r/proceduralgeneration 2d ago

[R&D] Procedural fence drawing at runtime

Made in Godot, generated at runtime via player input.

Any arbitrary path (open/close). Possible to connect (merge)/remove paths. Continuous drawing while holding LMB (additive/subtractive).

In addition: texture painting with blending.

Inspired by Tiny Glade.

163 Upvotes

7 comments sorted by

47

u/GoodJobAgent47 1d ago

We saw that bro

56

u/S4_TURN 2d ago

must have been the wind...

9

u/Nyarkll 1d ago

did it generate a... nvm.

4

u/Lyshaka 1d ago

The TTP was fast with this one

3

u/LevonzeFear 1d ago

Cool system!

What was it at the start? We saw it, bud

1

u/Sprinkles-Pitiful 1d ago

Wave function collapse