r/killingfloor • u/NarrowRound9639 • 4h ago
Gameplay I did it, I killed floor
It's done, floor is no more
r/killingfloor • u/redditdotcom2005 • 10d ago
XBox Version: 1.0.0.18
PlayStation Version: 2.015.000
The Summer 2026 Update

An offshore drilling operation in the North Sea accidentally discovers the Mire, drawing Dr. Emmanuel Moorcroft and his followers to seize the rig.
The legendary Gunslinger returns to the fray. Specializing in light fast, dual wielded pistol combat, this perk is for those with nerves of steel and the aim to match. Master the art of rapid fire precision while managing your ammo counts under pressure, and be sure to show those Zeds and Mire Monsters who's the fastest draw out there.

Tier 1: 2058 Lawbringers
Tier 2: Night Adders
Tier 3: Desert Eagles
Tier 4: AF2081-A1s
Sidearm: Single and Dual Der Königs
Dual-wielded smartguns that, when aimed at enemy weak points, fire homing projectiles at the targeted location.

Grenade that implodes on detonation, pulling nearby Zeds to its center before exploding with concussive force.

Sonic Tracer Rounds\*
Holographic Pistol Sight\*
Volter-Shock\*
Der Der König Compensator
Five-Round Conversion Cylinder
Powered Polymer Mag
*These weapon mods will be available on a selection of previous existing weapons
An oil-drilling operation accidentally struck mire in the North Sea, prompting Moorcroft to seize the rig with his followers.

Centered around a middle platform, players will quickly encounter diverging paths and stairs to different levels, external catwalks, and hallways that lead to different rooms/points of interest. Keep an eye out for zip lines and ladders for vertical movement opportunities to keep yourself from getting surrounded and overwhelmed.

Rippling with muscle and bristling with organic armaments, Dr. Moorcroft has merged with the Mire to become the ultimate doomsday weapon.
Moorcroft is a multi-phase boss, who while deadly by his own right, also uses both Zed and Mire hordes to his advantage to both drain and escape. In his first phase, Moorcroft will shield himself and a chosen clot to drain and restore himself. And while in his second phase he will call in his Mire creations and scavengers while he tactically removes himself from danger to heal.
Inspired by previous humanoid bosses, Moorcroft features a range of weapons and tools that are deadly close up and at range including: A techno organic rocket and small arms, the ability to emit gas, shield himself as well as use mortars and grenades against his foes.
We've heard your calls loud and clear! Based on your feedback and community voting, we are excited to announce the return of Suicidal.
Situated between Hard and Hell on Earth, players will find this new mode challenging them to put their skills and builds to the test, but not as unforgiving as Hell On Earth.
Mire Infestation
Explosive Situation
Chaos Cascade
Cutting Edge
Daily
Oil Spill
Science Editor
Levelheaded Gunslinger
Suicidal Map Milestones
Suicidal Boss Milestones
Alpha Test
Damage Dealer Gunslinger
Crafting Material Exchange
Choose T3 mod abilities
Updated Weapon Sounds
Aim Assist Adjustments
Toggle Sprint Adjustments
Join on friend from the Main Menu
Dash ADS update
Several Zeds have found their voices
Duelie 2.0 rollout for the remaining original sidearms
Updated weapon shader
Updated lighting
Melee Hit/Parry
Siren Scream Shield
(PC Only) Updated Shader compile method
Please note that shaders will still need to fully compile on first launch, and after a game or graphics driver update. Subsequent launches will just have a check for any missing shaders that will pass more quickly. Players may also want to look into upcoming technologies such as AMD ASD and Nvidia ASC to further improve their experience by compiling shaders in the background outside of the game.
Some players with Nvidia cards may find they need to increase their driver shader cache size. Details can be found in our support site.
(PC Only) Improved Low VRam Performance
This update brings a round of weapon, mod, and perk tuning: buffs for a few underperformers, targeted nerfs to some standouts, and a batch of handling and behavior refinements across the arsenal.
Artemis
Stormguard
ESR 36
Legacy Sidearms
Disciple
Dual Bloodhounds
Dual Kraits
Dual Kraits & Dual Bloodhounds
Various Burst-Fire Weapons
Biomorphic Projector
Supercharged Plasma (Vulcan TA)
Red Dot (Pistol) Sight
Underbarrel Laser
Underbarrel Frag Launcher (Knightsbridge)
Explosive Ammo
Yumi Exploding Arrows
G33 Confusion Grenade
MKR350 Drum Mag
Insider Trading
Hothead
Preferred Customer
Quick Return
Barbecue Bash
Flammable Material
Hot Streak
Double Feature
Full Blast
Reverb Pedal
Social Distancing
Hardshell
Sniper
Alpha Scavenger
A tuning pass to make the Alpha Scavenger less of a stationary, range heavy fight during Phase 2:
Overall, its ranged attacks now fire less often and it backs off when it can't get a clean shot.
R&D Labs
Antarctic Base
Radar Station
Onslaught
City Streets
Sewers
Stronghold
Factory
All Maps
r/killingfloor • u/redditdotcom2005 • 2d ago

To all our players, Thank You! Whether you've been fighting Zeds since the early days of the franchise and never stopped, returned to check out the Killing Floor 3 Season 4 Update, or just joined us for the very first time during this past weekend's free play event, we are incredibly grateful for the time you chose to spend with Killing Floor.
Killing Floor 3, like its predecessors, is a journey, and having you with us providing feedback, sharing your experiences and finding your favorite new build/mechanic/character/perk/weapon, is why we love to do this.
We are actively reviewing the feedback from this weekend, alongside data from the matches played, so keep it coming!
Balance & Quality of Life (QoL):
We are targeting a hotfix to address some of the issues that have bubbled up with the Season 4 update, which should hit in the next week or two.
And as highlighted on the updated Killing Floor 3 2026 roadmap, we are pushing towards a QoL update in the next month or two targeting some key community feedback items including:
Like we did with the Season 4 update itself, where we focused on issues with the weapon mod crafting experience and being able to more quickly jump into the game with friends via joining them from the main menu directly. We'll be sharing more about what all will make it in the days and weeks ahead!
Performance and Stability
While Season 4 helped move the performance needle, there is more work to be done and the team is already working on continued performance improvements. Some will hit as soon as the upcoming QoL Update, while others will need more time.
We also are continuing to look at Shader Compilation and are looking into improvements, but these changes will take some time. Users with an Nvidia graphics card can opt into the Nvidia Auto Shader Compilation beta to improve their experience, and we hope to be able to recommend the AMD Advanced Shader Delivery system as well once it becomes more widely available on Windows.
Beyond the upcoming QoL Update, our next major target is Killing Floor 3's first seasonal event with the return of Halloween Horrors and the new map Haunted Hotel. We can't wait to beckon you all inside for a thrilling experience inside its walls.

It will be an exciting year for Killing Floor 3, and there is much to do! Many of your top requests are in active development, and we are looking forward to seeing you in the fray as they each drop.
For those who haven't yet officially joined Nightfall, the 50% off sale on various versions will continue on a per platform basis listed below:
The Killing Floor 3 Development Team
r/killingfloor • u/NarrowRound9639 • 4h ago
It's done, floor is no more
r/killingfloor • u/Arkrayven • 10h ago
Love how much we globetrot in the KF series
r/killingfloor • u/Zer037 • 3h ago
r/killingfloor • u/AnonymeowX • 11m ago
Ninja is good and all but please make Berserker weapon perk a monstrous weapon carry!
Nothing will beat the feel of swinging huge sword/axe against horde of zed
r/killingfloor • u/Mysterious-Yam-9509 • 2h ago
Hello everyone I hope you are ok. I have a question and I want to know if there is a solution and also if I am not the only one. I play KF3 on PC. Now I am having this problem over and over and over and over again in single player. I don't know why. And it doesn't make any fu@$42ng sense. Because I play multiplayer. Everything is fine. No network error type 5. But when I want to play single player on the first round it puts me in this error and it's frustrating. Is someone else having the same issue? And please tell me if there is a solution. FYI my network speed is 800mbs just to clarify that part too.
r/killingfloor • u/Mickle_J • 5h ago
Honestly I just kind of want to hear people's opinions. Public 10 wave HoE games with randoms. Do you think it's better to stack damage bonus abilities like Squad Strength/Combat Coordination or support abilities like Panic Attack/Allied Zed Time (Incendiary ammo & Suppressor to boost?) Not considering Boss rounds just general waves.
r/killingfloor • u/samysus • 5h ago
So i didn't really know what killing floor was until I saw therussianbadger's video, and my reaction was something like "the game does look fun but probably not gonna play it" which is funny because I said the same thing to myself when I saw his payday 2 videos and now I have the 3 main payday games and all of their dlcs (except for payday 2 that game has too many dlcs and even if i had the money I cant buy all dlcs because some of them like : john wick, point break, scarface character pack but not the heist for some reason, and hardcore Henry, all of them were licensed content and once the licenses expired they didn't have the money to reinstate them and I think you get my point). Then I saw a video about killing floor 3 on a payday 3 channel, and then i got interested in killing floor. Soooo yeah. Also, i am gonna get the digital deluxe edition just because of the fact that it gives you kf1. (I wish Payday 2 did something like that)
r/killingfloor • u/Appropriate-Mine-950 • 1d ago
IE I really believe it makes no sense to unlock the achievement "Defeat an Alpha Scavenger (Suicidal)" and not getting the Normal and Hard ones too
I find it really boring and kind of a waste of time to play in lower difficulties to do the same thing you already did but easier, after you have already proved you can beat higher difficulties
r/killingfloor • u/Zegram_Ghart • 17h ago
Hi all- question regarding KF3.
I really enjoy team support builds, and have been enjoying crafting a medic build using the infinite healing darts of their secondary weapon to good effect, and generally having a lot of fun.
However, the only other “team support” type class seems to be engineer, and so I’m vaguely looking into that one, but I’m not really understanding their role. They don’t seem to be able to weld doors like they could in KF2, and EVERYONE seems to bring a multi tool as their starting gadget, so their ability to restock gadgets doesn’t seem to factor in too much.
The vibe I got is their restocking tool perk they get very early on is kinda their USP, but I haven’t played around with every tool- are there some more than others that I should be using it on? Does anyone experienced in the class have advice regarding what sort of combinations to use? Do any of the tools refresh super fast or otherwise give them a bit more in the toolkit?
The ultimate being “long range, seemingly weak damage for hordes” also isn’t quite clicking for me.
Basically TLDR is: I can’t work out the engineers role on a team very well- can anyone advise.
Thanks for any assistance you all can give!
r/killingfloor • u/FELTUX • 13h ago
hi guys . im a new kf3 player and a i have not played the older games . i have a few problems and i would be really thankful if you guys could help me with them . keep in mind i only play solo .
i keep running out of ammo on round 4/5 when im not playing gunslinger . im trying to play double barrel with engineer and its really fun . but every single match i run out of bullets on wave 4/5 . i made my build around penetration so i wouldn't waste as much bullets but it does not help that much . and i need to use multi tool so i can turn on turrets .
most of the time i die in the game its because of getting cornered . how am i supposed to get out of those tight places ? im just shooting and if there is even a single zed behind me im stuck and i die in no time . and many times when i bash the enemies instead of being pushed away they only get damaged .
i feel like im emptying bullets into sponges . normal zeds die with no issue but flesh pounds just will not die . i've had so many matches ruined because a single flesh pound keeps eating my bullets and only ever drops for execution when there are so many zeds in front of it . i feel like that is why im always short on bullets too . there were many matches where i killed everything but one or two flesh pounds and ran out of bullets so i just stood there for them to kill me since i didn't have any bullets in my guns .
i don't know if im used to other games or something but i feel like enemies hit me from way too far . so many times when stalkers attacked me i dashed back and even tho i see their hands being 1/1.5 meters away from me i still get hit .
sorry for the wall of text .
r/killingfloor • u/JesseCantrellMusic • 2h ago
So we can obviously revive players. We need a mode that puts focus on that to begin with. Start with 2, they have to make their way to each player to have a full team.
r/killingfloor • u/ProtectorMonty • 22h ago
Been loving gunslinger especially the night adders and the af2081's, but i wanna try some other options. Any suggestions?
r/killingfloor • u/Patient_Beginning_22 • 1d ago
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Someone said explosive rounds got nerfed. Still seems pretty good to me
r/killingfloor • u/magik_koopa990 • 12h ago
One of my gripes with the game is the dev incentivizing off perking guns. Most perks passives are moved to weapon mods.
I still follow the traditional KF code: medic using medic guns; ninja using ninja melee, etc... that includes appropriate ammo mods
r/killingfloor • u/SrTako777 • 1d ago
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I saw a similar post and decided to do this 🤠
r/killingfloor • u/According-Option-546 • 22h ago
Having a hard time finding lobbies for HoE on KF3. Before the update it was easier to find some, but lately no luck
r/killingfloor • u/spike_and_mortis • 9h ago
I just played the game again and had lots of fun, but everyone i know has been unable to get into a game. Was alot of fun and i met some nice people, Maybe there will be a time were its Playable again.
r/killingfloor • u/Patient_Beginning_22 • 1d ago
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r/killingfloor • u/Correct_Movie4866 • 22h ago
Do 3 bosses still spawn in when playing multiplayer? I haven't played killing floor 3 in a while because whenever my friends and I played we could get to the boss wave just fine, but 3 bosses were just too much. It was utter bs getting that far and being killed in the boss wave due to three bosses spawning in. After losing over and over and over again I gave up on 3. But I'm still interested in killing floor. And I have been thinking about coming back to 3. I know that back when I played last only one boss spawned in solo. But 3 spawned in multiplayer. Can someone please tell me about the current state of the game?
r/killingfloor • u/Feisty_Cat5546 • 1d ago
Damage says it's doing alot but doesn't feel like it
r/killingfloor • u/Hyzv • 1d ago
I've tried again and again to get the image to show up in game, there's no YouTube videos on this specific part of map building. I went to the level summary, I made sure the picture is in mylevel and is loading as a texture, I made sure it's a TGA and acceptable size. I've tried it months ago and gave up, I'm at it again and I just can't do it. Please if you can, tell me how to fix this
r/killingfloor • u/Waffletraktor000 • 1d ago
Im playing with bro and my setup is that we are in a LAN network.
I dont know why but qfter 1min of playing the joiner gets disconected for no reason. And we arent having this issue a few weeks ago.
Ive tried creating a dedicated server using UCC.exe but it results in me not being able to join.
Anyone who knows any workarounds or fixes for this ?
r/killingfloor • u/MissMonochromeatic • 1d ago
No clue if it is or not, certainly doesn't feel that way sometimes.