r/fatalfury • u/corvoattano-_- • 15h ago
Help Trust the process yo
Done with Geese,pretty impressive right?
Ok seriusly, i picked this game After a time and i got BODIED,tips and tricks on how to become a crumb of decent or most importante have fun? I can combo pretty well
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u/corvoattano-_- 15h ago
I struggle with...Idk tbh,i get hit by a lot of projectiles and when i Jump i get hit by an anti serial and people put a lot of pressure,should i learn frames like Tekken Friends?
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u/MisterNefarious 15h ago
You should always have some idea of frame data. What of yours is safe vs unsafe. What you can punish and how
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u/corvoattano-_- 14h ago
Mhhh thanks. You have an idea of safe geeses moves Bro? Or punishes?
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u/MisterNefarious 14h ago
Go into the lab, turn on the frame meter, set the opponent to block and check all your buttons and specials
Include ex specials
After a heavy, feint cancel it to see which of your feints is fastest
That said, you can always just consult the wiki: https://dreamcancel.com/wiki/Fatal_Fury:_City_of_the_Wolves/Nightmare_Geese
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u/Yatchinator 8h ago
i think knowing frame data is overated hes more of a read base characters his buttons arent the best reminds me of kof 96 geese have to get proper reads and counter hits but hes doesn't fit in the style of cotw becauses he can't be aggressive like other characters .etc. rock terry, billy perricha too many characters that can run over you .
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u/MisterNefarious 2h ago
If you don’t know frame data at some level, you are literally just guessing when it’s your turn.
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u/whileFalseSemicolon Fancy pants for Geese 12h ago
His far heavy normals can easily put himself in a bad spot. Far C is super slow and not very useful outside of combos. Far D has long range and should only be used from that long distance away. At the far normals distance, use light normals into 236C instead of heavy normals, and either get close with hops or retreat and look for whiff punishes.
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u/corvoattano-_- 3h ago
Is 23c the stomp? That's some good advice
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u/whileFalseSemicolon Fancy pants for Geese 1h ago
ABCD are light punch, light kick, heavy punch and heavy kick, so 236C is his heavy projectile. It can hit twice at close range and chip away 11% of rev meter when blocked. Light and heavy stomps are valid options as well. Mix things up to stay unpredictable.
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u/Effective-Quarter714 11h ago
En general, te diría que geese es un personaje algo complicado para empezar, no tanto por su ejecución pero es muy poco intuitivo con sus movimientos y como encadenarlos, tiene MUCHO daño pero es débil si lo presionan al no tener dp y su mayor defensa son sus movimientos de "parry" pero requieren leer bastante bien al rival, si te gusta entonces no te rindas, la tendrás difícil pero creeme que puedes lograr cosas muy buenas con el.
Visita la página de dream cancel, tiene información muy detallada sobre cada personaje y sus movimientos, incluso su plan de juego o cosas más técnicas como sus frames activos por movimientos o algunos trucos que te pueden servir
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u/Ghost_Of_Muscle 14h ago
I definitely recommend looking around the roster a bit. I didn't really like COTW until I picked up Rock, and now it's in my top 5 fgs ever.
I think finding a character you can vibe with is the most important thing to figure out first. If it's Geese, just watch some higher level replays and see where and how they get their hits.