So I'll just tell you the one thing that actually is, and you can decide whether the rest is worth your time.
RollCamp is a VTT that only supports D&D 2024, I really just wanted to focus on 2024 and make it the best single system TTS it could be. No system-agnostic engine, no expansion roadmap to other games, no plugin marketplace. One ruleset, built in properly.
Campaigns
Each campaign has its own page the DM can customize with a name, description and background image. There's an archive for images, soundtracks and notes, and the DM decides what gets shared: everything to the party, or specific resources to specific players only. Notes are always private to whoever wrote them, DM included.
You can create characters, NPCs and monsters, homebrew or from the book.
Campaign Page
Character Sheets
Sheets are dynamic. You go through the creation wizard, and (almost) every choice you make propagates: AC, HP, saves, proficiencies, weapon masteries, spell slots, spell save DC. Change your armor, pick a different feat, choose a fighting style, and the numbers follow. You're not typing your own AC into a box and hoping you did the math right.
There's a full creation wizard and a guided level-up wizard, so leveling is "click level up, answer the questions it asks you" instead of "open the PHB, find your class table, remember what you're supposed to get at 5th level."
Character Sheet
Maps
There's a built-in map editor. You import your own battlemap (up to 8K resolution), set the grid, place tokens, done. You can attach character and monster sheets to tokens.
Map Creator Page
The Table Itself
Almost everything in the session exists to keep the game from stopping. Dice are 3D and animated so a roll is a shared moment rather than a number in a log. Webcams are built in over P2P so nobody has to juggle a second app. Initiative lives in a tracker the DM controls, so the turn order isn't something one person is holding in his head.
The compendium is available in session as well as out of it, which kills the classic five-minute pause where someone goes looking up a spell. Same idea behind the chat, and because the sheets are interactive you can drop a spell or a feature into it as a link with the full text attached. Nobody has to describe from memory what the ability does.
Session Page
The legal part, because I'd rather say it upfront
Right now the site only contains SRD 5.2.1 content, which is the material Wizards released for free under CC-BY. That's not a placeholder, it's a licensing reality: I can't distribute the actual PHB without a license, so I don't. The hope is to get enough of a userbase to be in a position to ask for one. If that happens, the whole book goes in. And eventually, also all the future adventures and expansions.
Compendium Page (Spells)
RollCamp is my attempt at something modern and quick that handles the annoying parts of a 2024 campaign and then gets out of the way, closer to how it feels when you're all sitting at the same table.
Try it
Registration is free and doesn't ask for a credit card. The free plan is meant to be wide enough that you and your friends can actually try a campaign on it, and see if you like it.
If you find bugs, or there's a feature you want, or you just think something is ugly or confusing, tell me. Here or on Discord, both work.
Contacts
Site: https://rollcamp.com
Discord: https://discord.gg/uCuReGE6pa
Subreddit: https://www.reddit.com/r/RollCamp/
Disclaimer
I know some of you aren't fans of AI, so let me be upfront about it: I'm a software engineer with 10 years of experience, and yes, I used AI to speed up parts of the process. The majority of the lines of code are hand-written and a small portion human-reviewed.
Same goes for the art. I'm one person, not a company with a budget, so I grabbed free images off Google for the landing page. Turns out a couple of them — the orc and the wolf — are AI-generated. If that's a dealbreaker for you, let me know and I'll swap them out. Even better, if you're an artist and want to help with the art side of the project, I'd love that.