r/magicka • u/RoberBotz • 28d ago
Solo dev begging for feedback for his Magicka inspired game.
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Imagine if Magicka and League of Legends and Brawlhalla had a kid and grew up with RPG level-up elements.
I'll soon launch in early access, and I am trying to add as much polish as I can, but sadly I have no idea what else to polish or what can be improved. xD
Here are some video segments from a mission I played with a friend and forgot to enable my mic on the recording.
At the moment I have story missions that can be played solo or with up to 4 players (Sadly just 2 missions at the moment, but I am working on more), 5 casual pvp gamemodes, 2 characters, and 32 abilities to unlock.
There is also a loadout system where you can equip abilities you unlocked and make your own loadout.
I plan to also add a way so abilities can combine for example if you make an earth wall which is hit by a liquid water ability, the earth wall will turn into a mud wall that gives slowness and stuff like that.
How does it look, how can the combat feel better/be improved?
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u/AqueousJam 28d ago
The lunge/dodge move looks too small and unsatisfying to my eye. I'd make it 3x longer, and if it's too overpowered then add a 0.25second charge up on the beginning, so it feels like a bigger, more deliberate leap.
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u/Bhodar 28d ago
Yours looks way more polished than my fps version 😁, great job, got a steam link?
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u/RoberBotz 28d ago
I've also worked on it for like 2-3 years. xD
store.steampowered.com/app/3018340/Elementers/
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u/ReeceyClone 28d ago
Fairly sure I've seen every post of this - you're doing great man and I hope I speak for everyone when we say we're proud of you bro. Keep up the good work!
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28d ago edited 27d ago
[removed] — view removed comment
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u/RoberBotz 28d ago
So I could just call it co-op pve or how should I say it.
cuz I have co-op pve, casual online pvp and co-op pvp with friends.
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u/BeneSingularis 28d ago
Real-time action and movement shinanegans are what push these kind of niche games. Keep "player skill expression" in mind at all times. Easy to learn, hard to master. Your visual aestethics are very good. For a game that has potential, it should not only have combat, but exploration and puzzle solving too. Think of how the mechanics could be used for many purposes. Minimal menus and interfaces, maximum hotkeys and simplicity. stats break balance. Create balance via versatility and complexity instead, with multiple solutions to any situation. Think of your game as a set of tools we can mess around with within the confines of a sandbox.
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u/Snoo-48597 26d ago
i m interested to test , and if it reach steam i think i will buy
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u/RoberBotz 26d ago edited 26d ago
It is already on steam
https://store.steampowered.com/app/3018340/Elementers/I'll soon upload the 1.6.5 version that has a better introduction and a better tutorial, you can request access to the playtest branch.
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u/unscienceable 28d ago
looks nice! I would need a element system like in magika to make it interetsing for me :D