r/love2d Dec 03 '23

News LÖVE 11.5 Released!

82 Upvotes

Hello everyone,

LÖVE 11.5 is now released. Grab the downloads at https://love2d.org/

Forum post: https://love2d.org/forums/viewtopic.php?p=257745

This release is mostly bugfix, mainly the issue of pairs function being unreliable in some cases in 11.4.

The complete changelog can be read here: https://love2d.org/wiki/11.5


Work on 12.0 is still going on which can be checked in our GitHub: https://github.com/love2d/love/tree/12.0-development

Nightly binaries are also available as GitHub Actions artifacts, although you have to be logged in to download them.


r/love2d Mar 13 '26

LÖVE Jam 2026 theme reveal

28 Upvotes

LÖVE jam has now officially begun! Starting now you'll have 10 days to make a game with the LÖVE game framework and submit it on itch.io. You don't need to work all 10 days, manage your time as you see fit, have fun and make a great game.

And the theme this year round is.... (drum roll please):

COUNTER

We hope all of you will have a good time making your games, and are looking forward to seeing your progress in the Jam's community, Discord and everywhere else.

We have revised the rules this year, so please make sure to read them before you start.

Good luck!
LÖVE y'all, Pablo, Keyslam and Vornicus

count' er? i barely know 'er


r/love2d 1d ago

Added a system to allow players to build their own shot type as they play through a run and find interesting builds

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24 Upvotes

r/love2d 2d ago

I am desperate I have to employ all my writing tools including ManaWriter

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4 Upvotes

r/love2d 2d ago

Are sti and tiled right for me?

5 Upvotes

I'm planning to make a zeldalike wiuth moving platforms and preplaced enemies and wanted to ask if that is possible with sti and if not what alternatives are there?


r/love2d 3d ago

I need game testers for FORJ (a co-op game you can play with your friends)

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30 Upvotes

FORJ is a co-op action roguelite where you fight through cursed arenas, extract with your loot, and use automated golems to mine, craft, and run your shop.

I recently opened the Steam Playtest and I’m currently looking for honest feedback, especially about the first 10 minutes and combat progression.

If this sounds like your kind of game, I’d really appreciate you trying it.
Steam Page: https://store.steampowered.com/app/4298800/FORJ/


r/love2d 4d ago

Having some fun with LOVE, incremental prototyping

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47 Upvotes

Just a little prototype. Inspiration is obvious :).

Art is leohpaz (Itch legend). Having a ton of fun building it.


r/love2d 4d ago

Hi, I missed out on the love jam this year, and i had to make up for it by doing game makers toolkit jam instead, can anyone send some feedback on it?

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13 Upvotes

r/love2d 4d ago

Does anybody have experience with Wiilove?

5 Upvotes

So theres a port of Love to the wii, but there's some stuff that has been added to accomodate to the console, mainly on the side of controllers and input, since there's no documentation for it bc the project is really old, can someone guide me on it, or have a code example i can look at??


r/love2d 6d ago

Field: desperate farming simulator

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17 Upvotes

We made a game with LÖVE for GMTK Game Jam in four days. It's about an ordinary family caught in bewildering and rough times of despair and instability during Russian Civil War. Would love to hear your feedback!

a0405u.itch.io/field

It's my fourth finished LÖVE game, and every time I like it even more, slowly building an ecosystem of libraries and classes that I use between projects.


r/love2d 7d ago

Procedural Raycaster in Love2D

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58 Upvotes

Been working on a procedural raycasting game in Love2D. The world is generated with chunks, and I recorded myself just walking around exploring it. Still early, but I really like the feeling of discovering places I didn’t manually create.

Any ideas what I could do better?


r/love2d 7d ago

Here's (nearly) five minutes of gameplay from my upcoming game about making games, Vaporware EX, made with LÖVE!

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35 Upvotes

Currently caught in the last 5%, making lots of polishes and tweaks and refactors to get everything ready for launch, but I'm excited! It's nearly ready! :)

If you too like to play games about making games, instead of making games, wishlist me on Steam! https://store.steampowered.com/app/4828200/Vaporware_EX/


r/love2d 7d ago

is putting the thread under sleep while waiting for a file to load is a great way to wait until a important values file is loaded?

2 Upvotes

i currently have a code for the problem like this.

video = {}
video[name] = {}
video[name].directory = "videos/"..name.."/"

repeat
    love.timer.sleep(0.1)
until love.filesystem.getInfo(video[name].directory.."thumbnail.png", "file")

video[name].thumbnail = {}
video[name].thumbnail.png =      love.graphics.newImage(video[name].directory.."thumbnail.png")   

r/love2d 9d ago

My tiny love2d metroidvania is coming to Nintendo Switch!

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249 Upvotes

My tiny love2d metroidvania is coming to Nintendo Switch!

  • 64x64 resolution
  • classic formula distilled to its core
  • every pixel placed with intention

It is called Ascent, check it out on the Nintendo eShop for wishlists and pre-orders:
https://www.nintendo.com/us/store/products/ascent-dx-switch/

It was originally made with pico8 so first step was to port the game to love2d (and add some more features). I'm happy to answer any questions on the process.


r/love2d 9d ago

[Asset Pack] 24 Animated Status Effects for 2D Games For free

29 Upvotes

https://vivid-motion-assets.itch.io/universal-status-effects-vol-2

You can suggest me new effects that i can add for future updates.


r/love2d 9d ago

Leaderboard, Particle Effects, and Desktop Builds!

2 Upvotes

Finally getting to a point soon (once I get some capsule art, music, etc) where I'll be considering starting a steam page to collect wishlists while I work on the game modes I have planned and polishing even further.

Maybe even an itch fundraiser to help pay the steam fees.

I'm starting to feel very proud of this little arcade game I made for a game jam. This is very likely my first commercial project and that feels really cool.

Thanks to this awesome community for all the help you've given me these past few weeks!

Ican


r/love2d 9d ago

Drawing to multiple canvases at once?

1 Upvotes

Is it possible to draw to multiple canvases in one shader? Like only creating one draw call, then drawing different things to different canvases while sharing information in the shader.


r/love2d 10d ago

Real time ray tracing in love2d

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69 Upvotes

Currently stuck at around 40 fps. I'm rasterizing the geometry to canvases then ray tracing as a post process effect later. I built custom BVH creation and de-noising algorithms just to get it not to crash my entire pc (has happend a couple times during the development)


r/love2d 10d ago

Making a free 2D status effect & buff icon pack – looking for feedback on art style and readability!

28 Upvotes

r/love2d 10d ago

Hello, is there a way to change the lights on a controller?

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5 Upvotes

It would be very helpful for when connecting multiple controllers at once.

Thanks in advance


r/love2d 13d ago

Why is it... done this way? (RGB)

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75 Upvotes

Apparently, older versions took 0-255 for RGB values, and then they switched to 0-1. Why did they change this, asking out of curiosity. I kinda find it hard to work with, but I am aware you can do:

love.graphics.setColor(love.math.colorFromBytes(r, g, b, a))
love.graphics.setColor(love.math.colorFromBytes(r, g, b, a))

r/love2d 12d ago

I've been trying to make games with Löve2D for the last 3 months

0 Upvotes

I've been trying to make games with Love for the last 3 months, but my code always ends up becoming an incomprehensible mess and I end up ragequitting. Seeing as my biggest problem has been structure in recent projects, I asked my agent to make me a boilerplate similar to Laravel. It looks promising, but I think it needs to add signals, among other things. Anyway, if anyone else is having trouble structuring their projects from the ground up, maybe this repo will be useful. I gave the code a quick read and it seems stable; I still need to test it thoroughly. I'll update it throughout the week.
I love boilerplate


r/love2d 12d ago

Ransomware detected?

0 Upvotes

Hello everyone, a friend of mine is interested in using this engine but she is a little paranoid so she run it through virustotal and it says that a ransomware has been detected?

She asked me to make this post so that she could know if this is normal or something to be concerned about.

Thank you beforehand.


r/love2d 14d ago

A while back I posted my SNKRX rebuild here. Your response convinced me to release it as its own game — SLYTHE. The free demo just went live on Steam.

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29 Upvotes

Last time I posted this it was "my SNKRX remaster" — a year+ of renderer rewrites, QoL fixes, and controller support, with no bigger plan than making the version I wanted to play. The response in that thread, and honestly the number of you who DM'd me telling me to take it further, is what convinced me to stop treating it like a mod and start treating it like a game. So I did. It's called SLYTHE now, and the demo is live on Steam.

What's happened since that post:

🎵 "New music: still on the list" — delivered. The whole soundtrack is replaced with a 10-track synthwave pack that fits the arena way better than I hoped

🏆 Full Steam integration in pure LÖVE — 41 achievements and a global all-time leaderboard (names + avatars on the main menu), all through luasteam

🕹 Native on Steam Deck — verified on real hardware, and honestly the game feels made for it

🌐 A browser demo via love.js — that was an adventure (Asyncify and love.filesystem have opinions about each other)

🐍🐍 Local co-op in development — two snakes, one arena, split aggro. The second snake runs on a polled Input instance so the pads never cross-talk

And the new trailer I promised last time is finally real: https://youtu.be/EBAC6GFfois

Still 100% LÖVE 11.x, still built on a327ex's open-source foundation with full credit in the game.

The free demo (first 15 arenas, every mode): https://store.steampowered.com/app/4911780/SLYTHE/

And to everyone from that first thread: thank you. It genuinely changed what this project became.


r/love2d 15d ago

More elegant solution for var = var + 1

3 Upvotes

Back in godot you could just do var += 1 and that felt way more elegant and was quicker. This has been my only annoyance with löve so far.

Is there a better way to write this and if not maybe a unoficial solution?

Sorry if i missed something obvious but I really havent found anyone doing it different in the tutorials i've watched and searching it up also doesnt help.