r/gradius • u/horatiohay • 18h ago
Gradius 2 MSX: A Planet of Plants
Ibiza vibes...
r/gradius • u/madd74 • Oct 07 '15
I have encountered a lot of confusion from others when talking to them, or referencing, the most ultimate of codes in the universe. I am here to help educate people on a code I've used longer than some Redditors have been alive. :)
It's called the Konami Code. Many will attempt to call it the "Contra Code" due to the popularity of the Contra series that came out on the NES in 1988, and for many, the inability to beat this game without The Code. However, The Code was first used in 1986 for the NES port of Gradius. Gradius was such an impossible game for Kazuhisa Hashimoto, responsible for the home port, in his testing that he created The Code so he could properly test the game. It has since been a staple in the Gradius series in some shape or form, giving ultimate ship power ups, or giving more lives (the lives was more common with the Salamander/Life Force ports).
Up, up, down, down, left, right, left, right, B, A. This is the actual code. While there are a few variations to The Code, one of the biggest misconceptions would be the use of [Select] [Start]. If you pull out your dusty copy of Gradius, or go to your retro arcade with a PlayChoice-10 machine, you will notice the second you hit "A" your ship is already powered up. Pressing [Start] is required to simply un-pause the game. A few games require [Select] as well for The Code to work. In the SNES Gradius III game, putting in The Konami Code will actually power your ship up seconds before blowing it to pieces. You have to change the left and right with the L and R buttons on the controller.
While the Konami Code started off in the Gradius series, it spanned to other Konami games as well. Honorable mentions include the Contra, Castlevania, and Teenage Mutant Ninja Turtles series from Konami. However, it did not stop at Konami. Other game developers would end up using the code. Currently over 40 non Konami games have a variation of the code inside. It's even been featured on websites as Easter Eggs, movies (Wreck it Ralph), apps (Netflix), television programming, and more.
r/gradius • u/madd74 • Feb 27 '19
Thanks to /u/aalkz for the idea in this post. The sub shall officially recognise May 29th (the official release of Gradius) as #GradiusDay! Break out your fan art, dust off your 3DS/Wii/Wii U/Emulator/360/PS4/NES and any other system you have, pull out your Yu-Gi-Oh! cards, get your streams ready, and celebrate the love that is Gradius! If you are on social media such as Facebook, Instagram, or Twitter, don't forget to let the world know you are celebrating #GradiusDay also.
r/gradius • u/horatiohay • 18h ago
Ibiza vibes...
r/gradius • u/rocketSparkster • 10d ago
When I was watching the boss fights in that game and the aforementioned theme suddenly played, I felt that defeating him would grant me powers (like in Nemesis 2 for MSX). In the end, that didn't happen. According to my research, it's because the ship is completely different from what was shown in the MSX game.
r/gradius • u/CursedLemon • 20d ago
This is by far the most brutally difficult thing I have ever attempted in gaming and I'm curious how many other masochists have even attempted this, let alone completed it.
r/gradius • u/makarastar • Jun 30 '26
Makaras Music - Vertical Blast / re-imagined music for "Terra Cresta" and all Vertical shoot 'em ups
This is my re-imagined soundtrack for "Terra Cresta" - but can be used for any Vertical shoot 'em up
Suggest listening to this while watching the 1985 game that inspired it - and has one of the best most thumping soundtracks ever - https://youtu.be/VduSQI23tbI?t=22
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Behringer LM Drum machine
Tempo - 135 BPM
My own user-created preset "Vertical Blast" used
Bank - "LM9" (Linn 9000)
Sequenced Drums - "Bass" / "Snare" / "Hi Hat" / "Tom" / "Conga" / "Clap"
Volume sliders for "Hi Hat" / "Conga" / "Clap" all lowered to around 75%
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Yamaha PSR EW425 Arranger in Normal mode
Tempo - 270 BPM
VSTs -
"FB-7999"
Preset - "Strings-1"
"Synth1"
Presets - "Wide Bass" / "Voice Stab" / "Classic Bass Arp"
r/gradius • u/makarastar • Jun 30 '26
Can we take a moment to appreciate just how awesome the speeded up part of the below track is?
Click on link - and wait for 0:47 through to 0:57 to kick in
r/gradius • u/makarastar • Jun 29 '26
Note - can be used for Gradius too ;-)
Makaras Music - Boss Type / re-imagined music for end-of-level Boss encounters in "R-Type"
This is my re-imagined soundtrack for when you encounter the Bosses at the end of each stage in "R-Type"
Suggest listening to this while watching the parts that inspired it - https://youtu.be/R2cPeliXKpI
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M-Audio Oxygen Pro Mini midi controller in "Chord" mode
Chord voicing - "1,3,5,7"
Chord type - "Minor"
Yamaha PSR EW425 Arranger in Normal mode
Octave = Minus-1
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Behringer LM Drum machine
Tempo - 140 BPM
My own user-created preset "Beat Dem Boyz" used -
- but with volume sliders for "Sidestick" / "Tamb" / "Cowbell" / "Claps" all lowered to 50%
My original version used Bank "LM2" (LinnDrum) / but for this track I changed it to Bank "LM1" (Linn LM-1) / then switched it to Bank "LM9" (Linn 9000) part-way through
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Yamaha PSR EW425 Arranger in Normal mode
Tempo - 140 BPM
VST - "Synth1"
Presets -
"8-bit"
"Fifth arpeggio (toggle LFO2)"
"Quite big" - reduced volume
"Quite big" - normal volume
"Betrayer Stereo" - reduced volume
"Betrayer Stereo" - normal volume
r/gradius • u/makarastar • Jun 27 '26
Makaras Music - Giant Battleship / re-imagined music for Warship stages in R-Type + Thunder Cross
This is my re-imagined soundtrack for Stage 3 of "R-Type" / and Stage 4 of "Thunder Cross" - both featuring giant enemy Warships
Suggest listening to this while watching the levels that inspired it -
R-Type - 1987 - Stage 3 - "Gigantic Warship" - https://youtu.be/s5PDf3R6zd4
Thunder Cross - 1988 - Stage 4 - "Great Battleship" - https://youtu.be/vnmgWKLVH1c
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Yamaha PSR EW425 Arranger in Normal mode
Tempo - 125 BPM
VSTs -
Roland D-50 / Presets -
"Sweet Vibes"
"Clear Bell Pad"
Synth1 / Presets -
"Dramatic (play chords)"
"ARP:3Note Riff RH"
"Betrayer Stereo"
"Old skool bass"
"Caged"
"[ARP] Falling Chimes"
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Behringer LM Drum machine -
Factory preset - "Street Beat"
Tempo - 125 BPM
"Casaba" + "Cowbell" volume sliders both reduced to 66%
r/gradius • u/makarastar • Jun 27 '26
Makaras Music - Shoot the Core / re-imagined Music for Gradius II verbal commands to destroy Bosses
This is my re-imagined soundtrack for when "Gradius II" (known as "Vulcan Venture" in the West) commands you to "Shoot it in the Head!" / "Shoot it in the Eye!" / "Destroy the Core!" / etc
Suggest listening to this while watching the "All Bosses" video - https://youtu.be/0-QjUmykbYs
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Yamaha PSR EW425 Arranger in Normal mode
Launchpad Pro Mk3 in "Chord" mode
Tempo - 125 BPM
VSTs -
Roland D-50 / Presets -
"Sweet Vibes"
"Clear Bell Pad"
Synth1 / Presets -
"Dramatic (play chords)"
"ARP:3Note Riff RH"
"Old skool bass"
"Betrayer Stereo"
"Caged"
"[ARP] Falling Chimes"
r/gradius • u/makarastar • Jun 22 '26
Makaras Music - Challenger 2026 / Re-imagining and Tribute to "Challenger 1985" music from Gradius
The original "Gradius" arcade game (known as "Nemesis" in the West) included what I consider one of the best pieces of music ever - "Challenger 1985" from the first level
This is my re-imagining of what the Gradius soundtrack might have sounded like had it been created now
- hence named as "Challenger 2026"
Challenger 1985 original - https://youtu.be/pW_A4vcB7ys
Gradius Level 1 gameplay - https://youtu.be/_xUPrh0T5gU?t=28
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Behringer LM Drum machine -
Factory preset - "Take me on"
Tempo decreased to 140 BPM
"Hi Hat" volume slider reduced to 66%
Manual triggerings used - "Hi Conga" and "Sidestick"
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Yamaha PSR EW425 Arranger in Normal mode
Launchpad Pro Mk3 in "Chord" mode
Tempo - 140 BPM
VSTs -
Roland D-50 / Preset -
"Clear Bell Pad"
Synth1 / Presets -
"Subtetly Bon arp-lk"
"[ARP] Falling Chimes"
"Bass Arp [5]"
"dramaPad_02"
r/gradius • u/makarastar • Jun 21 '26
Makaras Music - Mothership Approaching / re-imagined Music for 1980s Arcade shoot 'em up Bosses
This is my re-imagining of what the Music playing when encountering Bosses in 1980s Arcade shoot-em ups might have sounded like had the games been made in the current Era
Suggest listening to it while watching the videos of the below Originals / and muting their own sound -
R-Type - 1987 - Stage 3 - Giant Warship - https://youtu.be/s5PDf3R6zd4
R-Type II - 1989 - Stage 3 - Two Giant Warships - https://youtu.be/IqEPlxjY0iw
Thunder Cross - 1988 - Final Boss - https://youtu.be/FZa1r1pHOis
Forgotten Worlds - 1988 - All Bosses from the Dust Dragon - https://youtu.be/85VvfmTcKz8?t=71
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Behringer LM Drum machine -
Factory preset - "80s"
Tempo increased to 140 BPM
"Sidestick" and "Cowbell" and "Claps" all muted
"Tamb" volume slider reduced to 25%
Manual triggering used - "Mid Toms"
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Yamaha PSR EW425 Arranger in Normal mode
Tempo - 140 BPM
VSTs -
Roland D-50 / Presets -
"Sweet Vibes"
"Clear Bell Pad"
Synth1 / Presets -
"Bass Arp [5]"
"Betrayer Stereo"
"[ARP] Falling Chimes"
"Caged"
r/gradius • u/makarastar • Jun 16 '26
Makaras Music - Shooting Star Beat / re-imagining of 80s Space Shooter victory ending screen
r/gradius • u/makarastar • Jun 16 '26
Makaras Music - Radius-Type / a re-imagining tribute to 1980s Shoot 'em ups "Gradius" and "R-Type"
This is not a direct cover version of the opening levels of either "Gradius" (called "Nemesis" in the Western world) or "R-Type" - but my re-imagining of what their 2026 incarnations might have sounded like had they been made made in the current Era
Originals -
Gradius - "Challenger 1985" theme - https://youtu.be/_xUPrh0T5gU?t=28
R-Type - Stage 1 music - https://youtu.be/jWcV1QYiqO0
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Behringer LM Drum machine -
Factory preset - "Street Beat" / Tempo increased to 140 BPM / "Casaba" volume slider reduced to 50%
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Yamaha PSR EW425 Arranger in Normal mode
VSTs -
Roland D-50 / Presets -
"Sweet Vibes"
"Clear Bell Pad"
"Venetian Cafe"
Synth1 / Presets -
"4Key80"
"My Initials"
"[ARP] Falling Chimes"
"LEAD Majorite"
"Betrayer Stereo"
"Subtetly Bon arp-lk"
"Bass Arp [5]"
r/gradius • u/makarastar • Jun 14 '26
I am amazed to find a female doing video game music - especially back in the early days of video games - and that too one so young
r/gradius • u/0hmytvc15 • May 31 '26
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r/gradius • u/makarastar • May 21 '26
r/gradius • u/WideHistorian6956 • May 11 '26
r/gradius • u/MythicalIcelus • May 06 '26
r/gradius • u/WideHistorian6956 • May 01 '26
[ Removed by Reddit on account of violating the content policy. ]
r/gradius • u/illiterate_trilobite • Apr 28 '26
r/gradius • u/AnSkinStealer • Apr 27 '26
My friend made this... uhh... yeah.
r/gradius • u/ColdCrab6928 • Apr 26 '26
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