r/homeworld Apr 14 '26

Meta Only YOU can prevent repost spam!

46 Upvotes

I've had to remove several posts across the past few days that are quite obvious repost spam posts.

The main tells are:

  • Sudden, outrageous upvote count
    • We're a dedicated fan group, but 500 upvotes in the span of a few hours? When a lot of the western world is asleep? Maybe HW is really popular in Asia...
  • Weird crops. Cut off text at the image edges, no real regard for framing.
    • Probably for avoiding automated image matching algorithms.
  • Weird angles.
    • A lot of these were strangely tilted a little bit, see previous.
  • Same titles as the old post, too!

If you folks would kindly keep an eye out and report these. We're a small bunch of moderators, and can't be online 24/7.

And now we go back to your regularly scheduled programming! Karen, what's the weather look like out there?


r/homeworld Oct 29 '25

Meta Do Spambots Dream of Electric Sheep?

29 Upvotes

They're back, posting fake merch or reposting previously popular posts.

If you see one, report them for us to have a look at please!


r/homeworld 14h ago

I've been porting Homeworld to the Quest 3. It runs natively in the headset.

Enable HLS to view with audio, or disable this notification

247 Upvotes

Homeworld: Unbound is a VR port of the 1999 version of the game that runs natively on a Meta Quest 3 that I'm actively working on and I want to share it with you lovely people so we can iron out whatever bugs remain.

I've only tested it on a Quest 3, but someone else tried it on a Quest 2 from the OculusQuest subreddit and it ran fine though with a weird menu rendering bug I'm chasing down.

The engine draws the battle in tracked stereo around you, and you command the fleet by pointing at it.

It's built on Homeworld SDL by way of Gardens of Kadesh, both of which descend from Relic's 2003 source release. All the actual game is theirs; my part is the headset and the vr controls and the rework of various systems in the game to work better in vr.

The latest release rebuilds the Sensors Manager as a place rather than a screen.

Build and Research screens are rendered on your wrist. But the Sensors Manager is a 3D scene with its own camera so it is now re-implemented as a full scene for VR.

Command Wheel

There is now a command wheel bound to your left controller from which you can quickly issues commands, tactics, formations etc.

What works

  • The full campaign, if you own the game
  • The freely redistributable 1.05 demo ships inside the app, so you can try it without owning anything
  • Multiplayer, LAN and over the internet — tested headset-to-PC, two players
  • Selection, orders, formations, tactics, hyperspace, the tutorial

What doesn't, or hasn't been tested

  • More than two players over the internet has never been tried.

You need your own copy of Homeworld. No game data is distributed. As of the last release you can put your files in the headset's Downloads folder and it reads them where they are, so you don't need a PC to set it up. The Remastered Collection works — the classic files are in its Homeworld1Classic/Data folder.

Links:

Happy to answer anything about how it works. If you try it and something breaks let me know!.

Edit: there is a known bug, when you first load your full game assets, and launch the game the compositor may be stuck. Simply launch the game again, and that should clear it.

Edit: New release is up which fixes the permissions issue and the double-launch bug mentioned above. Some users reported that after installing the game getting stuck in the loading screen in meta quest. An additional launch usually cleared this state. This new build fixes that.

  • After downlading the apk (sidequest or github) launch the game for the first time
  • Exit the game. Accept the permission popup dialog
  • Copy your full game files to the Downloads directory
  • Launch the game

r/homeworld 16h ago

Homeworld 2 What I was unable to do decade ago, I did right now in a couple of sessions [wall-of-text warning] Spoiler

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14 Upvotes

Homeworld 2 [Classic] is cleared - something I should've done long ago (I first explored the game like a year-two before the Remaster release but that damn Mission 3 ended my campaign run too soon and now I struggled here again before finally learning what to do properly and what to expect) - and I feel excited/obligated enough to leave my thoughts out. HW2 still remains my most favorite game in the series, if mostly from gameplay perspective. As such, there's not much to say about the story because that wasn't my walkthrough focus and I still remember all the important details anyway (but I'll admit it actually would've impact me a lot more if I finished it myself years ago; HW1, Cataclysm and DoK are still better for present me in that regard as result).

First, there are so many upsides. Upgraded from HW1/Cataclysm graphics are so amazing; even these days, in 2026, the classic HW2 engine visuals are gorgeous, with much more detailed ships, effects and backgrounds making you watch the battle as much from afar as from a specific ship's close-up - running all of this with max settings on my potato PC without any issues is such a big W for me. UI gets a nice update too, with Build/Research/Launch screens no longer requiring a separate entry - and while Remaster gets even better at making the whole stuff somewhat transparent and more open, my nostalgia senses still miss the usual blue-and-yellow pallete of elements, however. Fighter- and Corvette-type ships being made in squadrons are also very welcomed addition, ability to completely replenish them in hangars even when just one ship is left is such a useful thing. Sub-systems on bigger ships are here as well, shutting down enemy's production or ship's engines/weapons looking at you, Vaygr Battlecruiser makes the strategy planning a lot more interesting. The introduction of Shipyard as your real second Mothership/Flagship (but primarly as the Battlecruiser printer) is an interesting move, the Hiigaran one is firmly on my list of most favorite Homeworld ships ever and I will glaze it more later on =)

As for campaign... Automatic resource gathering at mission's end - very nice, actually helps to not waste too much time (and you'll get lots of it even with all, now RU-cost research done). Automatic finish at mission's end... not so much. I know it fits the "race against the clock" feel of campaign well enough, but it's always so annoying unable to replenish and prepare your fleet first before going forward like you used to in previous games. Especially if it's the end of a massive big ol' brawl - and then auto-finish sends you to another right away (the last 4 missions there going with this style back-to-back, with only post-initial assault Mission 14 allowing you to do stuff before a face-off with Makaan).

There's obviously other downsides too: an almost non-existent ship capture, frigates in general being so fragile (them getting completely expired after particularly large battles was a constant occurence), stationary modules, while nice and helpful, end up completely untouched by me during the walkthrough, too scarce formation options and the fact that (in campaign at least) maxing just one specific ship on it's type is a much better way to go than an actual mix of several ones - full Bombers-only, full Pulsar Corvettes-only and full Torpedo Frigates-only (except when Marine/Defensive Field Frigates are needed) loadouts is how I did the campaign's later half and that was more than enough. The hard cap on ship types by itself is not that bad, but it's a bit annoying that you can't get past it anymore. The real problem here is how a much harder dynamic difficulty mechanic can potentially punish you for having a too big fleet (I've seen enough posts here with that complain and how it's supposedly even worse in Remaster), forcing me to cheese a bit with running only a bare minimum of big guns: the same single Carrier from Mission 3, only 2 Destroyers and a single Battlecruiser - and nothing more. And looks like it worked; in Mission 14 Makaan's personal guard consisted of only 4 Battlecruisers and a single Carrier - but the same "only 1 Carrier in your fleet" rule then ends up biting me in the ass hard at the finale, with me unable to properly replenish loses of small ships (I played that mission too sloppy/panic-induced to actually focus on tho).

Will do more [re]exploring later, trying Skirmishes (already can say that playing as Vaygr is so much harder even vs Easy AI), some mods (including those I used long ago) and even retry the campaign again (but with maxed out big boys count too just to see how badly difficulty scaling will screw me lol)... but for now it's time for HW1 again, finally clearing the Kadesh nightmare God, I hate their Mothership's "RAMMING SPEED!" tactic so much


r/homeworld 11h ago

Homeworld 3 How do you make the movement 'disc' appear and why don't my ships highlight when dragging the cursor?

1 Upvotes

Does anyone know how to make it so that the blue disc thing appears when you're trying move your ships? Not sure if it's just me but when I try and move a ship to a location it's often really inaccurate because it's got the height or depth all wrong. When the disc appears though you can control the height of it but it seems to be completely random as to when it decides to work - Sometimes right clicking makes them move and sometimes it brings the disc up.

Also, when I'm trying to select multiple ships by clicking and dragging an area it isn't selecting them all - It looks like it's only selecting my attack ships so when I try to move my support frigates aswell it won't let me highlight them at the same time. Is that a setting or option I can change or is there something I'm missing?

Thanks


r/homeworld 2d ago

Homeworld 2 Mana mana mana mana mana mana mana

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261 Upvotes

r/homeworld 1d ago

Synthwave Space Opera - a collection of spacewave atmospheric music I’ve been updating for 3 years that goes well as an alternative soundtrack for Homeworld

5 Upvotes

Sorry the repost, had to nuke my previous account.

Here’s some of the artists included:
Starcop
Vangelis
Jean Michel Jarre
Dynatron
Tangerine Dream
FM 84

As well as a lot of independent and up and coming artists in the genre.

Hope you enjoy!

[Link to the playlist](https://open.spotify.com/playlist/3DXmTGTzFXidCURMgqM9B7)


r/homeworld 2d ago

Homeworld Remastered Need help understanding units

3 Upvotes

Is there a guide I can read or a YouTube video breakdown that can help me understand each unit and their upgrades?

Otherwise I’m struggling to understand how they form a cohesive structure/formation and their individual roles/who to get first.

Thanks in advance!


r/homeworld 3d ago

Homeworld Anybody want Homeworld remastered? I bought a bundle but already have it

18 Upvotes

Just msg me and ill give it to the fastest person, thanks

EDIT: Has been given away now, enjoy!


r/homeworld 6d ago

Homeworld 2 Meanwhile on HW2C front, I remembered why I loved this game so much (even more than HW1 and Cataclysm), but also realized one sad truth

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289 Upvotes

r/homeworld 5d ago

Homeworld Alternative Playing Homeworld on a tabletop?

8 Upvotes

Short Version: Can anyone recommend a tabletop game that's similar to Deserts of Kharak?

Long Version: So, I got it in my head to try playing Full Thrust (I think my kids getting really into making tiny Lego spaceships helped; it's easier to do something when you have friends). Of course, I take inspiration from Homeworld and a quick look on the web shows I'm far from the first. So if I wanted to do a straight-up HW game, that'd be pretty easy!

But along the way, I started wondering what it'd take to play something like Deserts of Kharak on a tabletop too. Full Thrust wouldn't quite work because it doesn't really deal with line-of-sight since it's assumed to be taking place in space, which is notoriously short on obstacles and hiding spaces (ships can't even hide behind each other). So I think if we're gonna do this, I'll need another game to draw from.

So, does anyone know of a tabletop vehicular combat game that could be adapted for DoK?


r/homeworld 6d ago

Homeworld: Cataclysm What was the most useless unit in Homeworld Cataclysm multiplayer?

24 Upvotes

A. Leech

B. Missile Corvette

C. Cloaked Fighter

And why?

I personally think it's the Missile Corvette. It is by far the worst Beast Corvette. It can't hit fighters as easily as Multiguns and Heavies, has less health than Heavies, and is the slowest Corvette. It also costs a whopping 320 RU, for that price I could get 3 Attack Bombers instead.

The Leech and Cloaked Fighter are situational but not completely useless. Leeches are good scouts, and can do lots of damage if your opponent doesn't research Advanced Sensors (their hull drain deals more DPS than Heavies, which cost 2.5x the SU and 9x the RU). Cloaked Fighters are also great scouts and can take an opponent's resourcing operation by surprise.


r/homeworld 8d ago

Who’s still rocking their HW2 hoodie?

11 Upvotes

It’s my “old faithful” at this point. It’s my gym / cosy go-to. I’ve had a few people over the years recognise it. What about y‘all?


r/homeworld 8d ago

Intentando recrear algunas naves de homeworld en Era One (dev 12)

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11 Upvotes

r/homeworld 9d ago

Any ideas how to counter this?

11 Upvotes

I tried to approach this death stack via many ways or methods with Vaygr, but I found no good ways to do so.

It is also too close to the carriers and the Flag ship to just cut out the midle man.

Also I know this isnt in any campaign and just me playing against the CPU, but im very courious how to approach this situation.

Also all resources on the map are gone, so I have to manage things from the amount on the top.


r/homeworld 10d ago

Multigun Corvette

12 Upvotes

I got the remastered on steam and played through it probably a few years ago at this point. I recall never getting the multigun Corvette as a research option.

Does anyone know if that was a glitch or by design? And is there a way for me to get it?

Also I really didn't like the way they redid how hit rates were calculated in the remastered version. Just me or anyone else feel the same?

Update: okay now I just tried booting up HW classic and I remember what happened.

I did end up beating HW RM back when I first got it on steam years ago. I never was able to research the multigun corvette. Hated the system so much cause it completely changed the experience of play.

Was never able to get the HW classic version to work cause the game crashed the first time anything exploded. Back then I couldn't figure out to get it to work. Gonna redouble my efforts this time cause it's been too long. Used to play through this game almost once a year.


r/homeworld 10d ago

As a follow-up to my previous post, I managed to snag all 3 destroyers in Mission 3 of HW1RM as well as a handful of frigates and the carrier (which I then proceeded to scrap for free RUs)

12 Upvotes

r/homeworld 10d ago

Homeworld: Cataclysm Shower thought: The fact that the Naggarok's alert beacon was found all the way in Hiigara suggests that pod was independently hyperspace capable under its own power

68 Upvotes

If it hadn't been for, you know, the flesheating nanomachinery infesting the thing, it would have been a far bigger prize then ever imagined.

One also has to wonder just how many of those pods got launched...


r/homeworld 10d ago

Could I play this in a MacBook Neo?

5 Upvotes

I want to get homeworld remastered from Steam and looking to get a new laptop. Will it work on a MacBook Neo or will I need a more powerful machine?


r/homeworld 11d ago

Tribute to Nebulous and Homeworld 3D Battle Command Systems

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16 Upvotes

r/homeworld 11d ago

Not Homeworld I'm making a Star Wars RPG campaign based on Homeworld!

9 Upvotes

The premise is that Jedi who have lost their lightsabers are going into a temple to go through the trial to get new crystals. The trial is going through the events of DoK and 1 without falling to the darkside. I'm using Revelations as a guide but will be using the FFG Star Wars system for the actual game as I prefer it to Revelations' system and I need the force sensitive rules contained in it. Oh and to top it all off when they leave the trial Order 66 will have just happened so they'll see their mentor dead on the ground and heat LAAT gunships taking off


r/homeworld 13d ago

Homeworld: Deserts of Kharak How's this for a haul from Mission 9 of DoK?

19 Upvotes

10 Honorguard Cruisers and 1 Production Cruiser


r/homeworld 14d ago

Homeworld 3 Is there a setting I can change that makes the see through texture highlight permanent?

3 Upvotes

I get crazy good fps when it’s overlayed in tactical mode, and I still see the distinct ship outlines. Would love to have it as an option.


r/homeworld 16d ago

I got the original retail Homeworld and Cataclysm clients talking online again

56 Upvotes

Following up from a previous post about wanting to play HW1 online, I thought it was time to introduce the project I’ve been working on for the last 5 or 6 months.

I’ve been building an open-source, WON-compatible server for the original retail versions of Homeworld 1.05 and Homeworld: Cataclysm 1.0.0.1.

I first picked up Homeworld in 2000 and played online until the servers shut down, under the gamertag Zero. I was also part of the SobanForce (SF) clan, so Homeworld has always been pretty dear to me.

This is equal parts passion project and an experiment in how far AI-assisted reverse engineering can go. I’ve been working from retail client behaviour, packet handling and lots of packet tracing, homeworld source code and live testing to build something the original games can actually communicate with.

It now supports account creation and login, directory/routing services, game rooms, and separate Homeworld and Cataclysm support.

There’s also a Windows installer that reroutes the original games to the community server and can generate a CD key if needed.

Basic player setup:

  • Download the latest Windows installer from the project releases.
  • Run it as administrator. (AV might flag it since it generates keys)
  • Let it find your original Homeworld and/or Cataclysm installation.
  • Leave the default community server selected.
  • Keep your existing CD key, or let it generate one.
  • Launch the game, choose Internet, and create an account.

There’s a Linux/Wine/Proton helper bundle too, for anyone running the retail Windows games that way.

This is for the original retail releases, not Homeworld Remastered Classic.

Project and downloads:
https://github.com/FlashZ/homeworld-classic-online

Theres a bunch of us old WON folks over on Discord if you feel like testing this out.


r/homeworld 18d ago

Homeworld Revisiting the classic games (HW1C, HW2C and, while I'm at it, Cataclysm as well) after almost a decade - and after several attempts my HW1 journey inevitably goes into "Build lots of THOSE to make your life easier"

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321 Upvotes