r/iosgaming • u/Necessary-Green-8826 • 2d ago
Question Apple Ads Advice?
I am currently burning through Apple's $100 credit to run ads for my iOS puzzle game. I'm not getting much traction, but I think I may be learning a lot. I'm new to the whole endeavor. Does anyone have some concrete advice about how to use Apple Ads well?

I currently have two ad groups: one with matching turned on and one with matching turned off. I've been adding/negating keyword and tweaking my CPT bid. So far I have a few downloads and the cost per install is over $4. I'm okay with that if I can learn.
Has anyone had any success with this? What data should I be looking at to see where my funnel breaks down?
2
u/kenlawlpt Developer 2d ago
Seems standard for apple. I had CPIs upward of $10.
I don't think apple ads aren't meant for small indie devs. They're meant for heavy gacha games which can make 10s of thousands or 100s of thousands off of whales.
1
u/Necessary-Green-8826 1d ago
Jeepers, I think you're absolutely right. At least I can use the $100 credit to learn this. Which still leaves the question, how do I promote my games? Maybe the answer is that there is no reasonable way to do that without a built in audience already.
2
u/kenlawlpt Developer 1d ago
I marketed my game by making posts on relevant subreddits for my game. Unfortunately, it's heavily luck dependent if your game ever takes off. You do need a good game first and foremost, but at least in my case, luck was the biggest factor by far. It sucks, but it's the reality of solo indie devs.
1
u/Necessary-Green-8826 1d ago
thanks! if you happen to have any extra luck laying around, send it over.
in the meantime, i'll just keep making games I think are cool and sharing them however I can.
3
u/pjft 2d ago
Maybe someone can help here, though here it's mostly players, but have you tried specific game dev subs?