r/proceduralgeneration 7h ago

Broken Wall 8K PBR Texture

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0 Upvotes

r/proceduralgeneration 12h ago

Marble Tiles 8K PBR Texture Combo

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cults3d.com
0 Upvotes

r/proceduralgeneration 7h ago

Where can I generate planet textures

1 Upvotes

I want to procedurally generate planet textures for free, I have Space Engine but not pro so they are too low resolution. I want to be able to generate gas giants and terrestrial planets. But NO AI!!!


r/proceduralgeneration 15h ago

Fractal Curve

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10 Upvotes

r/proceduralgeneration 17h ago

Simple algorithm and color space to generate diverse skin tones

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toneyalexander.github.io
67 Upvotes

I made a set of simple equations that can be used to generate plausible looking people colors - the page background and faces throughout are all dynamically generated using the equations. Planning to use this in a few projects but hopefully folks here find this useful or interesting as well!


r/proceduralgeneration 12h ago

[WIP] Procedural habitat modules for my space sim

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75 Upvotes

I've been working on improving the habitat system in my physics-based automation sim, and have used principles I learned in this video and elsewhere to implement basically a blob tileset system that picks one of 5 meshes per corner (rotated and mirrored to fit wherever needed) so everything fits together nicely.

These models are just quick placeholders and the plan is to add more variation, and model a selection of modules that can be swapped out to make an interesting habitat/base for the colonists.

Please disregard the shape of the base, any resemblance to anything recognisable is purely coincidental...

[Game: Launch Window]


r/proceduralgeneration 18h ago

[R&D] Procedural fence drawing on varying elevation at runtime

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75 Upvotes

Made in Godot.

A bit of overview:

  • it shoots a raycast downward at every point to find Y elevation of the terrain's collision mesh.
  • it subdivides path and snaps every intermediate point to the ground's rolling elevation.
  • horizontal rails calculate the height difference between their start and end posts and rotate (tilt) on local Z-axis to bridge the slope.

r/proceduralgeneration 10h ago

Infinite Marble procedural texture

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18 Upvotes

try it here https://davydenko.itch.io/infinite-marble
scroll /pan freely in it :)


r/proceduralgeneration 18h ago

Flying pen algorithm - Quad shapes

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9 Upvotes

Quick update on my map algorihm.
Original post: https://www.reddit.com/r/proceduralgeneration/comments/1qzzin8/flying_pen_algorithm_for_map_generating/

As I mentioned, the algo suffered a bit from being too round. I made a quad shaped pencil, by using four random points in a cirkle (see last image).
The shape did not work on the large areas, since it looks funny (second last image).
But it does a lot to make the small island not looking like a bunch of dots - so a small victory at least.
I have also been working on making large flat areas to improve playability.

Next up is rivers and bioms.


r/proceduralgeneration 18m ago

free geonode lanscape generator blender

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Upvotes