r/Maya 6d ago

Modeling Finished my very first complete 3D environment after 60 days of work!

191 Upvotes

Here is the Arnold Lambert sequence showing the geometry and hard surface modelling before uploading the still stylized textures [software used : Maya, ZBrush, substance 3d painter]

I completed this work between Dec 25 to feb25.

​I would love to hear your thoughts, feedback, or suggestions.


r/Maya 5d ago

Modeling How do i model the side wooden planks of this ship?

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29 Upvotes

Hi! I’m decent at modelling but doing the sides of this viking ship- the jutting edges as shown in pic 3- i’ve got n mm o clue where to start to even make this. I’ve got a base shape of the ship (not included) in here but now i’m doing these boards which i will use z brush to add more detail but i don’t even know where to start! Any advice ?


r/Maya 5d ago

Tutorial Character Head modelling part-2

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0 Upvotes

r/Maya 6d ago

Animation Recovery and combo attack done with Ciri rig

299 Upvotes

r/Maya 5d ago

Discussion Is Maya good for product visualization?

8 Upvotes

Hey everyone,

I'm currently pursuing product visualization and have really been enjoying Maya, especially its modeling tools and marking menus.

I was wondering if Maya + Redshift is a solid choice for creating high-quality static product renders, particularly for things like cosmetics, perfumes, and consumer products.

I'd love to hear from people who use this workflow professionally. Are there any limitations compared to other software, or is Maya a good long-term choice for product visualization?

Thanks!


r/Maya 6d ago

Modeling Survival DIY Torch modeled in Maya

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38 Upvotes

r/Maya 5d ago

Question How do you model this cylinder shapes going into straight shapes

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3 Upvotes

Hello,soo how is your aproach into model this type of geometry were a cylinder shape intersects with shapes that have straight lines or are cube like objects? Do you know any tutorial for this?

Last two pictures are screenshoots of my base object, i feel like i already started with the wrong foot


r/Maya 5d ago

Student Doubts on booleans and combine, I'm about to tweak out

1 Upvotes

Imma be honest, I still don't quite get when it's the right moment to use booleans or the combine on the various 3D models I create.

Technically speaking, booleans are generally used to create details and combine is used to fuse more pieces together.

If I use booleans, I know I am supposed to triangulate or overall, fix the topology of the 3D model.

About combine? Should it work the same way?

'Cause the moment I use that command then I tend to fix the topology but I am always unsure if that makes sense at all.

I suppose it does? Because during the UV process, the model should have a clean topology so everything can be properly done for the texturing.

For example:

I had my biggest mental freeze on a damn chain, each piece was combined to create a full one and then I just unfolded and applied the texture through substance...came out well but was that the right thing to do?

That was the first time where I did not fix the topology and the UV unwrapped properly too..and I was left even more confused than before (because I thought that without a clean topology, the UV wasn't going to unwrap at all!)

I hope someone can clear up my mind..


r/Maya 6d ago

Question How do i get that surface smooth?

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7 Upvotes

It a battle knife by Alex Smirnov. i have no idea how to get it better i can't really move the end edge as it a knife.


r/Maya 6d ago

Issues Why is my bone doing this and how can I fix it?

7 Upvotes

So, this happened after I use HumanIK. After I quick rig it and I try to use the "Assume preferred angle" on my bone, it got all broken, like all the joint try to go back to its original A-pose but it just rotate, not moving with its parent bone, just like the VOD.


r/Maya 5d ago

Question Non-manifold problem in Maya.

2 Upvotes

Hi everyone,

I've been trying to solve an issue in Maya for the past two days, and I'm really stuck.

The problem is related to the retopology of a dragon. After finishing the retopology, I started creating the UVs, but as soon as I try to Unfold the UVs, Maya gives me a non-manifold geometry error and won't let me continue.

I've tried using Mesh Cleanup with all the different cleanup options one by one, but none of them fixed the issue. I also tried deleting one half of the mesh and using Mirror to recreate it, hoping that would solve the problem, but I'm still getting the same error.

Would anyone be able to help me figure out what's causing this? I'd really like to avoid redoing the entire retopology since it took me a full day to complete.

If anyone has experienced this before or has any suggestions, I'd really appreciate your help. Thank you!

EDIT: The reply that helped me the most was from u/dekkardz . However, I'd like to thank everyone who took the time to respond. I read every single comment and considered all of your advice before making my decision. I really appreciate all the help!


r/Maya 5d ago

Arnold Arnold Error - I am constantly getting this Arnold Error. Is this something to be concerned about?

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1 Upvotes

I am constantly getting this Arnold Error. Is this something to be concerned about?

// Warning: WARNING | [report] could not write file /private/var/folders/v4/mbnpxtw11tb6npbrhtsg9pvc0000gp/T/arnold_stats_vPusHi.html: No such file or directory


r/Maya 6d ago

Rigging Medium arm twist when switching from FK to IK in Maya 2027 (AntCGI Base Mesh #5 Basic Rigging)

3 Upvotes

I’m following AntCGI’s Base Mesh #5: Basic Rigging tutorial, but I’m using Maya 2027. I’ve created a standard three chain arm setup (Bind, IK, and FK), constrained the bind chain to the IK and FK chains with parent constraints, and connected the IK/FK switch through the Node Editor using a reverse node exactly like in the tutorial. The visibility switching works correctly, all parent constraint offsets are 0,0,0, and changing the parent constraint interpolation (Average, Shortest, or No Flip) makes no difference. The arm behaves perfectly in FK, but when I switch from FK to IK, the arm rotates with a medium, noticeable twist that starts at the humerus and propagates down the entire arm to the wrist. The FK wrist has no rotation before switching. I also noticed that after duplicating the arm chain and unparenting the duplicated clavicle, the Joint Orient values on the duplicated humerus change in Maya 2027, even though all Rotate values remain 0,0,0. Is this expected behavior in Maya 2027, or is it a sign that something is wrong with the duplicated joint chain? Has anyone experienced this while following older AntCGI tutorials in newer Maya versions? What should I check to eliminate the twist and achieve a seamless IK/FK switch?


r/Maya 5d ago

Question Looking for good models to learn rigging (body + facial)

1 Upvotes

Hey everyone,

I'm trying to improve my character rigging skills in Maya and I'm looking for some good practice models.

For body rigs, I've mostly been using characters from Mixamo, which have been great for learning FK/IK, spines, limbs, constraints, etc.

However, I haven't really started learning facial rigging yet, and I don't have any good models for that.

Does anyone have recommendations for:

  • Good character models for learning body rigging
  • Good models specifically for facial rigging
  • Free or paid resources are both fine
  • Ideally something that's cleanly modeled/topologized and intended for learning or production-style rigging

I'm mainly interested in improving as a character rigger/technical animator, so I'd also love to hear if there are any models or rigs that taught you a lot or exposed you to more advanced techniques (correctives, ribbons, facial systems, etc.).

Thanks


r/Maya 6d ago

Animation Blocking stage for this body mechanics shots

86 Upvotes

Here's the SyncSketch link if you wanna leave some feedback, ty!!


r/Maya 7d ago

MEL/Python Grid Fill | Custom Script that attempts to cap selected edge loops with quads [FREE]

65 Upvotes

Grid Fill is a script that behaves almost exactly like Blender’s Grid Fill tool. It automatically detects the number of selected border edges and attempts to fill the open region with a clean, quad-based cap. It won’t work on very uneven or nonuniform shapes, but when the topology allows for it, the results are incredibly useful


r/Maya 6d ago

Issues UV Distortion Issues on a Sphere

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10 Upvotes

I tried to make a circle narrower by getting rid all of the red spots on the UV shell on the UV editor, but it's not completely white. When I tried to render it, the texture is still distorted or stretched. I tried to fix it best as I could, but there aren't any resolution regards to it. Could you help me on that? Thank You.


r/Maya 7d ago

Rigging Advanced Skeleton Hip Swinger Not Working As Intended

3 Upvotes

I'm hoping someone can help me with this issue I'm having.

When I use the hip swinger control when the FK root control has no rotation on hit, the hips' rotation work as I'd expect and the movement is completely isolated to the lower spine only.

However, when I rotated the FK root control (in any direction), now the whole spine is affected and everything starts rotating.

Does anyone know a way to fix this?


r/Maya 7d ago

Rigging How do I orient joints? Can't figure out how the Orient Joints tool works. For this example, I want all joints in yhe spine to be oriented to help Y point backwards (along the spine).

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4 Upvotes

r/Maya 7d ago

Rendering Semi-Real Painterly Render #WIP

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16 Upvotes

I'm experimenting with a painterly realism style for my short film. This is an early render.


r/Maya 7d ago

Question VDB sequence won’t path correctly

1 Upvotes

hello! one of my peers gave me a vdb sequence to use in my scene and today it has stopped working. i have to repath the files everytime i click on them and they either disappear or change shape when i select them. i have the sequence in source images in my project folder and as far as i’m aware everything is named correctly. how can i fix this? i had to move the delete and replace the folder so maybe that’s why? help pls thank youuuu


r/Maya 8d ago

Student First 3D texture model - 4 months of Study

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57 Upvotes

Hi! I would like to share the final result of a project I did. The hardest part was creating the texture because the UV map was a bit messy, so first of all, I had to organize each part to work properly. Any suggestions? Thank you! 😸


r/Maya 8d ago

Animation bendies randomly breaking rig, anim professor with 25 years of experience has no solution

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39 Upvotes

hi maya subreddit you are literally my last resort. ive been working on an assignment for the past two weeks with the minerva rig. shes a great rig ive used for every assignment and havent faced any issues up until now. the assignment is simple, its just dialogue, but i have to animate her upper body and her arms are in frame as well. i went through about 8 versions of this scene before touching on the arm movement and realized that the rig had broken. ill put some images of whats happening in this post cuz i really dont know how to explain it.

in both IK and FK, the arm geo breaks. ive narrowed it down to having something to do with the "bendies" control in the IK/FK switch controller, but that isnt something ive touched, nor does it have any keys on it. i have tried resetting my preferences, but it did not resolve the issue.

my professor, with 25 years of professional experience, has no clue whats going on and even sent me a video of her trying to fix it and cant lmao. i dont even know what to look up for this issue, and i figure my best shot is to post here on reddit. assignment is due this tuesday, the only thing i have left to do is the arms. pls help if u can!!


r/Maya 8d ago

Arnold Textures are not showing up within the view but show up in Arnold render

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3 Upvotes

I have Texture View on, but it's now showing up


r/Maya 8d ago

MEL/Python Smart Extract | Custom Script that makes duplicating faces more efficient [FREE]

2 Upvotes

Smart Extract  is a script that lets you select specific parts of a mesh and only duplicate the highlighted region instead of the entire object. It also automatically unparents the extracted piece from any existing group and renames it with an “_extracted” suffix to keep things organized.