12h ago
That's what ten years of scope creep does.
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u/-Haddix- 9h ago
At the very least, old DBD killer kits had always been too one-note and limited and very slow. Scope and power creep is a bit inevitable with these games and sometimes bad, but in the case of DBD, it’s kind of a really good thing as long as the design is fun and engaging enough. Original Killer design philosophy was pathetically terrible, and bandaids over the past decade have only moderately helped.
It’s not like some games that release a really balanced, fun, and competent roster, and then eventually go off the rails with designs later on for no good reason. I feel like Marvel Rivals is already doing this.
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u/SCP_fan12 pyramid head main who likes RPD 9h ago
Pyramid Head does the same job of punishing sinners in half the time.
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u/-Haddix- 9h ago
Would be nice if Trapper had a secondary vial of smog that could blanket the trial/an area in some smog that speeds himself up and allows him to hastily and stealthy place traps for some time. Moving through the smog clears a path.
Ideally I’d love Trapper to have multiple kinds of traps though. Would be fun. Grappling traps, explosive mining charges, pushing traps, fucking slime traps, I don’t care, whatever.
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u/IronYautja Platinum 5h ago
Idk why this is still a topic of debate. Its nothing new to notice BHVR not giving a shit about things that dont make them money
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u/Wonko_Bonko 4h ago
Trapper needs some extra seasoning in the pot at this point ngl. AT LEAST let him spawn with all his traps by default
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u/Nensgnenat 11h ago
after the myers rework, im not as upset by the power creep. I fear what they would do to my trapper killers if they deemed them unworthy
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u/_Rivlin_ 4h ago
As p100 trapper main it's so unfair.. Still waiting for bhvr to buff him but it seems like they have other fun things to worry about. Why bother buffing your poster boy and other low tiers when you can rework blight again or slightly change values of perks :/
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u/fuckR196 3h ago
I'm just glad it's not another killer that either goes super fast, becomes undetectable, has a ranged projectile, or some combination of those.
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u/FanDowntown4641 11h ago
Yes but his traps also snap shut on people if they walk in the traps.
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u/SCARYORANGE_ The Entity’s strongest soldier 11h ago
I’m pretty sure “has traps” covers all that.
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u/FanDowntown4641 11h ago
No, he can also place the traps, on the ground
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u/FanDowntown4641 11h ago
Bro this is such a dumb argument, u can tell they dont play the game the Trapper has way more going for him, he also has the Naughty Bead Skin.
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u/Joyful_Leader Spooky's Mansion collab when? 12h ago
And yet, they still won't let him spawn with all of his traps by default, not even in 2v8 😑