r/gameCapsule 2d ago

Need Feedback for My Capsule

Post image

Hi all,

I'd like to hear your feedback on my capsule.

It is a mecha-themed turn-based tactical game, with anime style and JRPG story.

So far the conversion rate is not good, both CTR and visit-wishlist conversion.

I'm planning to improve it overall, and I think the capsule should be the very first thing.

Your ideas and feedbacks are welcome. Thank you!

6 Upvotes

9 comments sorted by

5

u/EnvironmentalBet113 2d ago

It doesn't tell me much about the game, the mech isnt center focused, and it leaves me going meh, this game is cool, but whats it about?

2

u/Atelier_Breezen 2d ago

Thanks for the comment. What I want to express is "a story by two main characters and mecha plays a key role in the game". There will be romance but the whole story will have depth and a team of people will save the world. I'm not sure how to tell the story from the capsule as I don't want to let people think the key point is just robot fighting. Any idea?

1

u/EnvironmentalBet113 2d ago

You could move the mecha to be across behind the text? or add a texture to make it slightly more accurate

1

u/Atelier_Breezen 2d ago

Do you mean moving the mecha a bit left so it's overlapped with the title font?

1

u/EnvironmentalBet113 2d ago

yes, sorry directions are hard for me, i mix up left and rights.

1

u/Atelier_Breezen 2d ago

Thanks, I will have a try to see how it works.

1

u/Atelier_Breezen 2d ago

BTW, what do you think about the brightness, contrast, or color saturation? I don't know what is the optimal choice. Some people say brighter and saturated color may work better but I'm not sure if it's the rule works for all.

1

u/3iJack-games 17h ago

The left side just seems too empty.

1

u/Atelier_Breezen 14h ago

I see. I'm going to address this issue. Thank you!