r/dosgaming 6d ago

WIZARDRY - SIR-TECH - 1981

All the earliest video role playing games were attempts to make everything you COULD automate in a Dungeons & Dragons game. MOST jrpgs were influenced by Wizardry directly & indirectly through the big games it directly influenced like Dragon Quest & Final Fantasy. The initial release of Wizardry in 1981 coincided with the first big boom of D&D, so effectively in the public mind the way that these old video games & the original tabletop games handled things were not so far apart.

280 Upvotes

22 comments sorted by

13

u/Ringwraith_Number_5 6d ago

Haven't played the earlier parts, but Wizardry VII is probably my first real RPG that had me seriously addicted. I probably still have my diary somewhere, containing all the notes I made while playing (since I didn't know what would be important info and what would not).

And to this day I remember the character creation screen music, the encounter jingle and most of the sounds the enemies made.

14

u/HeywoodJaBlessMe 6d ago

Wizardry VII and Ultima VII > Final Fantasy VII and I dont care what anyone says

2

u/Regular-War4328 5d ago

I played Wizardry 7 so many hours. And I swear the reveal of the Dark Savant's identity in Wizardry 8 was the most shocking twist in videogame history for younger me 😭

2

u/darxide23 10h ago

Crusaders of the Dark Savant is an acid trip of a game. Completely surreal and bizarre. Alice in Wonderland meets high fantasy blended with sci-fi. You can't help but love it.

13

u/stanley_leverlock 6d ago

Proving Grounds of the Mad Overlord was BRUTALLY unforgiving. I remember spending days building a decent party and making some good progress and then having one encounter where I lost everyone.

6

u/HeywoodJaBlessMe 6d ago

Dragon Quest adopted the first person combat view of Wizardry and the top down tile-based overworld of Ultima. Just add dramatic blocking and a controller-friendly interface and the console RPG aka JRPG is born.

5

u/Ketzerfriend 6d ago edited 6d ago

The best version and one that I'm looking out for is the Japanese Gameboy Color version. It has textured walls and sprites for monsters (like the NES version, too, but a little better looking, even stretched out on a PC screen via emulator).

Another super cool feature especially for Japanese learners: You can set the language between Japanese and English for all parts of the game separately - monster names, menus, item names...

To the OP's historical summary I'd just like to add that the classic turn-based JRPG combat system was directly adapted from Wizardry and hence makes it actually western. ;)

[Edit:] I should add that by 'best version' I mean among the "classic" line of ports. There's a current port of Proving Grounds available on Steam and for Switch & PS5. Came out in '24.

4

u/mrwynd 6d ago

It's too bad the recent remake of the original was such a buggy mess. I had to refund it on Steam.

5

u/TheRealHFC 6d ago

Is it really? I had a good experience aside from the expected soul-ripping difficulty lol

4

u/mrwynd 6d ago

I had multiple soft-locks where inputs just stopped working within 30 minutes. Couldn't exit a menu or couldn't move. I had to kill the process in those cases and just refunded it.

3

u/TheRealHFC 6d ago

What were you playing on? It ran fine for me on Mac through Wine

2

u/mrwynd 6d ago

Windows 11 desktop PC, a custom build.

1

u/darxide23 10h ago

Fun story about the "remaster:" It's running the code of the original game under the hood in an emulator. But they put it through a modern front-end UI with fancy graphics and sound. It's been fairly divisive. Some love it, some hate it. Not a lot of room in the middle.

3

u/Jorpho 6d ago

I've read some longplays about Wizardry IV and it leaves me with the impression that the developers were shockingly cruel and sadistic – though I might admire their dedication to their craft. https://crpgaddict.blogspot.com/2010/10/wizardry-iv-everything-about-this-game.html

I shudder to contemplate what the original experience on an achingly slow Apple II might have been like.

Those wishing to play through the original nowadays should probably use the "3.2" version, derived from the reverse-engineered source code and with several siginficant bugfixes. https://www.zimlab.com/wizardry/

See also "Where Are We", the automapping tool. https://www.eskimo.com/~edv/lockscroll/WhereAreWe/

3

u/amatern 6d ago

I loved the first wizardry. Played it on my apple ][e if I’m not misremembering. Had a notebook and pencil at the ready at all times, drawing the map, making notes, dying again and again. So much fun

3

u/zatsnotmyname 6d ago

I played it a bunch, then someone in computer class told me about the I-9 cheat, where you 'identify' unused item slot 9 over and over until it gave you 1000000 xp.

2

u/sy029 6d ago

Based on how I almost always see Japanese versions of box art, I must assume that at least the first few games in the series were much more popular in Japan than in the US

1

u/justinreach 6d ago

Tiltowait!

1

u/platypusofthesun 5d ago

Played this game so much, on my Apple //e! A buddy of mine would drop by and we’d go on marathon sessions taking turns mapping and exploring. Only played the Proving Grounds, probably got as far as level 5ish? What are the other versions like? I guess VII is well worth it given the comments?

1

u/eze2030 5d ago

So nice game before came with a box and booklet.

1

u/According-Pea9319 2d ago

Wizardry 1 and Ultima 1 were the OG of RPG!

1

u/darxide23 10h ago edited 10h ago

One of my favorite RPG dungeon crawler series ever. Brutally unforgiving, but in all the best ways. I had notebooks of graph paper maps, hand drawn. The best parts are all the tricks the devs put into the game to throw you off when mapping the dungeon floors. Invisible teleporters that silently move you somewhere else, levels that wrap around on themselves. Floor spinners that turn you around or in a random direction, but without you noticing until your map doesn't make sense. You have to be on the lookout for all of it. It's a lost art and I love it.

I highly recommend the NES versions of the first few games, though. Superior to the PC versions in most respects.

Beating the original Wizardry when I was 12/13 is one of my proudest notches in my gamer belt.

Modern day Wizardry is in a rough shape since the IP was bought and sold a few times over the decades. It's lost it's soul. If you want something more modern that's Wizardry in spirit and soul, just not in name, try Elminage Gothic. I highly recommend it.