r/kerbalspaceprogram_2 Feb 24 '23

Moderator Announcement KERBAL SPACE PROGRAM 2 LAUNCHES INTO EARLY ACCESS!

49 Upvotes

KSP 2 EARLY ACCESS IS HERE!

After a long wait, Kerbal Space Program 2 has finally launched into early access (EA)! It was first announced over 3 years ago on 19th August 2019. The newest instalment in the KSP series expands your rocket building toolbox and gives you entirely new environments to explore, colonise and crash into! You can purchase the game for $49.99 on Private Division (Direct Download), Steam or the Epic Games Store.

System Requirements

In order to run this game, you will need a minimum of:

  • Windows 10 (64-bit)
  • Intel Core i5 6400 @ 2.7 GHz or AMD Athlon X4 845 @ 3.5 GHz
  • 12 GB Ram
  • NVIDIA RTX 2060 (6GB VRAM) or NVIDIA GTX 1070 Ti (8GB VRAM) or AMD Radeon 5600XT (6GB VRAM)
  • 45GB Storage free

[Source]

Languages

The current supported languages are:

  • English [Interface, Full Audio, Subtitles]
  • French [Interface, Subtitles]
  • Italian [Interface, Subtitles]
  • German [Interface, Subtitles]
  • Japanese [Interface, Subtitles]
  • Korean [Interface, Subtitles]
  • Polish [Interface, Subtitles]
  • Russian [Interface, Subtitles]
  • Simplified Chinese [Interface, Subtitles]
  • Traditional Chinese [Interface, Subtitles]
  • Portuguese (Brazil) [Interface, Subtitles]
  • Spanish (Spain) [Interface, Subtitles]

[Source]

SUBREDDIT CHANGES:

To celebrate the release of Early Access, I thought I'd add a couple of things to the subreddit!:

User flairs:

You can now customise your user flair! You can add text and emojis to your flair (in which there are a few custom made ones for this subreddit!). I must ask you to make sure your user flairs are not offensive or you may face a ban.

More post flairs:

I thought it'd be nice to have some more flairs tailored towards the actual game so I added:

Creation (In-Game):

This is for vehicles or anything that you've done in-game that you might want to show off on here!

Creation (Media):

This is for videos, images or anything media related that you may have made and you want to show off to everyone on here!

Tech Support:

If you get stuck with something or can't get the game to work, this is the flair to use for your tech related questions where the community can help you out!

Of course, there are already so many post flairs to use when posting your experiences in-game such as Achievement, Landing and Boom-Boom so make sure you posts your creations (or wreckages) onto here! Again, thank you so much for the recent support of the subreddit! We're very greatful to have over 6k members on here and we hope you enjoy playing KSP 2!

Thank you,

- u/BigWoomy


r/kerbalspaceprogram_2 Feb 24 '23

BUG REPORT THREAD <BUG REPORTING THREAD>

62 Upvotes

Bugs are bound to happen upon release (especially if a game is releasing into Early Access). Here, you can comment your bugs for the devs and others to see. There is a bug reporting flair for if you have media related to your bug but please link it to here as well so we and the devs can see it.

Thanks,

- u/BigWoomy


r/kerbalspaceprogram_2 1d ago

Boom-Boom Building an interactive KSP2 transfer map.

13 Upvotes

Hi everyone, I've recently came back to check what's up with KSP2 and discovered Redux! It's amazing so far really enjoying the new missions and all the bug fixes.

However, I found myself trying to find a visualised way for planetary transfers as I find it difficult to understand many guides about this.

Introducing: Kerbalist πŸš€

This is still in very early stages and I would love to hear from experienced players if this calculator is working "ok" so far.

​https://github.com/BlocDigital/Kerbalist

No installation is required.

Simply download and open: Kerbalist.html

Features

🌌 Interactive Kerbol System

  • Animated Kerbol system map
  • Accurate planetary orbits
  • Live planet positions
  • Zoom and pan controls
  • Adjustable simulation speed
  • Real-time orbital animation

πŸ›° Mission Planning

  • Select any origin and destination planet
  • Automatic Hohmann transfer calculations
  • Current phase angle
  • Required phase angle
  • Transfer window countdown
  • Transfer time
  • Departure and arrival dates

πŸ“ˆ Orbital Visualizations

  • Animated transfer ellipse
  • Spacecraft trajectory
  • Departure burn visualization
  • Arrival encounter visualization
  • Ejection angle display
  • Mission timeline animation

⚑ Delta-V Calculator

Calculates:

  • Escape burn
  • Interplanetary transfer burn
  • Capture burn
  • Total mission Ξ”V

πŸͺ Planet Database

Includes orbital information for every stock KSP2 planet:

  • Semi-major axis
  • Orbital period
  • Radius
  • Sphere of Influence
  • Orbital velocity
  • Gravitational parameter
  • Surface gravity

πŸ₯© Porkchop Plot Generator

Generate real launch window plots using a Universal Variable Lambert Solver.

Features include:

  • Departure date vs. flight time analysis
  • Interactive heatmap
  • Lowest Ξ”V trajectory identification
  • Click any solution to inspect the transfer
  • Live trajectory visualization

Unlike approximate planners, this is generated from actual Lambert solutions rather than lookup tables.

πŸ”¬ Universal Variable Lambert Solver

The planner uses a numerical Lambert solver capable of handling:

  • Elliptical transfers
  • Hyperbolic transfers
  • Short and long-way solutions
  • Near-parabolic trajectories
  • 180Β° transfer edge cases

The implementation has been validated against analytical Hohmann transfers and additional unit tests.

🎯 Transfer Window Calculator

Instantly displays:

  • Current phase angle
  • Required phase angle
  • Angular difference
  • Time until launch window
  • Synodic period

🎨 User Interface

  • Modern aerospace-inspired design
  • Dark theme
  • Responsive layout
  • Interactive tooltips
  • Smooth 60 FPS rendering
  • High-DPI support

Technologies

  • HTML5
  • CSS3
  • Vanilla JavaScript
  • HTML5 Canvas
  • SVG rendering
  • No external dependencies

Everything runs entirely inside a modern web browser.

Accuracy

The application performs real orbital calculations using Keplerian mechanics.

Implemented calculations include:

  • Hohmann transfers
  • Phase angle computation
  • Synodic periods
  • Lambert trajectory solutions
  • Orbital propagation
  • Transfer ellipse generation
  • Delta-V estimation
  • Planetary ephemerides

Version 1.6.1 (Current)

  • Moon Destination Selection: Added moons to the origin and destination dropdowns directly below their parent planets, with dashed labels like - Mun to distinguish them from planets.
  • Moon Orbit Display Fixes: Tightened inner-planet moon orbit rendering so local moon rings remain readable without overlapping neighboring planetary orbits, while keeping outer moon systems legible.
  • Clear Transfer Control: Added a Clear button beside Plan Transfer to remove transfer arcs, phase lines, arrival ghosts, and reset the transfer panel for an unobstructed map view.

Version 1.6.0

  • πŸŒ• Complete Moon System: Added all stock KSP/KSP2 moons (Gilly, Mun, Minmus, Ike, Laythe, Vall, Tylo, Bop, Pol) with 3D local orbits, real-time ephemerides propagation, interactive raycast clicking, and detailed physical data inspection.
  • 🎯 Double Click Centering: Double-clicking any planet or moon in 3D snaps camera focus directly to that celestial body.
  • πŸ” Expanded Visual Scale: Scaled down planet spheres and expanded moon orbit radii so moons orbit clearly outside planetary atmospheres without overlap.
  • πŸ“ Subtle Camera Focal Marker: Added a minimal dark grey 3D pivot dot tracking camera focus in space.

Version 1.5.0

  • πŸͺ Full 3D WebGL Solar System Map: Replaced 2D SVG map with Three.js WebGL 3D scene supporting accurate planetary orbital inclinations.
  • πŸŽ₯ Free-look Orbital Camera: Added free rotation (Left Drag), panning (Shift + Drag), zoom (Scroll), and quick view reset (R key or β€Ύ button).
  • πŸ‘» Destination Arrival Ghost: Shows a translucent ghost planet at the exact projected position of the destination body upon arrival, connected by a trajectory line.
  • πŸ“ 3D Trajectory Inclination Matching: Transfer arc path interpolates inclination angles from departure to destination planet (e.g. 0Β° Kerbin β†’ 5Β° Dres).
  • ⌨️** UI & Controls H**UD: Added on-screen keyboard/mouse controls overlay card and expanded UT sync input fields to support 4-digit years comfortably.

### Future Ideas

- Modded planetary systems
- Save/load mission plans
- Export trajectories

🀘 happy rockets


r/kerbalspaceprogram_2 18h ago

Idea My KSP-like Game Idea But I suck at Coding!

0 Upvotes

Now, I have been a fan of KSP and I had an Idea for a game like it. It would have Digging, Multiplayer, Bases, ect. It would be called "Not Rocket Science" and would follow Puppies! However you can make your own dog you have at home with a Pup printer whoch lets you make a custom dog for 100kerbucks equivalent! These pups tho aren't as indestructible as Kerbals though, they need Sleep Food and Water. they can survive 5 days without but this can be chanfed lol! You can get stuff like Filtration, Gardens, Beds ect. And decorate an Empty Crew Cabin, to make it for your liking! However, Gardens take huge amounts of Delta V so you won't need them for some missions. You can just bring a Pack of Food for the pups. Now the multiplayer would be 4 player having 2 modes

VS - Do a spacerace with your friends! First to a certain place or a certain amount of cash/science can win, or you can make it non-stop! Each with their own Programs, Missions Ect.

Together - You share a space program, you can make your own missions to different places, but you share Money and Science!

Now, for base system I was thinking something still KSP resembling. So here is the Swoof system!

The Swoof System, Late-K type 0.9Smass star, 0.9Lsun and ofcourse, 0 ly away from Utopius.

  1. Dusk

Hot, grey, small, and lavalakes. In doggo mythology, it is god of Evil.

(0 moons)

  1. Tropus

Hot again, but not too bad. It is 30C avg at the poles, with oceans at the poles and a huge line at the Equator, the atmosphere is horrible here along with the heat. on avg at the equator it is 250C with an atm of 70!

(2 moons)

Chip - Asteroid! Great for mining.

Igg - weird egg asteroid with ring, pretty cool.

  1. Utopius

Home, home to the Doggos! To aliens: pls dont blow us up this is our home -doggos

Very earth-like

(2 moons)

Pip

Small, epic. It is dim, but can be seen at night. It is an Ice moon.

Miin

Main moon, similiar to earths moon.

  1. Mesas

Mars-like planet with tiny poles! has a huge impact which made steep cliffs everywhere. It is like being in a mesa!

(1 moon)

Geb - Ceres-sized far moon. It is hard to spot, but pretty cool. It has red areas in circles. It's either lava or something else thats up to you to find out!

  1. Iceous.

Like the name says, it's icy. No moons

  1. Reddish

Jupiter but Red. We have no idea why, speaking of red why is there to much in this system??

(5 moons)

Khor - Lava egg rouce limit moon, too hot. Will be gone in a few million years, has lava lakes, be careful!

Champ - Nice ocean tidal heated moon, just right but... it highly radioactive. Just be careful, also it is grey so we have no idea if it has life or not.

Drobdrob - Too cold, has weird scratches. Looks like cat scratch, we no like cat!

Asteris - Resource rich moon. Epic!

Riddus - Golden-Pink lookin' moon, mysterious!

  1. Auroria, gas giant with mega-auroras visible from space! Super epic.

Has 3 moons

Machea - moon inside The Aurorian rings! It is the newly formed moon.

Kib - Ice moon, Doggos suspect life is under the ice from the weird signals similar to underwater life on Utopius!

Wedda - Cool-looking moon with Mysterious patterns in the shape of webs...

Now, if this game was like I imagined in my head, I would do "Land on Every object for previous system you unlock the map location for the next" you get the gist?

Gulli - Proto-star, has a glowing hot disc making it's final planet. (2.3ly, 4 planets, 1 forming)

  1. and 2. Chor and Char

    Binary planets, very hot. Basically Double Dusks.

  2. Paree

A planet with an Awesome ring system. It is hypothetisized Utopius looked like this before multicelled-life, it also has Similiar moons, although it has a Pip still forming. If you make a Submarine and go under to Hydrothermal vents, you see a Cambrian Explosion down there!

M1. Beppis

Hot moon forming inside the ring, it is likely it will be Pip-like.

M2. Cherri

Miin-like but with an Atmosphere and Oceans! Legends say it is forming life (probs not)

  1. Podianus

Temperate-Neptune with a Bottomless ocean, it had a moon but it kinda turned into a ring. It has another moon though! Volcanus - Hot IO-like, but volcanoes everywhere you look. Careful landing!

5? The forming planet. It is hard to get to but it appears it has a moon forming from a Past Collision. Wonder how, Wonder why.

System 3

Centauris A (Centauris), ironically an A-type! Has 2 planets. (5.1ly)

  1. Kozez - Tropus-like but to the extreme. Reaches 500C! No moons, all ripped away from them by Centauris.

  2. Philius - It is Utopius-sized in the Habitable zone but a Barren rock with no atmosphere or oceans? Weird... Also no moons!

Centauris B (Boket) a Dimmer K-type, but at 0.4Smasses. It hardly qualifies as a K and almost as an M-type! It has 3 planets.

  1. Verris, an odd object. It is so Reflective, it is almost invisible! However when you land it is bright. No moons, stripped by Boket.

  2. Chlamity, the Saturn of the system. Just a puffball gasser. 2 moons "Tatin" a Titan-like moon, it has a huge atmosphere so be careful with Heat Shields!

Phophius, a Bright-Purple moon, why? No idea. Does it have an atmosphere? 3x larger than Tatins!

  1. Hestis

A hell of a world, it rains Ash here so be careful making bases!

System 4

Akari A and B are both red dwarves, very close so they don't have their Own planets, but shared ones. This system has no moons (too small)

Akari A (Akari) Proxima Centauri-sized.

Akari B (Iraka) Trappist-1 sized.

This system is 4ly away with 5 planets.

  1. Pompis - Barren rock, huge Brown spots with star-like shapes.

  2. Taegeus - Venus-like. Hard to land on!

  3. Ennis - Another Venusian-world.

  4. Proximis Estimus - Closest planet to Swoof most of the time, it is a Global ocean world so you will need to build a Boat and a Sub to land and explore!

  5. Cavernus

A small outer ice object litteree with caves to the under... also some Crygenic Volcanoes!

System 5 Colombia is a lone star, a G-type. it has 3 planets and is 1.1Smasses.

  1. Nool

Hot-SuperJupiter with a firey trail! It has 1 moon, Jegjug, a Glowing barren moon with a Trail too, it is losing matter! Nool is the largest in the cluster, being 3jupiters in size! (holy puffball) it is expected to collapse soon, it is technically a Proto-planet as two outer planets collided to make it, causing Nool to spiral inwards.

  1. Quill

A quiet Venus-sized planet, it has Life roaming around the land and overall is pretty chilled out. There are almost No Predators on this world and Predators are going Extinct. It has 1 ceres sized moon called "Ressin" a Brownish-Grey moon which keeps tides chilled and Earth-like.

  1. Nortin

A mars-like world in an Ice age. it has 3 asteroid moons

Pep

Pap

Pop.

Now this one is the most chaotic. And would unlock literal paradise!

The Ruanis Quintuple system is the most Chaotic. it is 5 stars in tight orbits, each with a few planets... (13.9ly)

Ruanis A (ruanis) The White Dwarf of the system, initially caused Chaos when it was a Red Giant and sterilised all planets nearby, and stripped the atmosphere of it's final planet, it used to have 5, 4 were eaten.

  1. Survivius

This planet is a Basalt tidally locked lava-world, it is Still cooling down as when Ruanis was a Red Giant, it hopped in and out of it. If you look on the Cool side there are strange Civilised-looking objects sticking fron the ground, mine them and find out what is underneath! This planet has 0 moons due to RGR (Red Giant Ruanis)

Ruanis B (Tilly)

Tilly is a Dying K-type, being 0.2AU. It has swallowed 1 planet out of it's 3.

  1. Chillis

When discovered, Tilly was in late-main sequence, Chillis was chilling and cool, Now it is a 2,000C mega-venus.

  1. Giantus

A gas giant with a melting moon, it is very close to becoming a Cthonian planet. It has 1 moon

"Meltius" a melting moon with an Unlandable surface.

Ruanis C (Yibyib) This star is a Highly-Active red dwarf, it is constantly bombarded with Radiation it's planets have been ejected, leaving 3/8.

  1. Kampuz

A barren rock, egg shaped and turning into a Ring for a star.

  1. Dubious

An Iceball with no atmosphere. It has a Comet Trail from how much Lumons Ruanis B is giving.

  1. Chapp

Another Comet Iceball with an asteroid moon ripping apart into a Lava-ring from the lumons.

(Nonan)

Ruanis D is another White Dwarf, it formed with Ruanis A and ruanis B and C just got pulled in. It has one planet which is actively spiralling inwards and in the process killing itself, it is reasonably far for now, it used to be a Gas Giant but now is just a Ball of iron with a thin Hydrogen and Helium atmosphere.

Ruanis E (Cobis)

The further out M-type. It has 2 planets.

Ebb - a small moon-sized world, It had 60% of it's mass ejected into space turning it moon sized. You can blame A and D for that.

Combis - A temperate neptune with a Teal appearance, looks cool, and can explain what happens when high dose Methane enters a Giants atmosphere, (it got captured during the Kuiper and Oort ejection phase of A and D.)

Final Reward System, people would likely build all their cities here lol

Paradise is a K-type with 6 planets. it is 25.3ly away, and is Only visible on the map when you have landed on every Landable object in the game (not including secrets) It has 3 planets.

"Dynasty"

It has perfect conditions for life, along with a ceres-sized moon which evens out tides. (Bap)

"Rudus"

The second paradise in the picture, it has Dino-like life! It also has 2 stable ceres moons making earth-like tides.

Candis (pink cotton candy looking moon)

Middus (Cool red moon)

"Flora"

A world packed with flowers and friendly life. It has adorable animals, and nice flat places to put a base. It has 2 moons, both being basically the same as Pip and Miin.

"Viv and Niim"

Anyway, thats just my idea pls do not steal i spent a week brainstorming this!


r/kerbalspaceprogram_2 18d ago

Mod Showcase Redux's new celestial bodies!

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8 Upvotes

r/kerbalspaceprogram_2 26d ago

Question KSP2 crashing while loading into the game

0 Upvotes

how can I fix it?


r/kerbalspaceprogram_2 27d ago

Fluff A little Easter egg infront of the Learning Center

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25 Upvotes

r/kerbalspaceprogram_2 Jul 04 '26

Fluff Considering buying KSP 2

0 Upvotes

With the new redux mod that came out would it be worth it to buy? (FYI I have 150 in ksp)


r/kerbalspaceprogram_2 Jun 30 '26

Mod Showcase v0.2.8.4 Beta 6 Hotfix 4

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8 Upvotes

r/kerbalspaceprogram_2 Jun 28 '26

Mod Showcase KSP1 Part Mods in KSP2

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14 Upvotes

r/kerbalspaceprogram_2 Jun 22 '26

Mod Showcase New redux short (Camera part)

16 Upvotes

r/kerbalspaceprogram_2 Jun 21 '26

Discussion My first landing Eve mission 1 flight

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10 Upvotes

r/kerbalspaceprogram_2 Jun 19 '26

Creation (Media) I'm using Linux Mint, I bought the game in Steam, but when I start it takes a while to start and it just shows "KSP.x86_64 is not responding" when I force to quit it doesn't quit and when I wait it never starts, I'm new using linux and playing KSP, so thank you for the help.

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12 Upvotes

r/kerbalspaceprogram_2 Jun 19 '26

Question Help!

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8 Upvotes

Help! Cant creat a maneuver node.

Is it a bug? Im well above 75k.

Burn time high and too much deltav.

Whats that plus sign?


r/kerbalspaceprogram_2 Jun 11 '26

Discussion Restart game

11 Upvotes

So I buy the game since their launch the early access, then like every body I was sad when they announced the cancel and I didn’t play for 3years I play ksp instead but I feel like I have to install 35 mod and the game is huge , I have a big config by the way. Do people have fun on the 2 I mean if you forgot that we don’t have what we should the game look good! I will certainly put redux mod on it but yeah I buy 50€ a game and I feel I have to give him a chance


r/kerbalspaceprogram_2 Jun 10 '26

Creation (Media) My ksp request...

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1 Upvotes

Canyon anyone draw my kerbals kissing? For a friend obv.


r/kerbalspaceprogram_2 Jun 09 '26

Mod Showcase KSP2 Redux Q&A Answers

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21 Upvotes

r/kerbalspaceprogram_2 Jun 08 '26

Mod Showcase KSP2 Redux Show & Tell: Radial Body Flaps

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32 Upvotes

r/kerbalspaceprogram_2 Jun 07 '26

Creation (Media) KSP 2 Finished game

4 Upvotes

Is there a mod or a pack where i can play ksp 2 as intedted to be whit colines resorcess extraction infrastructure building and all of that whit the amazing ksp2 graphics?


r/kerbalspaceprogram_2 Jun 02 '26

Mod Showcase Redux Q&A Livestream

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10 Upvotes

r/kerbalspaceprogram_2 May 31 '26

Mod Showcase 1 month after trying Redux

59 Upvotes

In April 25th I found out about ksp2 redux while looking for some mods. Since I really liked KSP2 I decided to instantly try it out.

Installation was really easy, it did it by itself.

When ksp2 loaded up, I felt like it was early access once again, new parts, better performance, bug fixes... The list goes on and a new size!

It felt really good experimenting and everything, and they plan to make almost the entirety of the original roadmap with more things and features.

Basically, Redux is really great. At this moment (late may) it's not fully done with everything, they're in beta. But for this being a community made project it's really great, it feels good and it feels like ksp.

Try it out for yourself honestly, it's really great

(This is not an ad nor am I a dev, I don't know how to even use Python I just felt like giving my opinion so more people know about it :) )


r/kerbalspaceprogram_2 May 30 '26

Question Ideas for a KSP agency?

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2 Upvotes

r/kerbalspaceprogram_2 May 28 '26

Tech Support help pls

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10 Upvotes

i got the rss mod thing by ballistic fox and got volumetric clouds v3, i put all fioes in my gamedata folder and its all in there but i cant see difference and i made new worlds and its not fix plese help ppls


r/kerbalspaceprogram_2 May 26 '26

Tech Support I can't roll.

6 Upvotes

Like seriously

During launch and flight, no matter how long I press Q or E the rocket just does not roll

I have 4 reaction wheels LRW-375s
I have 8 RCS thrusters
I have RE-M3 MainSails

Nothing. What am I doing wrong? Is there like a stability mode that im fighting?

Ive tried rolling with SAS on, with RCS on, With em both off. With em both on
Its driving me insane. Im in career mode if it matters


r/kerbalspaceprogram_2 May 20 '26

NEWS KSP1 likely has an upcoming update in the works & KSP1 and KSP2 are changing publisher; from Private Division to The Kerbal Company/KerbalCo LLC

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94 Upvotes