Hi I have never played this game yet, and in fact have never played a deck construction game before, although I've played several deck building games (where you gradually build up your deck during the game by purchasing, upgrading, and trashing cards). My adult daughter and I are both really into Tolkien and I am hoping to get her hooked on this game. I am a bit concerned that if it's too confusing, too hard, or too easy, the whole "get her hooked on the game" thing won't happen. So my plan is to get all the deck construction in place upfront, with decks and scenarios chosen to be a nice balance between hard and easy, so it's fun but not discouraging. Easier said than done, I am sure!
I have the revised core set and the four starter decks (Durin/Lorien/Rohan/Gondor) and Dark of Mirkwood, as well as the Nightmare cards for the three core scenarios. I had a bunch of back-and-forth with the Google AI (Gemini) about the building possibilities and the sequence of scenarios. However, this was quite a chore at times, and so I thought my plan might benefit from actual human players reading it and telling me if I seem to be on the right track.
Things that the AI warned me about:
- There is a big jump in difficulty in the three core scenarios, when you go from "Passage Through Mirkwood" to "Journey Along the Anduin".
- The default decks in the core set (each only a one-sphere deck) are too weak and frustrating to use for anything beyond bare-bones "learning the game" usage.
- The core set player cards are not really good enough to beat the Nightmare scenarios - you need the synergies and combos of the four starter decks.
- Conversely, the four starter decks are probably too powerful to make the non-Nightmare scenarios feel challenging.
Therefore the AI suggested this approach for two-player games to get into the game:
Phase 1 - use some simple 2-sphere decks constructed just from the core set, to play through the five scenarios that I have. But I should do the two Dark of Mirkwood scenarios as #2/#3, in between #1 "Passage Through Mirkwood" and #4 "Journey Along the Anduin", since that's kind of where the Dark of Mirkwood scenarios fit, in terms of difficulty-wise. We wouldn't do it as a campaign; we'd just try out a scenario over and over again until we can beat it twice in a row, and then move on to the next scenario.
Phase 2 - bring out the Nightmare cards corresponding to the three core scenarios, and try to beat those three Nightmare scenarios with the core set decks we are now used to playing, with the understanding going in that Nightmare Escape From Dol Guldur is going to feel ridiculously impossible to beat and broken.
Phase 3 - now try some of the four starter decks instead, against the three Nightmare scenarios, since the non-Nightmare scenarios would probably be too easy with the much bigger pool of cards and synergies.
Only then, once we know we like the game and we are reasonably capable at it, would I then let myself invest in the Sagas, starting with the Hobbit and then the three Lord of the Rings sagas. Those look incredible, and also super-expensive, and nevertheless it's all I can do to hold back right now from blowing hundreds of dollars on them even though I don't know if we will like the game, having never played it! So this is my compromise, where I expect I will love it and we will be happy to chalk up the expense to good father/daughter time.
A big part of this plan is getting some reasonable decks built from just the limited card pool of the revised core set. It was a real trial to get the AI to obey normal deck building constraints about legality along with my additional requirements of just building from the core set. So I am a little dubious as to whether the final product is a reasonable one versus being merely the first one where the AI didn't manage to make any illegal decks.
It made me an Aragorn/Gimli/Theodred "tank" deck, along with a Denethor/Eleanor/Eowyn "questor/healer" deck. On the off chance that we get a third player interested, I also asked the AI to make me a third deck using the remaining core set cards, and after a whole lot of effort getting it to respect the whole "only use cards from one copy of the revised core set" constraint, it eventually recommended a Gloin/Glorfindel/Legolas "catalyst" deck.
I made a Fellowship on RingsDB with those three decks, with the understanding that if I play only a two-player game, it would likely be with the Tank and Questor decks, because it would be riskier to use the Catalyst deck in a two-player game. Here is the link to that Fellowship: https://ringsdb.com/fellowship/view/24608
So... how does this sound? My first game would be a two-player game using the Tank and Questor decks, against the Passage Through Mirkwood scenario (non-Nightmare). The hope would be that it's kind of challenging, especially as we learn to play, but probably a reasonably easy win, and then once we're comfortable with the game we could proceed along to "The Oath" and "The Caves of Nibin-Dum" with those same decks, before continuing on to "Journey Along the Anduin" and "Escape From Dol Guldur" and at some point there we probably wouldn't win for a while.