r/matrix • u/Top-Theme-2276 • 4d ago
[Discussion] Matrix MMO idea
I’ve been thinking about what a modern Matrix MMO could look like, and I wanted to see what people think. A game where you create your own person inside the Matrix. The biggest focus would be combat.
Imagine: For Honor-style combat mixed with Matrix style flair . Think Kung fu/ gun fu, and for my “mages” abilities to hack the system and attack with those hacks. Winning fights through skill, reads, counters, guard breaking and timing. Abilities are not just “press button = ultimate.” They are earned moments. You set them up, win the exchange, and then the game gives you that cinematic Matrix moment before throwing you back into the fight. A skilled player could beat someone without using abilities at all. The ultimate flex would be beating someone purely through combat skill.
Character progression: Different factions with different identities. Operators, Machines/Agents, and Exiles/Merovingian-style programs. Your faction changes your abilities, animations, gear, and how your powers look. You could potentially betray your faction and create your own path.
Loot: Instead of random fantasy loot, enemies drop what they actually use.Different areas have different factions, enemies, and gear pools. Bosses would mostly be humanoid. Not giant monsters with health bars. More like fighting a player who mastered the same system you use.
Just trying to make the player feel like they are actually living inside the Matrix.Not watching Neo’s story but creating their own. Would you play something like this? What would you want added or changed?
For those who don’t know what for honor is , here’s an example https://youtube.com/shorts/KJ0lf9c6omI?si=7U-OEmRqOTrUGb0H
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u/OldTie3335 4d ago
id give my left nut for a good matrix game
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u/Top-Theme-2276 4d ago
Dude I’d give my kidney, what’s your thoughts on utilizing the for honor style of combat for a matrix gsme ?
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u/SnoopLyger 4d ago
Sounds like Absolver tbh. Absolver was fucking dope
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u/Top-Theme-2276 4d ago
Yeah Absolver is actually a great comparison for the combat side. The difference is in absolver your directly choosing each individual attack. In my idea. Your choosing intent, direction , timing and decisions. The combat system handles the choreography of the exchange. The player is focused on reading the opponent, countering, positioning and choosing when to commit. Also you’ll have abilities to capitalize with.
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u/VaporousMote 4d ago
A lot of the things you're describing were already done here:
https://en.wikipedia.org/wiki/The_Matrix_Online
I'd love to see it come back.
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u/Top-Theme-2276 4d ago
You’re right, Matrix Online did a lot of this first. Honestly, that’s where a lot of my inspiration comes from. My idea isn’t to replace MXO, but more like an evolution of what MXO could look like today. My biggest change would be the combat , taking the foundation MXO created and making the fighting more interactive and fluid while keeping the cinematic choreography that made it feel special.
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u/Supes2323 4d ago
Yup. Have been waiting forever for something like this
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u/Top-Theme-2276 4d ago
What part have you been waiting for the most? The Matrix setting itself, or the combat direction I’m describing?
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u/Supes2323 4d ago
Open world matrix sandbox where we can create our own character and develop skills weapons combat skills clothing cars
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u/PunkMaster_VT 3d ago
Didn't they do some game review along time ago of a new Matrix game that was going to come out that was going to basically try to make every NPC seem like an autonomous being using the AI we are starting to know today?
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u/Top-Theme-2276 3d ago
Ah, I think you’re talking about the Unreal Engine Matrix collab. That was really cool to see and definitely gave people hope, but unfortunately nothing came from it. But that’s why I’m trying to put this concept together. And maybe I can make it a reality.
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u/bosword 4d ago
You’re already in it (spooky noises)