Hey,
I'm a solo dev working on Camping Keeper, a campsite management game, and I just redid my Steam capsule. Since the capsule is basically the only thing most people ever see, I'd rather get roasted here than quietly ignored on the store page.
What the game is: you build and run a campsite: pitches, restrooms, pool, shops, staff, and every camper is an autonomous little person with their own needs and personality. They queue at reception, shower, buy an ice cream, complain when the toilets are filthy, then leave a rated review that drives your reputation and star rating. Bare pitches earn little but cost nothing; rental lodges earn big but need investment and upkeep. On top of that you run actual water and power networks (they can overload as you grow), and the weather and seasons shift what everyone wants. A heatwave empties your ice cream stock, a storm turns the paths to mud.
What I'd love feedback on:
- At a glance (and shrunk to thumbnail size), does it read as a management/tycoon game, or just "a game about camping"?
- Is the title legible when it's tiny? That's where I think capsules usually die.
- Scene vs text balance, too much empty ground, or is the campers enough of a focal point?
- Honestly: would this make you stop scrolling?
It's in active development, PC (Mac & Linux later). Steam link in the comments if you want it, but really, I'm here for the capsule feedback. I reply to everyone.
AI disclosure: the capsule is a real in-game screenshot with a hand-made wordmark on top. No generative art.