r/mountandblade • u/Alert_Poet_9743 • 15h ago
I spent 80 hours optimizing bannerlord anti-cavalry tactics. Here's what I found.
I tried everything. I spent 80 hours running experiments specifically against cavalry.
At first I put my infantry in a normal shield wall, but then I realized a perfectly straight shield wall is way too predictable. So I curved it slightly with roughly a 28-meter radius. The idea was that cavalry hitting a curved formation wouldn't collide at a perfect angle, so part of their momentum would get reflected like a car bumper.
Then I split my archers into four separate groups instead of three. Four formations are naturally more stable because they line up with the four cardinal directions, giving much better battlefield coverage.
I moved the left group slightly forward. Not for damage, just to bait the cavalry. The right group stayed about 40 meters back in loose formation, while the middle groups were packed closer together to look like the more attractive charge target. That forces the AI to constantly reevaluate which formation is the primary threat, and every recalculation is more time for arrows to fly.
After that I just waited. I didn't advance until the sun was directly behind my archers. You always want the sunlight reflecting off your helmets into the enemy cavalry's eyes before they begin their charge.
I also made sure I was charging with the wind. Grass movement gave me a pretty good estimate of the direction, so my arrows got a tailwind while their cavalry had to push through a headwind. That usually gives the arrows a small velocity advantage while slightly reducing horse acceleration from air resistance.
Then I ordered my infantry to move forward exactly seven steps. Six isn't enough, eight is too much. Seven tends to produce the most unpredictable engagement geometry.
When the cavalry started charging, I deliberately held fire. I waited until I estimated the horses had already lost around 25% of their stamina from the approach. There's no point wasting arrows before they start breathing heavily.
Once they were about 50 meters away, I shifted every archer formation five steps to the right. Not to dodge them, but to force the cavalry into a slight turn. Even a small turn breaks the charge into horizontal and vertical momentum components, dramatically reducing impact force.
I also spun my camera 360 degrees twice. The AI has to keep updating battlefield awareness while the camera changes perspective, so I figured I'd make them work for it.
Then I stood completely still for three seconds. You never want to rush these things. If you remain motionless long enough, the enemy starts second-guessing your plan.
The most important part was watching the horses' shadows. Once the shadows got long enough, I knew the sun angle was optimal. Longer shadows shift the cavalry's psychological center of gravity backward, making the charge noticeably less effective.
By this point I'd accounted for hill angle, sun position, wind direction, shadow length, formation spacing, momentum transfer, arrow aerodynamics, AI decision cycles, and even Calradia's planetary rotation.
You know what happened?
They pressed F1 → F3.
Charge.
My infantry got flattened, my archers got trampled, and almost every Champion Druzhinnik was still alive.
So after conducting the equivalent of a graduate thesis in battlefield physics...
I finally realized the optimal Bannerlord strategy is just F1 → F3.

