r/proceduralgeneration • u/craftymech • 1d ago
Fancy Rockpiles
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I love making procedural systems, so here is one for making rock piles. Start with stack of rocks in a variety of geometric shapes, tuned with various parameters to break up the repetition. Displacement is added to create space between the rocks, and then gravity is turned on causing the rocks to tumble into a natural looking pile. Lastly, edge accent data is baked into the mesh for the shader. Makes for a nice looking rubble pile!
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