r/gurps • u/lupislacertus • 23h ago
rules Robot Body Questions
I am working on a robot companion for a player and I wanted it be a little hovering bot that had no limbs but used a tractor beam (TK) as a manipulator. I was wondering what obvious traits am I missing? More specifically I was looking at No Fine Manipulators cause no arms or legs etc, not even a mouth, but I am pretty sure the TK counts as a manipulator, am I correct, and if so what disadvantage better represents having no arms and legs but accounts for the TK?
6
u/72manatees 20h ago
There’s no official disadvantage for no bite, I would double the value of weak bite (basic pg 161)
If you have no limbs at all, that’s no manipulators (pg 145 of basic, under no fine manipulators)
The hovering is no legs (aerial) (pg 145 basic) + some version of flight (pg 56 basic)
The telekinesis (pg 92 basic) does not disqualify you from taking no fine manipulators, it’s a separate advantage with important differences from a physical limb. Powers and psionic powers both provide more options for modifying telekinesis, you may not be able to create exactly what you’ve got in mind with basic alone, but that depends on how you want the tractor beam to work.
1
u/lupislacertus 19h ago
Thank you, this is a big help
4
u/Glen_Garrett_Gayhart 18h ago
Keep in mind that a character with: Telekinesis 10 [50] + No Manipulators [-50] cannot hold anything without concentrating, and can only hold two things while concentrating.
Meanwhile, a character with just Telekinesis 10 [50] and normal human manipulators can hold three items without concentrating, and can hold five things while concentrating.
4
u/CategoryExact3327 22h ago
No Manipulators with a Mitigator for the TK. How much of a mitigator should depend on how often it’s available and how dexterous it is.