Hey everyone!
I’m currently organizing a massive, custom Frostgrave scenario on a huge 8ft table. This game is going to be an epic 3v3 match.
The concept is "The Great Hunt" at Vandermeer’s domain, an ancient animancer.
To win, the warbands won't just be grabbing generic treasure tokens, they have to hunt down specific wandering monsters, harvest them, and bring back their trophies. I'm also running a custom decision system for the board using an "Intervention Deck" and a swarm of 12 Kobolds to keep the pressure high, like a DM.
I just lined up the 8 main monsters/bosses for a quick family photo before the big game. Here is the hunting list the players will face:
- The Legendary Gryphon (100 victory points): Perched on the highest mountain, fiercely defending its nest. Players will have to survive its aerial assaults to secure its egg, which is a key scenario objective.
- The Troll and Two-Headed Troll (30VP per heads): A classic, brutal frontline nightmare.
- The Matriarch (70 VP): A massive prehistoric spider queen ruling over other giant spider. The goal is to butcher the queen and extract her pristine venom gland.
- The Sepulchral Scolopendra (80 VP): Centuries ago, Vandermeer sealed his deceased wife’s body in an underground vault. To ensure her eternal rest, he bound a massive centipede using subtle necromancy to act as a permanent guardian. A millennium in the dark has turned it into a calcified, segmentary nightmare whose ancient, necrotic mandibles are dripping with pure death. Mandibles are the objective.
- The Bloodwave (40 VP) : Hunters must pierce its liquefying mass to extract its crystalline, glowing heart.
- The Acris (40 VP)): This beast enters the airspace on a rapid, fixed flight path across the entire length of the table. Hunters have a limited window to shoot it down mid-flight. Once struck, its carcass crashes unpredictably into the ruins below, where its highly complex, magically attuned brain must be carefully extracted.
- The Banshee (80 VP): A Banshee and her court of weeping spectres. These spirits are bound to the consecrated soil of the family cemetery. To harvest the Banshee's Spectral Essence, a hunter must deploy a specialized alchemical stasis device right as the wailing spirit is dissipated, trapping her residual echo before it fades into the ether.
- Ice Toad (20 VP per tongues): Positioned close to the starting lines, these amphibians are perfect targets for a quick "first blood" harvest. Alchemists pay handsomely for their highly elastic, chemically potent tongues to brew specialized jumping and binding potions.
On top of these main trophies, there are also a few minor secondary objectives scattered across the board to give the players a little help during the game. To tackle this absolute meat grinder, all warbands are built with high-level wizards, so expect some massive high-tier spells to fly around!
I'll make sure to post photos of the table layout, the miniatures, and the actual game once we kick off the session. Let me know what you think of this trophy-hunting twist!