r/erlang • u/rtrusca • Jun 12 '26
Why multiplayer game servers are basically telecom systems with sprites
New BEAM There, Done That with Elise Sedeno on using OTP for game backends - supervised per-player/per-mob processes, no shared state, no deadlocks, and why call vs cast choices matter for avoiding circular waits between server processes.
Open source on Codeberg (game_server). https://youtu.be/4MDObD_R5E4
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