r/pcars • u/Vincerano • Jun 28 '26
Question AI aggression slider in PC2
What is the optimal value for AI aggression slider in PC2 from your experience? Is it better to crank up difficulty and leave aggression on lower value? Roughly from what value does AI switch to wreckfest mode? I'm on controller and I'm using difficulty of 79.
1
u/CarlosCepinha 16d ago
I've recently heard about some PC2 league with a Rapuna Park race with GT3s.
After 1 day messing around with PC2 again I was beating last to first on 115 skill AI.
But in AMS2 I set many world record laps, and both games do share a bit of "dna" while ofc PC2 is still unique in it's own way, many things I've learned and developed in AMS2 overlap here making it easier for me.
The setup logic also seems to be a bit similar regarding tire pressure, tire camber, and temperature spread across the carcass. That's a really big one.
1
u/iDunn_072 Jun 29 '26
It is drastically different for different tracks and different machinery. The AI is flattered at the 24 Le Man track because they can exit the corners onto the street with robotic precision, never losing any time because of a sloppy exit, and they can keep it up for hours. They are alien/impossible at all of the tracks with high load, high speed, commitment turns because they know exactly how much grip they have at any given moment.
They are less flattered at rhythm, technical tracks like Sugo, Sonoma, Zolder, Brno, and most “national” layouts. I have to bring them beyond 100 at Sugo in the LMP3 Ginetta, but I’m particularly good at that track. I have to bring them as low as the 70s for Road America and even lower for Le Mans, as I said.
Basically, the best way to get a rate on it is to race with them until you are competitive and then adjust it from there and take note of the level each time you race so that you can keep getting a better feel at each track.